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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Trying to unglitch a sprite to use on a level where it is normally glitched- please help! | |
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Knight of Time

Keese
Level: 19

Posts: 53/125
EXP: 34051
For next: 1726

Since: 03-18-04
From: Canada

Since last post: 4 days
Last activity: 8 hours
Posted on 09-23-04 10:02 PM Link | Quote
Hi.

Ever since I first started work on the first forest level in my hack, I realized at first that it would be impossible for me to put in a Pitchin' Chuck in there at the same time as a Wiggler, but now, I've just realized that it is not impossible to unglitch a Pitchin' Chuck in a forest level with a Wiggler. The problem is, I can't seem to save the data here so that a Pitchin' Chuck will always appear unglitched when I load the level in LM.

Could someone give me a helping hand here please?

Thanks in advance.
Smallhacker

Green Birdo

SMW Hacking Moderator
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Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
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Posted on 09-23-04 10:28 PM Link | Quote
*Checks in LM*

Pitching Chuck and Wiggler doesn't share any frames, which means that it can be solved with ExGFX.
luigimario2024
Newcomer
Level: 5

Posts: 3/7
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Since: 09-16-04
From: Michigan Center, MI

Since last post: 153 days
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Posted on 09-24-04 06:23 AM Link | Quote
This may take awhile, but it isn't complex. The simplest way to do this with only LM-

1)create a new ExGFX file (using copy/paste) in the same folder as the rest of the ExGFX (after extracting the GFX from the ROM, of course). For best results, copy a GFX file with either sprite you want on it.

2)IMMEDIATELY, once you open LM, insert ExGFX into ROM (won't affect the rest of the game's graphics), then open a test level

3)Use Super Graphics Bypass, and replace the Sprite GFX with the Super GFX that you just created (if in doubt, replace them all!)

4)Go to a level with the sprite that you didn't copy over (or to both if you didn't copy the gfx with the sprite) and note their locations on the 8x8 editor (the location should be something like ##-##, the # being 1-f.

5)click on a tile that you want in the new GFX, switch to the test level (Do not close out the 8x8 window!), and paste it in the new location. Press f9 to save after every transfer, and, after awhile, all of them should be transferred.

6)Finally, insert ExGFX into the ROM and you are set! If there is an easier way, I wouldn't be suprised, but this method is tried and true.
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Acmlm's Board - I2 Archive - Super Mario World hacking - Trying to unglitch a sprite to use on a level where it is normally glitched- please help! | |


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