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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - NEED this offset! | |
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Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

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Since: 03-15-04
From: Undisclosed

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Posted on 03-19-04 11:58 PM Link | Quote
Where is the offset in Metroid that determines how much damage the ice beam does, and how can I change / modify it?
Jaspile

Red Koopa
Level: 20

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Since: 03-15-04
From: Paris, France

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Posted on 03-20-04 11:07 AM Link | Quote
Instead of asking such questions, why don't you learn by yourself and with people's help how to find this kind of data, then you'll be able to edit nice things in your hack without having to ask anyone on the board, where your chances to find someone knowing your request are so poor...
Mega-Dog

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Since: 03-15-04
From: Minnesota

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Posted on 03-20-04 05:47 PM Link | Quote
Originally posted by Clockworkz
Where is the offset in Metroid that determines how much damage the ice beam does, and how can I change / modify it?


I have no idea...check SnowBro's documentation is my best guess...I know where mostly everything is I need to know besides 1 thing...
jman2050

Red Koopa
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Posted on 03-21-04 04:30 AM Link | Quote
I don't think there is one... Ice Beam does exactly the same amount of damage as the regular beam except that it freezes enemies every other shot, not hurting them at all. In fact, I don't think there are HP values for normal enemies at all. After all, enemies ALWAYS kill normal enemies in one hit, the wave beam will ALWAYS do double damage, and the ice beam will ALWAYS freeze the enemy every other shot... I really can't see a need for the programmers to code for any other situation than that, unless it's a boss.
Mega-Dog

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Since: 03-15-04
From: Minnesota

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Posted on 03-24-04 02:11 PM Link | Quote
Originally posted by jman2050
I don't think there is one... Ice Beam does exactly the same amount of damage as the regular beam except that it freezes enemies every other shot, not hurting them at all. In fact, I don't think there are HP values for normal enemies at all. After all, enemies ALWAYS kill normal enemies in one hit, the wave beam will ALWAYS do double damage, and the ice beam will ALWAYS freeze the enemy every other shot... I really can't see a need for the programmers to code for any other situation than that, unless it's a boss.


There should be...find the source that SnowBro did...you might find something...
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 03-24-04 06:41 PM Link | Quote
Well unless they intend to have every weapon kill everything in one hit, it makes a lot of sense to use HP values. Zelda Oot uses them for everything (even non-enemy objects I think, they just turn off the WeaponCollisions flag (disables collisions with your sword, sticks, etc)... which gives me an idea ). Yes they're two very different games but it's still an example.
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
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Since: 03-15-04
From: Belgium

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Posted on 03-24-04 06:50 PM Link | Quote
Originally posted by HyperHacker
Well unless they intend to have every weapon kill everything in one hit, it makes a lot of sense to use HP values. Zelda Oot uses them for everything (even non-enemy objects I think, they just turn off the WeaponCollisions flag (disables collisions with your sword, sticks, etc)... which gives me an idea ). Yes they're two very different games but it's still an example.


So, you could kill townsfolk if you set the flag right?
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