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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - SMB3 Workshop - Public Alpha | | | Thread closed |
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Parasyte Bullet Bill Level: 35 Posts: 160/514 EXP: 267348 For next: 12588 Since: 05-25-04 Since last post: 104 days Last activity: 32 days |
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If you're asking that Workshop more closely resemble Lunar Magic, or even just comparing the two, please die right away. It is important that all of you do so before affecting the gene pool. | |||
The Great Guy Octoballoon Level: 22 Posts: 103/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Originally posted by The Great Guy I just noticed that after veiwing in an emulator it does fix the object in every bank Except for bank 2, after fixing the other banks everything becomes the "!" or corner of backround hill, in bank 2 while the rest of the banks are fixed. And veiwing the object in an emulator as bank 2 would just reverse the effect back to the way it was before being veiwed the first time in an emulator. This glitch is drivig me CRAZY! EDIT: So many Bugs! I found that in freeform mode when exiting the program after saving the workshop sometimes adds back some of the original objects I deleted to start customizing the level. sorry to keep bothering you with all the bugs but I just want to point these things out so that they are known. EDIT2: Weirdness sometimes the original objects get there but decide to not show up in the editor as in the orgiginal objects Reapear but you can't see or get rid of them in the workshop. It says at the bottom 10 4-byte objects but I only put 3 and I don't see them, this is causing major problems in my first level because I wanted to make it a platform jumping level but the blocks that extend to the ground keep coming back having no ground to go down to, thus crashing the game. Screenie! I know it doesn't say 10 but that's still more than I put there! (sorry for the resize but tinypic.com doesn't accept pics larger than a certain size and it got auto-resized.) (edited by The Great Guy on 09-27-04 08:40 AM) (edited by The Great Guy on 09-27-04 09:00 AM) (edited by The Great Guy on 09-27-04 09:19 AM) (edited by The Great Guy on 09-27-04 09:21 AM) (edited by The Great Guy on 09-27-04 09:21 AM) (edited by The Great Guy on 09-27-04 09:28 AM) (edited by The Great Guy on 09-27-04 09:30 AM) (edited by The Great Guy on 09-27-04 09:31 AM) |
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hukka Level: 16 Posts: 49/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
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The Great Guy, can you send me the ROM so I can have a look at it? Anyway, the thing with 4-byte objects is not really a bug - there is only a small amount of object types that are legal for an 4-byte object, the illegal ones show as "!". Try it in SMB3 Discombobulator, it's the same. I did some fixes to Freeform mode, still needs more testing but try downloading the latest update and see if that helps. There was a bug where the editor got confused when adding objects after deleting some and would attempt to add 4-byte objects as 3-byte ones and vice versa... Changelog: 2004-09-27 - Level header editor - More stuff added to Object definition editor (now ripped graphics can be used with ROM Graphics, but this is not completely done yet) - Fixed double-clicking bug in Map editing mode 2004-09-25 - Proper floor, background and ceiling in Dungeon levels |
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The Great Guy Octoballoon Level: 22 Posts: 104/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Well hukka sending you the ROM would be pointless as I used free-form mode and did exactly what gave me the problem on a fresh ROM and no problem, you fixed the bug. | |||
Darkmatt Red Cheep-cheep Level: 24 Posts: 124/212 EXP: 75447 For next: 2678 Since: 03-15-04 From: Clarkston, WA Since last post: 9 days Last activity: 10 hours |
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I have a suggestion! Would it be possible to set a byte boundary/enemy boundary in freeform mode? So we can't accidently add extra objects and screw up levels in the rom. I so need to be a beta tester. X_X; |
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hukka Level: 16 Posts: 50/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
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Darkmatt, that's something I've been meaning to add. It'll probably be there in the next update :oP [Edit: done] DahrkDaiz, thanks for the info. I made the fixes, except for sprite 53; it's not labeled as nothing but "Stray Podoboo", is that the one you're talking about? (edited by hukka on 09-27-04 03:25 PM) |
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KTurbo Paragoomba Level: 15 Posts: 14/78 EXP: 15418 For next: 966 Since: 06-19-04 From: Swe Since last post: 8 days Last activity: 30 min. |
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You know what would be cool? That you add a "random level" function in your editor. Good job so far. Way better the other Smb3 editors IMO. (edited by KTurbo on 09-28-04 11:37 AM) |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 346/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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Ah, it's not sprite 53, it's B6. Sorry about that mistake. | |||
dormento Shyguy Level: 17 Posts: 47/99 EXP: 24075 For next: 668 Since: 03-15-04 From: Esteio - Brasil Since last post: 182 days Last activity: 161 days |
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posted by hukka can you send me the ROM No ROM requests. Thread modded. ... Just kidding Hukka, this editor has everything to be one of the best. If smb3 hacker extraordinaire mr. Rebecca dude himself praises it, then you're in the right way. |
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Shadic Cukeman Level: 27 Posts: 130/304 EXP: 111073 For next: 5086 Since: 08-20-04 From: Somewhere, Over the Rainbow! Since last post: 9 days Last activity: 2 hours |
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Hey, small question.. How come the screen doesn't shift vertically unless I'm flying? I never noticed that in the original.. Am I doing something wrong? |
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The Great Guy Octoballoon Level: 22 Posts: 114/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Originally posted by Shadic I know this one. While in the level you want to scroll differently click level on the toolbar and go down to edit header, under the miscellaneous tab there's the "scrolling type" and just use the drop-down menu to select a scrolling type. If it only goes up when you fly you're using an option that has that, just change it. (edited by The Great Guy on 09-29-04 06:42 PM) |
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Shadic Cukeman Level: 27 Posts: 131/304 EXP: 111073 For next: 5086 Since: 08-20-04 From: Somewhere, Over the Rainbow! Since last post: 9 days Last activity: 2 hours |
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Thank you! :-D I can't believe I didn't see that.. |
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Darkmatt Red Cheep-cheep Level: 24 Posts: 125/212 EXP: 75447 For next: 2678 Since: 03-15-04 From: Clarkston, WA Since last post: 9 days Last activity: 10 hours |
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X_X Urrgh, when's the next public release? Just wondering? | |||
Wlokos Red Paratroopa Level: 22 Posts: 126/176 EXP: 54880 For next: 3470 Since: 04-29-04 Since last post: 11 days Last activity: 10 days |
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Both I and another person have had music corruptio nproblems after using SMB3 Workshop, just thought I would let you know. | |||
Darkmatt Red Cheep-cheep Level: 24 Posts: 126/212 EXP: 75447 For next: 2678 Since: 03-15-04 From: Clarkston, WA Since last post: 9 days Last activity: 10 hours |
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Wait, nevermind. I got a suggestion instead. In Hilly and Underground (?) levels, Object 00 of Bank 2 needs to be place if you want the background color to look proper, otherwise the blank spaces'll just be white! Place it at the top-left of the level and place it as the 1st object. EDIT: Oh, and a bug too! When you enable the Limit Size, if you save, then load another level, then load the level you save, you won't be able to insert any more objects/enemies! Put in a Customize Limit Bounds option. And also put in the size of the original levels. EDIT 2: Umm, "Create blank M3L file"! X_X (edited by Darkmatt on 09-29-04 08:04 PM) (edited by Darkmatt on 09-29-04 08:53 PM) |
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The Great Guy Octoballoon Level: 22 Posts: 117/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Originally posted by Darkmatt thats a good Idea, but "Save as M3L file" would be better. |
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Darkmatt Red Cheep-cheep Level: 24 Posts: 127/212 EXP: 75447 For next: 2678 Since: 03-15-04 From: Clarkston, WA Since last post: 9 days Last activity: 10 hours |
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Sir, that's already there. | |||
hukka Level: 16 Posts: 51/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
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Darkmatt, you're right about the Limit size feature, I'll see about fixing it today. As for creating a blank a M3L file, just open up any level, edit the header with Header editor, delete all objects and enemies using the relevant menu options and save to M3L file :oP And there is a public release almost daily, I'm just not announcing it here all the time since the changes aren't always that major. You can always check the latest changelog from the project site. Wlokos, I don't see why my editor would corrupt music data, since the saving routine only overwrites the part of the ROM where the level and enemy datas for the current level are. Can you let me see the ROM file or tell me where this corruption is happening? Changelog: 2004-09-29 - Fixed bug with extending objects to ground level and another small object drawing bug 2004-09-28 - Block platforms extend to ground better - Map tile editing (right mouse button to select tile, numpad +, - to change value) 2004-09-27 - Support for custom palettes, included Chris Covell's and Matthew Conte's palettes - More stuff added to Object definition editor (now ripped graphics can be used with ROM Graphics) - Fixed double-clicking bug in Map editing mode |
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Chibi Gatomon Shyguy Level: 16 Posts: 30/85 EXP: 18859 For next: 1397 Since: 04-02-04 From: Kamiya Residence Since last post: 70 days Last activity: 15 hours |
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when will we see an update soon? and how long before All Stars compatibility is coded in? | |||
Darkmatt Red Cheep-cheep Level: 24 Posts: 128/212 EXP: 75447 For next: 2678 Since: 03-15-04 From: Clarkston, WA Since last post: 9 days Last activity: 10 hours |
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EDIT: (Crumbles up old bug report) Found out more. Actually, it's just some levels get reverted back to the level they're ported from. My M3L file was fine, until I save it and quit. Now, it's back to 1-1! (edited by Darkmatt on 09-30-04 06:41 AM) |
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Acmlm's Board - I2 Archive - Rom Hacking - SMB3 Workshop - Public Alpha | | | Thread closed |