Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Trying to make some animated water current type custom blocks for a level- please help! | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Knight of Time

Keese
Level: 19

Posts: 36/125
EXP: 34051
For next: 1726

Since: 03-18-04
From: Canada

Since last post: 4 days
Last activity: 8 hours
Posted on 09-13-04 10:45 PM Link | Quote
Hi.

Ever since I saw the water currents found on some of the water levels in SMAS SMB3, and then decided to try making some animated versions of the fast versions of Movement Blocks designed to act like water (incase anyone who hasn't chatted with me over AIM lately is wondering, the animations I have been attempting to get for these Movement Blocks are streams of bubbles moving in the same direction that Mario/Luigi would be forced to move in if he got caught in the current, much like those from SMAS SMB3), I have made several attempts to make the design I want (including a few today that were almost successful, but glitched ) with some help I got today and yesterday (yes, I have read the Q&A topic for the answer to this question, but with the result I am trying to get, I am getting nowheres), but unfortunately for me, it seems like making the custom animated tile I want may be harder than I thought.

Could someone here possibly give me a hand here (the Q&A has gotten me lost at an unnecessary time regarding this situation)?

Thanks in advance.

BTW, incase anyone is wondering, the 8 x 8 tile I am using as part of this custom animated tile is 10F (the bubble shaped tile).
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 282/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 09-14-04 10:30 AM Link | Quote
Are you having trouble designing the graphics, or getting the ExAnimation to work? Probably the second one, but it wasn't abundantly clear from what you said.
Knight of Time

Keese
Level: 19

Posts: 40/125
EXP: 34051
For next: 1726

Since: 03-18-04
From: Canada

Since last post: 4 days
Last activity: 8 hours
Posted on 09-14-04 07:17 PM Link | Quote
Originally posted by Juggling Joker
Are you having trouble designing the graphics, or getting the ExAnimation to work? Probably the second one, but it wasn't abundantly clear from what you said.


I have the graphics made for the tile frame by frame made in the 16 x 16 tile editor, so yeah, it is the ExAnimation I am having troubles with here...

Edit: I just got the result I was looking for, thanks to YY-CHR. I, however, have one new question:

If the kind of Movement Blocks I was using was Medium instead of Fast, would Mario/Luigi be able to fight the current by moving in the opposite direction of the current successfuly?



(edited by DarkPrince on 09-17-04 07:07 PM)
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Trying to make some animated water current type custom blocks for a level- please help! | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.019 seconds.