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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Finding level-data in SNESroms | |
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DAVALLR

Koopa
Level: 16

Posts: 82/104
EXP: 18620
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Since: 12-29-04
From: SUMMERVILLE

Since last post: 131 days
Last activity: 124 days
Posted on 03-30-05 03:59 AM Link | Quote
Originally posted by Geiger
How did you learn about compression routines in Chrono Trigger and FFVI? Did you learn it from watching at the asm-code of those games?

Decompression was figured out from looking at the ASM. Recompression was figured out by backward engineering.

I would suggest you use Lunar Compress if it supports your game. Otherwise, you will have to do pretty much the same thing I did.

First, is it possible to do the Chrono trigger main theme song with both the main part and the ending part of the intro into one spc?

Not really. The SPC that contains the Chrono Trigger theme is a signaled song. It requires a state change (a signal) to boot it into "attract end" mode. Thus far, no SPC player I am aware of is capable of doing state changes.

That said, the CT beta has several SPCs that did not appear in the final game, including an intact attract mode Chrono Trigger SPC. Ask Chickenlump for it. (Or you could also do a search, I think he posted it to this board awhile back).

Second, how do I get the .net thing so I can try out peer sprite viewer?

The best way is to download it from Windows Update. If you need to download it from a computer other than your own, it is available separately, probably at the link above. Make sure you get the proper language version.

Third, has the chest data for FF6 been found yet?

I do not have a listing for it in my WIP FFVI database.

---Evil Peer
Gavin

Fuzzy
Rhinoceruses don't play games. They fucking charge your ass.
Level: 43

Posts: 570/799
EXP: 551711
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Since: 03-15-04
From: IL, USA

Since last post: 13 hours
Last activity: 13 hours
Posted on 03-30-05 04:25 AM Link | Quote
yes, the quote button works just fine, thanks for checking
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