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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Super Mario World hacking - CUSTOM MUSIC - IN MARIO WORLD [ASM] | |
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Keitaro

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Posted on 04-03-04 03:53 AM Link | Quote
.......if one more person asks about midi to spc i swear to god i am going to piss myself in laughter. i'm sorry...but just...XD
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Posted on 04-03-04 04:28 AM Link | Quote
How do I convert MIDI to SPC?

I actually wanted to ask if it was possible to mix SMW music with SMAS music...
Keitaro

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Posted on 04-03-04 05:20 AM Link | Quote
if you rewrote the smw music in SPC form, yeah..and before anyone asks about smas+w, its just smw stuck onto smas. it still uses th smw engine, sonofabitch
orynider

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Posted on 04-03-04 06:58 PM Link | Quote
@ blackhole89:

I remembered Gau of the Veldt name in the document and when will be finish I will give credit to peoples for what I thaken from them!

I will just update from time to time the document, for this I writen my name in it!


@ Atma X:

Even if you convert midi to spc-700 binary, the .spc is an memory dump and contans:

- samples (for more then one song)
- points (someting like the midi notes)
- engine (difrent from game to game)

I will come back after Esters ...
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Posted on 04-04-04 11:04 PM Link | Quote
*Bump

So any word on that music editor? Sounds pretty awesome.
blackhole89

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Posted on 04-04-04 11:48 PM Link | Quote
As I said, I just can't find the pattern pointers in SDW3... the rest's done so far.

GreetZ
Blacky.
orynider

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Posted on 04-05-04 10:40 PM Link | Quote
I started making the program and I temporaly give-it the name
"SPC-700 Editor" (Spc_Edit class). But I have to start over again
and rewrite all cose I have problems implementin the &Open dialog
If I do not rewrite I will have to make an open dialog (MENUITEM)
for every extension. So I will write a procedure that will jump to
another depending on the given file extension, so you won't be able
to let say open a midi file whit wrong .spc extension
(is to complicated to make it automaticly detect the file header for all suported
extensions but I do not necesarly need help whit this)
But this is yet to far to to release and I do not have that mach free
time so if no one help I will make just what I need for my personal use
(and not an standalone prof. executable or library).

My other ideea is to make an option to extract the ROM's "joyned" .spc file
*NOT* an normal .spc just whit the curent song but whit all songs in one file
and make an custom player (end editor) for the this format. This can work for
the user like allgfx from LM, just mach more complex ... ???

Having some hardware problems, I did find on my old 5x86 PC HardDisk
an file lebeled mid2mod.exe. This file is however bad so if someone
has a good copy of the above (the executable, the surce code, or someting similar)
will help making the "&Import from midi file" dialog.

This (I think) can be implemented by loading the patches (samples) in the
"GM Melodik Bank" (geting them for an specific midi file) and then dumping them,
compresing them to given format and writing an header. This is cool only if you have a
GUS soundcard on which you can use your own samples. But the GUS can be emulated however
I did not see so far an midi player that use an patch sample manager.

{blackhole89}:
I allready have procedures to decompress a series of spc sample blocks (for MASM).
I know you can make an "Hyrule Magic" music editor for "SMW" something and (...) YES this
is somthing to start whit!
But "Super Mario Allstars + World" and YI needs an profesional more powerfull sound
editor - composer, not just for the snes since - public LM - may suport .nes or .gba versions to.
I have seen a game which had a compozer like a soft sequencer but did not have a &Save
dialog so I have the ideea to make an program to convert .mid, .mod, .wav and .mp3 to .spc and edit,
but not be able (or not wan) to make the "&Save to ROM" dialog, so making so everyone will be forced
to use your program for this However I will consider not to if FuSoYa will wan to implement this
in LM since I prefer using just one program.
Since for using DW3 song pointers in SMW the ROM most be expanded (again) I will NOT even
consider ...

blackhole89

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Posted on 04-05-04 11:53 PM Link | Quote
WAV2SPC - unrealistic. Just the same problem as WAV2MOD, but with heavily limited space and therefore impossible.
(@others) N-SPC is mostly alike the MOD format.
I surely won't make an editor for non-SNES games, but yet, it's much better than HM, 'cause it has graphical output like the better MIDI editors. Playback doesn't work yet because I don't know how to stream a software buffer with DirectSound and neither understand BRR compression.

MP32SPC - same.

MIDI2SPC - possible, as you said. You can BRR-compress a subset of the wavetable and insert it into the ROM, and easily convert the MIDI events into N-SPC events.

FuSoYa implementing that in LM - unrealistic. He doesn't develop it any further and, also, I think that a bit of diversity instead of FuSoYa-Lunar-monopolism would be good. (development title of my program:
orynider

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Posted on 04-06-04 05:55 PM Link | Quote
My program is *not* working at all like I wan so I will rewrite all the code from the begining when I will be
not so bored ...

Preview:



blackhole89:
I know that you are ???? couze I did not help you whit the pattern pointers from DW3, but I do not have the original DW3!
If you send me an .ips whit the original hack, in one or two days I will give you another .ips whit what I digt out ...
But, last year, I had the exact block from FPI version when I tried to implement this in an fresh SMW ROM-image expanded to 1MB and not to 4MB. I actualy made that but I get ???? couze LM sade someting about: "grafix file is to large" and when I made HDD cleaning I deleted all and did not note the PC addresses. My metode wase spliting the binary rom-image to 131072 bytes blocks and
studyed all spliting again in 8192 bytes the important ones and made exact notes just about editing manualy the Tile Demo Screen, maintaining checksum, making protection (the december test ver. is manualy minimal protected), editing manualy the cartdrige header (protection, name, version, checksum ...), adding the 512 byte header, how some ASM blocks work, etc.

I can help if 1st you let me know that you unthesten by pattern pointers using the terms from the updated "spc-700.doc"
and what pointers you know by now to not do the same thing and to use the same language.

>I don't know how to stream a software buffer with DirectSound
If your program will use DirectSound please use a x86 version, but I can help making the playback for .spc
or you can use the engine from zsnes or snes9x for DOS whit some modifications. In my program I get some noise
if I open an .spc (ex: spcedit.exe mariorpg.spc -001) and is not using DirectSond. I


(edited by orynider on 04-06-04 08:59 AM)
blackhole89

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Posted on 04-06-04 11:37 PM Link | Quote
This screenshot is a photomontage, isn't it? If not, where are the scrollbars, and how does "8va" come into SPC data? Waito... yes, I found a prove that it's a joke. Look at the end of the 2nd part of track 1, there are two notes above each other. But, as anyone knows, SPC means only one note at once per track. Neither the mouse pointer is true, cause only Win2k and XP support coloured ones. And this is definitively not a Win2k/XP screenshot.
Well orynider, nice try. But not really solid.
Other stuff too ->
(1) Show me a version of DirectSound that is not for x86.
(2) Show me an SPC playing engine for win3.11.
(3) What the heck is a "Windows module player"!?

Admit, you have neither a clue of programming nor of SPC nor of romhacking.

And yes, I've already rated you. With a
Atma X

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Posted on 04-07-04 08:06 AM Link | Quote
blackhole89: Are you sure it's completely a hoax in every aspect?
Maybe we should give him some time and wait to see what results may come.
Maybe the picture is a hoax, only because the program isn't quite ready for a screenshot yet, but if it is real I would not like to turn down the possible creation of an SPC Editor.
If I was in charge of doing such a thing, it would never get done, because I don't know any kind of programming at all. It really sucks not to know how to program, because it really makes things difficult by having to rely on other people doing things for me, but that's the only way it can get done, is by someone else.
So please just give him a chance, I've been dieing to have an SPC Editor for way to long.
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Posted on 04-07-04 09:00 AM Link | Quote
I agree with Atma X, you should wait. Maybe orynider really IS making one.

Blackhole89: I don't think you should rate him a 0 just for that...

[offtopic]Atma X, why haven't you been on MSN recently?[/offtopic]

EDIT: Fixed spelling errors.


(edited by skateboarder11 on 04-07-04 12:01 AM)
blackhole89

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Posted on 04-07-04 10:26 PM Link | Quote
I'm also doing one...
and orynider didn't get the 0 for only this. Just make a search on his topics. Anything he ever posted was hoax or trash. If he's making an SPC editor, good. But I'm somehow tired of his attempts to fool the whole community.
Atma X

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Posted on 04-08-04 12:15 AM Link | Quote
Blackhole89: I see why you wouldn't belive him if what you've said about his previous posts are accurate (I haven't seen many of his other posts, but I trust your word on it), it's hard to belive someone if most of what they have said they've done wasn't true (just speaking in general).
But I really don't know about his other posts at all.
I think he might actually be working on an SPC Editor, because it would be a lot to bother with -- for it to be a hoax (unless he enjoys this kind of stuff for some odd reason).


(edited by Atma X on 04-07-04 03:23 PM)
blackhole89

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Posted on 04-08-04 01:15 AM Link | Quote
Maybe he's working on it, but that picture's definitively a hoax... this notesheet is no SPC, whatever it is...
Atma X

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Posted on 04-08-04 01:21 AM Link | Quote
You said that you're making one too, right?
If I'm correct, I wish you good luck on that, it would really be nice to see a Music Editor.
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Posted on 04-08-04 01:36 AM Link | Quote
Blackhole89: Sorry about that, all the posts I saw himmake were about DWOry...

Will the SPC editor be able to read music from other games, or just SMW?

[offtopic]Atma X: Need to know how the GFX are... since you're not on MSN anymore [/offtopic]
Keitaro

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Posted on 04-08-04 06:20 AM Link | Quote
I've read several mor eposts now claiming how midi to spc is possible. Look, I've explained it before, are my posts just being skipped over because I'm seeming redundant?

Oh, and whoever asked what 8vs had to do with spc....that means OCTAVE. See, in order to hack music, you need to know what you are doing. It really, really, really, does help. thats like trying to edit graphics with absolutly no PC art skill what so ever. you need a basic understanding of musical knowledge (and 8va is as basic as you can get )
blackhole89

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Posted on 04-08-04 01:06 PM Link | Quote
@MajinBlueDragon: I surely understand what it means... but detection of one octave up shifting exceeds what's worth implementing when visualising N-SPC data... and still, there's other proof enough that's a hoax...

@skateboarder11: It is no SPC, but rather an N-SPC editor, for the music engine of Nintendo-own games (like most of the mario stuff as well as zelda and a few more). It will read perfectly anything compatible when it has an input file with the song table pointers for it.

GreetZ
Blacky.
Keitaro

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Posted on 04-08-04 08:54 PM Link | Quote
wlel actualy. octave could be representing the fact that the displayed note was a register higher in spc bytes...eh, but yeah. never said it wasn't a hoax, and sorry for going a bit apeshit last night. i wasnt exactly thinking clearly
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