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Acmlm's Board - I2 Archive - Online Gaming - anyone still play Starcraft? | |
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alte Hexe

Star Mario
I dreamed I saw Joe Hill last night
Alive as you and me
"But Joe you're ten years dead!"
"I never died" said he
"I never died!" said he
Level: 99

Posts: 1365/5458
EXP: 9854489
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Since: 03-15-04
From: ...

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-24-04 05:29 AM Link | Quote
The best way to deal with terran...As a protoss...DTs. Generally, Terrans will have tanks and goliaths at that time, but no com centre or stuff like that. It gives you a mad advantage. Of course the zealot + 1 weapon upgrade is a pretty respectable assault-defence force.

Another good way to deal with a protoss at the beginning. Build a second command centre and fly it away and start a second colony at the beginning.Spread yourself out on BGH. Or if you are playing LT, the magic of floating barracks across the sea
Toxic
in a sublime state of mind
Level: 75

Posts: 1990/2857
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Since: 03-15-04

Since last post: 3 days
Last activity: 8 hours
Posted on 09-25-04 03:32 AM Link | Quote
Although I don't play that much anymore, I'd probably fire it up every now and then.


What's funny about this though, is that a year ago when I was a newbie, I made this exact same thread.
Grey the Stampede

Don't mess with powers you don't understand.

And yes. That means donuts.
Level: 82

Posts: 987/3770
EXP: 5192909
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Since: 06-17-04
From: Kingston, RI, USA, Earth

Since last post: 2 hours
Last activity: 1 hour
Posted on 09-25-04 06:09 AM Link | Quote
Originally posted by TooL
Thats not a stratagy! Thats gung-ho.

It might work for money maps, but play a real game and you will get owned.


Sorry, Daemon, but TooL's right. I used to hydralisk rush constantly, it never works. Nowadays I find myself relying very heavily on air units. I know the Terran Air Force is kinda crappy, but Valkyries, Wraiths, and Seige Tanks make an incredible combination. But of course, my favorite move will always be the backdoor nuke technique.

For those of you who don't know, basically you just send one single transport into the back of your enemies' bases while you rush their front lines. They're usually so busy at the frontline they don't notice the single ghost targeting their main buildings until it's too late.

Of course, a lot of people will say that such an old tactic won't work against skilled players, but you'd be very surprised at how many people will fall for it. And if that's not the case, then at least I'm pounding on their front door with a considerable force anyway.
DarkSlaya
POOOOOOOOOOOORN!
Level: 88

Posts: 2147/4249
EXP: 6409254
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Since: 05-16-04
From: Montreal, Quebec, Canada

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-25-04 05:50 PM Link | Quote
Grey: It's always funny to see how people react from a nuke attack. Of course, when I see a newbie, I'll normally let him attack me until he sees a few Nuclear Silo. When they see them, they normally hear "NUCLEAR LAUNCH DETECTED" and see a few red dots in their base
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 424/677
EXP: 430507
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Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 09-30-04 06:32 AM Link | Quote
You people are making me want to play this game again. I used to be pretty mediocre at it, but I think I can do better now.

After a bit of thinking, the following ideas seem pretty reasonable:
Protoss:
Zealots/Scouts - Pretty solid all around damage producer
Reavers/Dragoons - There are many things that Reavers would be great with, but they're all in different tech tree branches.
Dark Templar/Corsairs - An old favorite of mine, has a disadvantage in having units in different parts of the tech tree, but I'm including it becouse it seems easy to transition to from Zealots/Scouts. A few High Templar probably would patch up the weaknesses to this nicely.
Reavers/Arbiters/Scouts-or-Dragoons - It's higher in the tech tree than I think is good, but something about Stasis + Scarabs (and possibly Psionic storm) just makes me drool.

Terran:
Marines/Medics - It's old, I know, but hell, not much can really compete with that except either units doing 40 damage per hit (20+ if ranged or fast) or units doing large splash damage. I'm going to hope I'm good enough to see that comming with a comstat.
Goliaths/Siege Tanks - Hell, that's old too, but all it lacks is speed. I can't think of any units that can beat this, only tactics. Shame Terran doesn't have the Arbiter.

Zerg:
Lurkers/Mutalisks - Mutalisks aren't the best of choices here, but any more waiting would subject this stategy to Siege Tanks and Reavers and the like, which make Lurkers go splat. Add Guardians if those obvious counters don't show up with support from Goliaths or the like.

You know what, screw Zerg. They're a swarming based race but I can't figure out anything very simple to use with them. I suppose the whole Hatchery type thing is supposed to help that, but I'm not great at micromanagement, and this has to work on the battlefeild.


Anyway, I'm playing theorycraft, as some call it. What do you folks who actually play much nowadays think?
DarkSlaya
POOOOOOOOOOOORN!
Level: 88

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Since: 05-16-04
From: Montreal, Quebec, Canada

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Posted on 09-30-04 06:38 AM Link | Quote
Originally posted by Squash Monster

Shame Terran doesn't have the Arbiter.


Can be easily fixed. Gotta love Dark Archons.
Everything seems alright, and I have to agree Zergs aren't really that good. Not I long games, anyway (Zergs don't have long range destruction floating bases).

mrmenz

Slime
Level: 30

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Since: 03-15-04
From: USA/PA

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Posted on 09-30-04 06:48 AM Link | Quote
I play this fairly often now, I run a trivia bot in the channel Op Primax. We're thinking of forming a clan but would rather just be a free channel for anyone, it takes alot of complication away.

Im starting to enjoy UMS games alot more now especially Sniper, which is loads of fun.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 425/677
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Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

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Last activity: 5 hours
Posted on 09-30-04 06:57 AM Link | Quote
Dark Archons are great when you want mostly Protoss and a few from another race, but if your opponent lets you get all the way through tech trees, you might as well have finished it twice as fast and massed Carriers when he was still on Vultures or whatever.

And, for good measure, here's an unbeatable Zerg vs Terran strategy/tactic that's way too high in the tech tree and requires inhuman micromanagement:

Defilers, Ultralisks, and Hydralisks.
Simply use Dark Swarm on your army and Consume the Hydralisks as needed. The only Terran unit that can fire into Dark Swarm is the Firebat. Firebats do concussive damage, which means 1/4 as much against Ultras, without counting their armor. It also does 1/2 damage against Hydras, which is the main reason they're your food instead of Zerglings (A pack of stimmed Firebats after a com sweep could zap all your lings, otherwise, which would leave you stranded under a dark swarm with some units that are crappy outside of one).
s009

Paragoomba
Read the FAQ before jumping into the unknown. Spam, thoughtless posts, need I add more?
Level: 13

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Since: 12-05-04
From: marysville,washington

Since last post: 292 days
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Posted on 12-05-04 09:33 AM Link | Quote
I did but I am not that good at but I don't care how good I am I like playing it anyway.
Prier

Archangel
Administrative Priestess.
NUCLEAR SUB WEEEOOOO
Level: 119

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Since: 03-15-04
From: Nerima Dist. - Tokyo, Japan

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Posted on 12-05-04 11:23 AM Link | Quote
[tries to will the thread to close]

It...won't.....work....uggh...dammit!
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