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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - SMB3 Workshop - Public Alpha | | Thread closed
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Parasyte

Bullet Bill
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Since: 05-25-04

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Posted on 09-06-04 03:21 PM Link
Ah, interesting. The biggest problem I have noticed are the bugs in the zoom feature(s). Specifically, 300% zoom and the graphic filters.
hukka

Level: 16

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Since: 06-27-04
From: PerniÃ, Finland

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Posted on 09-12-04 08:49 PM Link
Yeah, there are some graphical glitches with large zoom factors with interpolation set to none or linear. I still don't know what causes them -- it might be a bug in the Graphics32 component that does the zooming.

The pink borders on enemies and objects with interpolation is technically not a bug but a side effect of how I am doing the drawing. I did figure out a fix for that, though, and will implement it in the future.

jonwil, do you mean the 1-x bonus areas? They seem to display okay for me (except for the background color if View->Background & Floor is enabled).




http://hukka.furtopia.org/projects/m3ed/

12.9.2004 18:18
- Finally fixed bug with wrong object sizes if displaying of handles was enabled while loading a level
- Fixed moving objects whose vertical handles not at top
- Fixed moving blue poles that extend to sky
- Various similar fixes
- Improved drawing of some objects and enemies and misc.
- Fixed level vertical limit

7.9.2004 2:27
- Uses latest version of Graphics32; should improve graphics rendering speed a bit
- Bug with object size clipping in certain situations fixed
- Toggling ROM Graphics works better
- Confirmation dialogs, new About dialog
- Cosmetic improvements
Googie

Surarok
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Since: 03-15-04
From: Corona Queens New York

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Posted on 09-13-04 02:54 AM Link
I'm using the editor right now, thanks for the update Hukka. it's much more stable than the last version.
hukka

Level: 16

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Since: 06-27-04
From: PerniÃ, Finland

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Posted on 09-13-04 03:33 AM Link
You're welcome :oP I started work on the Freeform mode today. You can now add objects and enemies, but you can't load from/save to a custom ROM location yet nor delete any objects.

BTW, posting new updates on this thread is kind of annoying if no-one has answered my previous post, since the board doesn't let me post twice in a row so I have to delete my previous post and post the new update in its place. I do update the zip file and changes.txt on my server though, so you can always check from there if I have posted an update.
Wlokos

Red Paratroopa
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Posted on 09-14-04 06:25 AM Link
Sounds good, you can just edit previous posts when nobody's posted since your last update.
Someguy

Buzzy Beetle
It seems as though the girl you've fallen for is also a pyromaniac.
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Since: 03-15-04
From: I'm proud to be an American... I think...

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Posted on 09-14-04 07:56 AM Link
But that won't "bump" the thread above other threads to show it has new stuff. I would recomend that Hukka gets a pal to post for him if this problem ever comes up again, it wouldn't be bad would it? He would be posting new information still.
Parasyte

Bullet Bill
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Posted on 09-15-04 06:41 AM Link
It seems bitmaster and I both ported Mario 3 Improvement to Windows. Just a little "inspiration" you could call it, hukka. ;D
hukka

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Since: 06-27-04
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Posted on 09-15-04 09:54 PM Link
Parasyte: yeah, I tested your port and it worked really nicely, better than the original M3I (which has problems with the mouse and seems more crash-prone). Good job!

Here's the new stuff added to SMB3 Workshop since last update:

- Freeform mode (experimental!)
- Save to ROM Location feature
- Level selector allows manual specifying of offsets and object set
- Remembers most view settings, window position and dimensions

Note that I have not had time to do much testing so it is very possible that there are bugs especially in the "Save to ROM location" feature.
Parasyte

Bullet Bill
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Posted on 09-16-04 12:21 PM Link
I did a few hacks to the mouse handling, which fixes a lot, and breaks a little.
Great job on Workshop. It's easily my favorite SMB3 editor.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

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Since: 03-15-04
From: K-Town

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Posted on 09-17-04 03:13 AM Link
Ok you handled Hilly and Underground object type levels as both hilly, when they're two seperate banks in the rom, and thus, should not be treated the same as object sets go. When I created a blank level manually and went to add objects and saved my rom, it seems the end of the rom wasn't properly calculated or something, at any rate, I couldn't save any files properly with free-form mode. Also, add some hot keys! Other than that, great job so far
hukka

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Since: 06-27-04
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Posted on 09-18-04 03:37 AM Link
Yeah, I already fixed the issue with the Hilly and Underground levels being the same. It was another thing that carried over from M3I to my editor. It should be OK now unless I broke something while fixing it.
As for saving in Freeform mode, yeah, there's something broken in there... [EDIT: seems like I fixed it; I had nested some conditionals wrong]

Changelog:

2004-09-18
- Finally fixed saving in Freeform mode (needs more testing but looks like it's working now)
- Hotkeys for adding/deleting objects in Freeform mode

2004-09-17
- Fixed some objects
- Fixed crash on reloading levels and loading ROM Presets
- Fixed display of diagonal objects (Up/Right Hills)
- Fixed display of Underground levels

2004-09-16
- Fixed drawing of some diagonal objects (Up/Left Hills)
- Fixed Save As behavior (only saved current level)
- Fixed Integer overflow error when loading another ROM
- Fixed Integer overflow error when deleting objects
- Started work on Header and Pointer editors


(edited by hukka on 09-17-04 06:40 PM)
(edited by hukka on 09-17-04 07:04 PM)
(edited by hukka on 09-17-04 08:38 PM)
Parasyte

Bullet Bill
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Posted on 09-18-04 08:53 PM Link
WHOOO!
hukka

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Since: 06-27-04
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Posted on 09-20-04 05:05 AM Link
2004-09-20
- Added Palette editor (doesn't edit enemy palettes yet, though.
To see the changes to palette be sure to enable ROM Graphics.)

2004-09-19
- Fixed background color (was affected by enemy palette index)
- Improved display on Desert levels
- Improved graphics rendering a bit

2004-09-18
- Pointer editor
- Menuitems for deleting all objects/enemies
cpubasic13
17 years old now. Time to buy some M rated games by myself!
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Since: 03-15-04
From: Blame my parents, Eddy

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Posted on 09-20-04 05:15 AM Link
Yay! Palette editor! I need a palette editor for my hack. By the way, VERY GOOD EDITOR! It is very good and handles real well. Good work.
Chibi Gatomon

Shyguy
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From: Kamiya Residence

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Posted on 09-20-04 04:14 PM Link
nice, this editor is getting better, how long till All stars support comes in?
KevDude
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Posted on 09-21-04 01:08 AM Link
A very long time.
DurfarC

Beezo
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Since: 09-04-04
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Posted on 09-22-04 02:05 AM Link
I'm working on a smb3 hack, and thanks to your smb3 workshop, the work is A LOT easier than before. I was just wondering; Will the editor have support for things like palette, scroll, length etc. like they have i Mario Improvement 3? And will it have support for locks and things like that? I'm just wondering, MI3 just crashes all the levels, and it doesn't work correctly on Windows XP...
hukka

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Posted on 09-22-04 03:32 AM Link
Good to hear you find my editor useful. There is a palette editor now and a header editor is on the works. It will also edit locks in the future.

SMAS support is not coming until all of the basic NES stuff is there.


2004-09-22
- World map viewing (works with ROM Graphics too). Editing functionality coming up next...

2004-09-21
- Updated and bugfixed Object definition editor

2004-09-20
- Updated Object definition datas so that most stuff displays OK with ROM Graphics enabled
- Fixed moving of object types 2 and 3 that was broken due to carelessness when fixing the moving of Blue pole objects
- ROM Presets can have custom Object definitions
- ROM Graphics rendering and Object definitions editor improved
- Palette loading improved
- Level drawing code optimizations
- Palette editor improvements (Right click = pick color; non-modal window; apply button)
cpubasic13
17 years old now. Time to buy some M rated games by myself!
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From: Blame my parents, Eddy

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Posted on 09-23-04 03:32 AM Link
There is a bug. I zoomed in at max and scrolled down as far as I could. I then zoomed out and couldn't move the screen vertically. The level was off the screen. I had to zoom in, scroll up, and zoom out to fix the problem. Will you fix this?
hukka

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Since: 06-27-04
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Posted on 09-23-04 04:04 AM Link
cpubasic13, I removed the free zooming altogether as it was pretty useless - you can still zoom to 50%, 100%, 200% or 300%.

Other changes include:

2004-09-22
- World map viewing improved. Pointers are editable (double-click). Press Enter to edit the level the pointer points to. Map saving works. No sprite support or tile editing yet...
- Palette editor can import colorsets from other SMB3 ROMs :oP
- Drawing code improvements
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