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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Yoshi Legends' new screenies! | | | |
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Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 835/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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So, ive played around with the level header and made some new stuff on my level. All these screens are from level one, except for the screen 2, which is from level 1-2. Now to the pics... Opinions and suggestion, please (edited by Aioria on 09-04-04 05:32 PM) |
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alitnil Snifit Level: 27 Posts: 88/290 EXP: 107568 For next: 8591 Since: 07-16-04 From: Phoenix, AZ Since last post: 56 days Last activity: 44 days |
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It looks like a lot of fun! I haven't played YI in a while, and looking at those shots made remember how detailed the backgrounds are! | |||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 1847/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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Nice... even better is the use of the 1-up balloon. Just a word of advice, dont make this hack OMG Super hard. I think that there are going to be enough of those in time |
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Jesper Busy, busy, busy. Level: 69 Posts: 834/2390 EXP: 2856000 For next: 13743 Since: 03-15-04 From: Sweden. Since last post: 176 days Last activity: 79 days |
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Looks promising. | |||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 844/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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thanks mates ^__ ^ KATW: No worries, I'll make it start easier and goes harder, as I do with my smw hack. We saw in smw hacks that there was this OMG SUPER HARD HAX problem, so we have to avoid this in YI |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 4746/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Are you planning to release a demo soon? That would be quite nice. I see yout using the layer 3 alot, I just hope you don't make it hide too much. |
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Dylan Devil Trumpets and Angel Trombones ~ Level: 54 Posts: 855/1407 EXP: 1181697 For next: 52173 Since: 06-19-04 From: Ottawa, Canada. Since last post: 1 day Last activity: 6 hours |
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I like the crisp mountainous backgrounds, my favorite from YI. Yep, looks good, but perhaps a little overplacement of the orange flowers. | |||
Surlent サーレント Level: 49 Posts: 569/1077 EXP: 863920 For next: 19963 Since: 03-15-04 From: Tower of Lezard Valeth Since last post: 16 hours Last activity: 1 hour |
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*applies the red-colour filter after viewing GB-K's layout * The screen look very good. What I dislike is certainly a graphical aspect, already done in the original game: The green bush ledge is almost nice designed in the game, however, round shaped corners. But it falls down vertically straight what looks too artificial; gotta in some time, maybe when EggVine even might get a sprited/object-showing GUI using the original GFX, would be slightly edited original tiles - like in some SMW hacks The second last screen looks nice. Since the foreground scrolls, you'll have to watch where to go - like that Tap-Tap below - nice ^^ (edited by Surlent on 09-05-04 02:28 PM) |
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