![]() |
| Register | Login | |||||
|
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
|
| | |||
| 1 user currently in Super Mario World hacking: |
| Acmlm's Board - I2 Archive - Super Mario World hacking - Stupid question time... |
| | ![]() |
| Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
| User | Post | ||
gnkkwinrrul![]() Dry Bones Level: 39 ![]() Posts: 102/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
| ||
| I've got a question that is probably really dumb, but here goes... How can you get ExGfx to come up in a different Map16 window and not screw up the other graphics as much? |
|||
|
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 97/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
| You can't; ExGFX replaces the graphics. What you need to do is make some blocks out of those by editing 16x16 tiles, then make a level out of it. (You only need to edit 16x16 if you plan to replace them entirely; things like importing a different ground will work fine as long as you keep the tiles in the same place.) | |||
gnkkwinrrul![]() Dry Bones Level: 39 ![]() Posts: 113/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
| ||
Oh, no wonder it didn't work I knew it was a stupid question.. |
| Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
| Acmlm's Board - I2 Archive - Super Mario World hacking - Stupid question time... |
| | ![]() |
