Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Does GFX27.bin actually have anything in it? | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 2184/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-14-04 08:38 PM Link | Quote
As far as I can tell the entire thing is garbage, but there must be some use for it, right? After all, there's no reason to put something in that doesn't actually have anything in it, right? I'm aware sometimes things are left in that used to serve a purpose but a graphics file full of seemingly random things just doesn't make sense
Someguy

Buzzy Beetle
It seems as though the girl you've fallen for is also a pyromaniac.
Level: 32

Posts: 87/397
EXP: 193329
For next: 13113

Since: 03-15-04
From: I'm proud to be an American... I think...

Since last post: 1 day
Last activity: 5 hours
Posted on 09-14-04 09:07 PM Link | Quote
Either that is the one with 2bbp layer 3 graphics, or it's the one with that odd special Mode 7 format used for the lava boss and Reznor I think. I don't know any editors that can edit those, save for maybe one, at romhacking.org, and I couldn't get it to work.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 336/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 09-15-04 01:23 AM Link | Quote
It's the Mode 7 graphics data, compressed in some odd format. You can view them in a ZST with the right tools, but only after they've been decompressed by the game. I'm kinda surprised nobody's figured out the format yet (or bothered to post the info).

I'm sure you could overwrite the decompressed graphics in VRAM with a simple DMA routine...I'll have to investigate further.
d4s

Panser
Level: 29

Posts: 68/325
EXP: 142151
For next: 5734

Since: 03-23-04

Since last post: 13 days
Last activity: 1 day
Posted on 09-15-04 01:52 AM Link | Quote
a guess:
its not compressed per se, these are mode7 tiles wich dont use the full 256 colours and only the data relevant for -say 16 colours- are in that file.
the game expands it to 8bpp before copying it to vram.

ive seen similar "compressed" graphics in fzero and final fantasy 5.

think about how zelda 3 stores its tiles in 3bpp and converts them to 4bpp
on the fly while copying to vram.
i guess thats comparable.
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Does GFX27.bin actually have anything in it? | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.018 seconds.