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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Coin Quest Update (no demo) | |
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DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

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Since: 03-15-04
From: K-Town

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Posted on 09-10-04 05:14 PM Link | Quote
It's been a while since the public has seen anything about Coin Quest. I can't do much more about levels because M3I has ceased to work on my machine. So until hukaa gets a free form mode working in his editor, I'll have to stick to adding more ASM hacks...

And what have I added? Well first off, those who played the demo noticed that Luigi went behind certain objects (like water), but this wasn't applied to enemies. Now, the foreground effect will work on enemies too.


See the fishy that's behind the water!

Now all the power up forms have the Luigi sprites in the game.


Luigi in his sweet Tanooki suit, tailored just for him. Also, the map sprites have been changed to Luigi sprites now!

The title of the hack is no longer "Red Coin Quest" but rather, "Coin Quest". Why? I called it "Red" Coin Quest so you cound distinguish between normal coins and red coins, but now, "normal" coins don't exist. What happened to them? They're now cherries!


Luigi's about to get his Vitamin C via a pile of cherries. Yes, those frozen cherries do melt when a fireball is thrown at them and can appear in any level, not just ice ones.

So what's the purpose of cherries? Now when you play, the coin tile meter in the lower right corner will now be a clock tile that fills up. Once it's filled, a sound will play, indicating you now have the stop watch power. Pressing Down+Select at this point will activate it, freezing all sprites on the screen for a few seconds.



Luigi uses the power, and 3 seconds later, the power is still active!

In the demo, I said that you could re-enter levels but only during demos. Well, that's changed now. Now you can re-enter levels you've beaten with a small catch: You cannot increase your coin count or your score in a previously beaten level. Also, you can now collect more than 1 suit from a giant ? block per world. Finally, if you're in a beaten level, you can pause the game and press Select to exit the level, a'la SMW!

Also, now when your air-meter has nearing depletion, a sound effect is played to let you know you're about to drown.

And now the really cool part. I added a feature a day or so ago that adds some complexity to the way you can kick a shell.

Now, if you're holding a shell, releasing B will kick it forward. Simple enough. If you hold Up and let go of B, you'll kick it up without a spin. If you're holding Up+Left/Right, then you'll kick the shell with a spin.

The difference between a spin and no-spin is that a spin will have hit detection: killing enemies, busting bricks, and will continue going foward when it lands. A no-spin shell can be catched mid-air (spinning shells can't) and will stop when it touches the ground.

The speed of the shell when it's kicked up depends on the speed of Luigi when he releases B. The faster he's going, the faster the shell goes.

Finally, if you hold Down when you let go of B, you'll kick the shell foward without a spin.

These new Shell kicking techniques can be used to make some interesting puzzles.

As you can see, is still shaping up to be a good one indeed. As soon as I can get an editor with free form mode working, I'll start working on levels again and have another demo out ASAP.


(edited by Rebecca Daise on 09-10-04 08:15 AM)
KTurbo

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Since: 06-19-04
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Posted on 09-10-04 06:15 PM Link | Quote
I must say: WOW! . Loooooooooooking too good as usual. Are you going to make it possible to re-enter worlds too? You could make like, when you've beaten the game you can choose which world you wanna play. A'la Super mario advance 4.
94rf1eld

Rat
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Since: 06-25-04
From: England, UK

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Posted on 09-10-04 07:11 PM Link | Quote
Nice hack
Googie

Surarok
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Since: 03-15-04
From: Corona Queens New York

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Posted on 09-10-04 07:25 PM Link | Quote
Those screen shots say that this will be the best SMB3 hack ever. I really like that now Luigi's sprites for SMAS fit in now. Very well done DD, this'll be as unique as Mario Adventure.
Jaspile

Red Koopa
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Posted on 09-10-04 07:38 PM Link | Quote
I really like the shell idea, seems very interesting. Any movie to see how it looks ingame soon?
Geiger

Buster Beetle
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Since: 03-15-04
From: Indianapolis, IN, USA

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Posted on 09-11-04 12:15 AM Link | Quote
Those are some pretty nice hacks. This might actually be the first "Mario" hack that interests me enough to try it out.

---Evil Peer
MathOnNapkins

Math n' Hacks
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Since: 03-18-04
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Posted on 09-11-04 04:01 AM Link | Quote
All I have to say is:

Spoiler:

Jesus Christ.
Ok Impala!

Buzzy Beetle
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Since: 03-16-04
From: The Netherlands

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Posted on 09-11-04 08:28 PM Link | Quote
Ok!

That idea with those shells. Really neat. Great work once again.
DahrkDaiz

Red Super Koopa

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Since: 03-15-04
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Posted on 09-11-04 08:59 PM Link | Quote
You guys wanted a movie? Well here ya go: This requires the DivX codec and is under 500Kb It's pretty bad quality but it's small and it shows the different ways to kick a shell now

And I gotta give bbitmaster props for making this hack easy to do. Everyone wanted an upward shell kick in Mario Adventure, but I claimed it was too complicated to do so. Now with FCEUxd, I was able to add that and a more complex system in a mere half hour.


(edited by Rebecca Daise on 09-11-04 12:04 PM)
Schwa

Green Birdo
The Embodyment of Good,
infused with the Living Assets

"Alpha Psibeam!" (echo effects)

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Since: 04-25-04
From: Spanaway, WA

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Posted on 09-11-04 10:13 PM Link | Quote
I can't believe some of your techniques are even possible. (Well, I DO believe 'em, but you know what I mean.) Sorry MI3 doesn't work on your computer... Still, you already proved to me you're THE master, and all I see is screenshots. I hope and pray that you get this finished soon. Just out of curiosity, how many levels have you changed so far?
Aioria

Boss Bass
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Yes I will!! ;D

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From: near the pneumon ultramicroscop icsilicovolcanoconiosis land

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Posted on 09-11-04 11:23 PM Link | Quote
Ow man thats so awesome, there's no discussion this is the best hack of all times, for any game
cpubasic13
17 years old now. Time to buy some M rated games by myself!
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Since: 03-15-04
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Posted on 09-12-04 12:39 AM Link | Quote
Interesting stuff here... really cool ASM is used and stuff. I like the water effect. The cherry idea is very original. The shell kicking seems really cool too.

Can't wait to play the full version.
Googie

Surarok
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Posted on 09-12-04 07:58 AM Link | Quote
That clip of Luigi in action was HOT! I love the way you can use the shells now. I know for sure that this hack will bring endless hours of replay value. It's too bad that M3I doesn't work on your'e PC, but I'll speak for everyobdy else that the next demo will be worth waiting for. Thanks for the update & the clip.
Aioria

Boss Bass
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Yes I will!! ;D

Middle Ages Warrior

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Posted on 09-12-04 08:44 AM Link | Quote
It is similar to smw's use, great job.
Marty

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Posted on 09-12-04 08:19 PM Link | Quote
Amazing work! I can't wait to see more!
KTurbo

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Posted on 09-12-04 10:46 PM Link | Quote
If it's ok I'll report a bug in the demo (the first) (This may hav ebeen reported before). You must inactivate the item box when mario is a thwomp (Or whatever they're called), else mario can be all grey and invincible and can't go down pipes.
Surlent
サーレント
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From: Tower of Lezard Valeth

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Posted on 09-13-04 08:33 PM Link | Quote
Originally posted by KTurbo
If it's ok I'll report a bug in the demo (the first) (This may hav ebeen reported before). You must inactivate the item box when mario is a thwomp (Or whatever they're called), else mario can be all grey and invincible and can't go down pipes.

The same already may happen in SMB3, like in world 7 where there is one room in a level, containing a gint question block with a hammer suit. The exit pipe is upside-down. When entering that room while you're Raccoon Mario, hit the question block, transform to stone and let you drop on the bouncing hammer suit -> You'll also get a grey colour pallette and cannot leave the room using the upside down exit pipe and will have to have run out the time to continue
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
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Since: 03-15-04
From: K-Town

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Posted on 09-14-04 01:55 AM Link | Quote
well I knew about this bug for a while, but no one had actually mentioned it to me. I already fixed it, thankfully. Right now, since I'm bored, I'm adding cheat codes
KTurbo

Paragoomba
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Posted on 09-30-04 12:40 PM Link | Quote
SORRRY to bump this, bug report. When Frogmario is behind the "lavafalls" and jumps he does not do the jump animation.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

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Since: 03-15-04
From: K-Town

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Posted on 10-02-04 03:09 AM Link | Quote
Well since this was bumped, I might as well re-bump slightly to spam about my screenshot page I put up recently: http://dahrkdaiz.panicus.org/cgi-bin/screens.pl this is automatically updated as I add screenshots to the server. There are a few screens that are not of my hack (a few Mega Man and Mario Adventure), that's because FCEU's screenshot directory is set to my hack's screen shot directory.
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