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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Rob-omb's Quest: Finnally Completed! | |
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Videogamerpat2

Red Paragoomba
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Posted on 09-01-04 05:29 AM Link | Quote
Yeah, Acctually Wario World was the easrly version of rob-omb's quest but I found out that someone was already doing a simmilar idea... (what was it again... some hack by the guy named Wario... If I recall his hacks were worse looking then the intentionally bad looking hack goldenyoshi did... ) So I tottally revamped the sprites and thought of a cool original story other then the ussual... "OMG BOWZR ATTK'D AGAIN!!111"

A walkthrough? Come on... you're a big boy... you can handle it yourself... I'm not saying that there aren't secrets dat are "da bomb" (sorry bad pun.. ) if you go out and search hard enough, but they aren't nearly as hard to find as FuSoYa's "walk through the wall" secret crap.


(edited by Videogamerpat2 on 08-31-04 08:32 PM)
Rod F

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Posted on 09-01-04 06:04 AM Link | Quote
Found a bug.. check your Overworld map.. After you clear the second Castle you gain access to Grass Land... but if you go to right you'll get to Dark Volcano.. same thing happened in Wario World I found the way to reach the Dark Volcano withour that 'bug' though... besides.. when you clear it you don't open any new paths if you came from Castle 2
Videogamerpat2

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Posted on 09-01-04 08:27 AM Link | Quote
thanks... Actually, I was well aware of that but still made no attempt to fix it. Problem with warppipes and crap like that... but I see no way around it... so... um... ITS AN EASTER EGG (or something...) YEAH!!!

anyway... I'm about to release a new ips patch fixxing some glitches that have been reported to me... Mainly...

1) Fixes a path to a secret island in Up-Up Plains.
2) Makes the spikes in grass land fortress leathal.
3) Fixes a graphical glitch in Lemmy's Land 2
4) Enables vertical scrolling for a bonus room in iceland.
5) fixes an event problem where the blue switch block is already beaten.

I will fix this and add the new ips patches under the same URL as the old. Also since no major changes are made, you can just save your srm save file and use it for the "new" game.

It'll be ready in about 15 minutes...

edit: ALL DONE. Anyone who wants the updated version, i suggest you get it now...

edit... again.... : Some of you may encounter a path overiding glitch in sky land.... If you do... please redownload the game. I have just removed said glitch... not to mention a few others as well...


(edited by Videogamerpat2 on 08-31-04 11:44 PM)
(edited by Videogamerpat2 on 09-01-04 12:05 PM)
(edited by Videogamerpat2 on 09-01-04 05:09 PM)
l33t_bomber
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Posted on 09-02-04 06:58 AM Link | Quote
ok i tried to dl his latest hack, but angelfire doesn't allow to link to an offsite. why?
Videogamerpat2

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Posted on 09-02-04 07:11 AM Link | Quote
just copy the address into your "address bar" manually...
l33t_bomber
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Posted on 09-02-04 07:16 AM Link | Quote
ok it works. thanks a lot im gonna try your hack soon. cant wait to try it out!
hhallahh

Bob-Omb
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Since: 03-15-04
From: Portland, OR

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Posted on 09-02-04 12:14 PM Link | Quote
Just finished Lemmy's World.. having a lot of fun so far. The level design isn't too great or original, but it's still a lot of fun. There are a few annoying things, like places where you can't know the right path until you've taken the wrong one and died, etc.. those are generally bad form. One thing I'm very fond of, though, is that the secret exits are generally pretty well-placed.. when you feel smart for finding them, you know the creator has done a good job.

The new graphics are quite neat, although the quality is often dubious. It's interesting to note that some graphics seem much better done than other (for example, the ghost graphics are really good), which gives the impression that you really improved while making the hack. It's a shame you didn't use new background (as opposed to palette-swapped ones), but oh well. And the overworld is really well done. Probably tied with DW:TLC for best I've ever seen.. it's not exceptional graphically, but it's very well-designed.

[Edit]

Wow.. lots of OW problems now. Boo. =\ And is the "Dark Land Moat" level supposed to lead nowhere when you beat it? There's a door after the exit, but Idunno how to get there.. and I can't use the Blue Switch palace, even though I used the patch version... I think, unless you didn't update it. Gr.


(edited by hhallahh on 09-02-04 04:30 PM)
(edited by hhallahh on 09-02-04 04:57 PM)
Videogamerpat2

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Posted on 09-03-04 04:32 AM Link | Quote
Are you sure. I just fixed that... Unfortunately... they are... um... event problems... so the game needs to be restarted... It's fixed now, but since you probobly don't wanna play the whole game again, maybe you should just edit it via Lunar Magic so you can get into it through a yellow level. Mine is an open source hack. Sorry about the problem, but i didn't notice them... (O_o...) somehow untill a little while ago...

About Dark Moat... Figure it out... your a big boy... Puzzles are Puzzles

Besides other then that, I've just played through the whole game again and there are no more OW problems. If you see anymore, the problem lies with you having to restart your game with the "newest" patch...

edit: Acctually... my bad... ... I just fixed the problem for the blue switch block... the patch is already uploaded...


(edited by Videogamerpat2 on 09-02-04 07:40 PM)
(edited by Videogamerpat2 on 09-02-04 08:32 PM)
hhallahh

Bob-Omb
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Posted on 09-03-04 05:31 AM Link | Quote
I guess I might do the LM editing..

But the problem with the moat, then, would be that it's a yellow level.. but there are two exits? That's no good. Oh well.
Videogamerpat2

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Posted on 09-03-04 05:39 AM Link | Quote
I don't think i understand your problem... did you beat dark moat and a path didn't appear, or are you unable to figure out how to beat it...? Also the door is purely decorative... like the "entrance" to the castle...

oh by the way, I fixed the blue switch block... (lunar magic for some reason set the destroy event on 01...) so there is no need for that. It's good and fixed for a saved file...


(edited by Videogamerpat2 on 09-02-04 08:40 PM)
hhallahh

Bob-Omb
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Posted on 09-03-04 05:45 AM Link | Quote
The path didn't appear. That's the problem. Yea.
Videogamerpat2

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Posted on 09-03-04 05:57 AM Link | Quote
hmm... i see no problem... not at all... if there was a problem... it's gone now...

I guess just use LM (*sigh*) to fix the glitch and pass the level. I really can't find out what the problem is, but i'll look into it..

I passed the level and it revealed the castle and worked fine and it all seems fine in LM...

HEY WAIT! CAn you tell me, after you beat the level, does it reveal the whole world or just the castle..?
hhallahh

Bob-Omb
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Posted on 09-03-04 06:24 AM Link | Quote
Umm.. it doesn't reveal anything. I already have most of the map revealed at that point, though.. but the castle is just a big black rectangle. And when I beat the moat, nothing happens.

I guess I'll try to bypass that with LM too.. but my LM skills aren't that great, so I may have trouble. Oh well.
Videogamerpat2

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Posted on 09-03-04 06:54 AM Link | Quote
hmm... i dunno... but if most of the map is revealed then the problem probobly is related to one of my early releases when the castle and the moat had swapped events. the problem is fixed... but obviously, since the events were already triggered at the point you saved it at before downloading the new patch, the events will not trigger properly for you. Just take out the moat level and make it a path. and beat the castle normally. Since just those two events were swapped, there should be no problem for the rest of the game...
hhallahh

Bob-Omb
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Posted on 09-03-04 07:40 AM Link | Quote
Well, I did check in LM.. and it seems like it should work. Beating the moat triggers event 5F, and the next level's "reveal" code is 5F. It just doesn't seem to work, though.
Videogamerpat2

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Posted on 09-03-04 09:51 PM Link | Quote
Then I wish i knew what the problem was. Probobly just a defect from using the old save file with newer versions of the patch. Sorry this was so annoying...
Rod F

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Posted on 09-05-04 05:15 AM Link | Quote
Found a little bug/cheat.. whatever you like to call it..
On Cutie-Pie's Castle... when you get into the first section of door that have low water level ... the farther right are has a 'Bomb-Coin' thing is you pick it up and it's still there.. so you acumulate 1UPs in there without any trouble... I had 18 lives and reached 97 with just 10 jumps....
Videogamerpat2

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Posted on 09-05-04 08:14 AM Link | Quote
thanks for the tip, i'll fix it right away
zztman

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Posted on 09-08-04 04:37 AM Link | Quote
Erhm... is it possible to reach and use the secret exit in the Up-Up Plains Cave?
Videogamerpat2

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Posted on 09-08-04 05:48 AM Link | Quote
sure is, but you have to figure out the puzzle....
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