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Acmlm's Board - I2 Archive - Rom Hacking - Advice for weapon placement in super metroid | |
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MadMikeXP

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Posted on 09-07-04 12:13 AM Link | Quote
I've been working with super metroid smile editor and I need a few pointers and tips. I took the varia suit and placed it in ceres with the first enemy chozo along with the bombs but, when I test the game to make sure it works as soon I go thriugh the door to collect both items and fight the first boss the game will lock up and won't progress do I need to leave the main items where they are and continue making my hack or should I do something else like level lay out ? (the reason why I did this because I wanted the player to get the varia first and after that make the game harder to gain the other items plus make stronger enemy's)
If somebody else has a good knowledge about weapon placement please let me know.
Dart Zaidyer

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Posted on 09-07-04 03:49 AM Link | Quote
Generally you don't want to put things in Ceres. Save your items for when Samus touches down on Zebes, and you'll have a much better chance of things working.
MadMikeXP

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Posted on 09-07-04 08:03 AM Link | Quote
Hey I did exactly what you told me I have started to work with brinstar to see if I had better luck there I replaced two red doors with green door and the place where you get your first super missles I blocked it off with three standard blocks and a power bomb block as soon I did that, I tested the game to see if it would work. the game started up fine until the screen turn pitch black and would not progress where is good place where I should start editing ? do you think that rom itself is the problem ? that game is part german and french.
interdpth

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Posted on 09-07-04 08:44 AM Link | Quote
Hey. Mike this is off topic but your the madmike from #CN right?
MadMikeXP

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Posted on 09-07-04 03:43 PM Link | Quote
Originally posted by interdpth
Hey. Mike this is off topic but your the madmike from #CN right?


I don't what you mean by (CN) if you would give me a site name where you recognize such as gamefaqs, GSA.net, maybe some other placed then maybe I could verify it.

Jesper
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Posted on 09-07-04 08:46 PM Link | Quote
Private messages. Use them.
MadMikeXP

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Posted on 09-07-04 11:21 PM Link | Quote
sorry about the minor off topic chat jesper but I still need help on working with this hack. can anyone give me a clue on why the game locks up right at the start of the game ? if I change the color of the door in brinstar no matter which one I pick it locks up or if I place a main item somewhere else other than ceres it locks up ?

this is really is starting to be confusing.... I'm not saying that I'm going to give up, I just need a little bit of guidance on what to do and not to do when I'm working with Super Metroid
SM_Gamer

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Posted on 09-09-04 04:10 AM Link | Quote
A good idea is to push foward the need to sequence break to get items out of order, Ex. Put a blue gate with the tab the other way near the enterance to the Wrecked Ship so the player has to get the wave beam early. Also, try not to make impossible siscuations Ex. put a power bomb door in the way a player needs to go without a nearby power bomb tank. Also, a great idea is to put different items in different orders Ex. in the normal game, the charge beam is optained. Switch some beams around so each area gets its own beam hidden in it Ex. Charge for Crateria, Sprazer for Brinstar, Ice for Norfair or Marnaria, Ect. The exception being Tourian unless that you plan to leave the Wrecked Ship empty of beams. But the most important advice I can give you is, have the ice beam somewere! OK, that doesn't seem good. How about experment with replacment of important items in the game.
MadMikeXP

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Posted on 09-09-04 04:29 AM Link | Quote
Originally posted by SM_Gamer
A good idea is to push foward the need to sequence break to get items out of order, Ex. Put a blue gate with the tab the other way near the enterance to the Wrecked Ship so the player has to get the wave beam early. Also, try not to make impossible siscuations Ex. put a power bomb door in the way a player needs to go without a nearby power bomb tank. Also, a great idea is to put different items in different orders Ex. in the normal game, the charge beam is optained. Switch some beams around so each area gets its own beam hidden in it Ex. Charge for Crateria, Sprazer for Brinstar, Ice for Norfair or Marnaria, Ect. The exception being Tourian unless that you plan to leave the Wrecked Ship empty of beams. But the most important advice I can give you is, have the ice beam somewere! OK, that doesn't seem good. How about experment with replacment of important items in the game.

Ok if I do this the game won't gets out of wack and locksup as soon as you enter the area where the weapon is ? that is where the most trouble begins also I have a little luck, you know where the power bomb is brinstar is ? I have made it available early first, the reason why I did that because I want the player to get a few things early and then later have the other items locked up by weapon blocks and metal colored gates and have a few enemies stronger and blocking the way to get the other items. you could kind of say I was trying to do this as Metroid II or Fusion.
thanks for the help SM gamer I'll try this stuff in about a hour I'm to get some chinese food.

MadMikeXP
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