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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Super Mario World hacking - Sprite palette help! | |
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Knight of Time

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Posted on 08-19-04 10:34 PM Link | Quote
Hi.

In one of the forest levels I am making in my hack, I made the decision to use timed lifts (aka the kind that have a countdown of 1 or 4 seconds before they drop), while also deciding to change the green parts (two shades of green) of the platform to a couple of shades of forest brown so that their top colour would be more appropiate for the forest level (I also happen to have Enable Custom Palette on for the level).

However, after I finished the colour editing for the timed lift, I noticed that any other sprite that can have the two shades of green that were originally in the timed lifts in my level, such as Yoshi, now have their green colours changed as well...

Is there a way I can change the palette of the timed lifts, without causing any sprite with the two shades of green to have their shades of green be turned to the two shades of brown, and also without affecting the palette of any other timed lifts I might decide to use in a different level?

Thanks in advance.
Juggling Joker

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Posted on 08-19-04 10:38 PM Link | Quote
Recolor the tiles necessary so they use the last 8 colors of the palette, and work from there.
Knight of Time

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Posted on 08-19-04 11:05 PM Link | Quote
Originally posted by Juggling Joker
Recolor the tiles necessary so they use the last 8 colors of the palette, and work from there.


Okay, but what palette (if there is one) do I need to select to edit the shades of green in the timed lifts without editing any standard sprites that have the shades of green in them as well?

I've been looking through the section in the Help file on Colours X of Palettes X, but it has me a bit confused when it comes to the colours for tileset specific sprites...
Keikonium
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Posted on 08-19-04 11:15 PM Link | Quote
Okay, what you need to do is look at the horizontal row of palettes that has the green that the platforms has. Now, the part you edited brown should be back to the original green. Then if you follow that palette line horizontally to the right you should come to 8 black squares. Change these to the shades of brown that you want and save. Now open up TLP, YY-chr and open up allgfx.bin. Copy the same area that has the platforms. Make it an ExGFX file and set the right palettes. Hopefully thats correct, someone let me know if its not.

If you dont understand that, but it is correct, I could do it for you
Knight of Time

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Posted on 08-19-04 11:33 PM Link | Quote
Originally posted by Keikonium
Okay, what you need to do is look at the horizontal row of palettes that has the green that the platforms has. Now, the part you edited brown should be back to the original green. Then if you follow that palette line horizontally to the right you should come to 8 black squares. Change these to the shades of brown that you want and save. Now open up TLP, YY-chr and open up allgfx.bin. Copy the same area that has the platforms. Make it an ExGFX file and set the right palettes. Hopefully thats correct, someone let me know if its not.

If you dont understand that, but it is correct, I could do it for you


Um, which of the 8 black squares do I have to change, all of them, or just the fifth and sixth ones from the left?

Edit: Slight typo...


(edited by DarkPrince on 08-19-04 02:37 PM)
Keikonium
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Posted on 08-19-04 11:48 PM Link | Quote
Any of them. I recommend using YY-chr and assigning the correct palettes. You said you only want 2 colours, but you can have 8 if you want If you have AIM, I could help you out

Mushroom12344 < Thats me
Juggling Joker

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Posted on 08-20-04 12:43 AM Link | Quote
Using YY-Chr to edit the tiles is a waste of time. Lunar Magic's 8x8 editor has a color remapping option, which is quite freakin handy if I do say so myself.
Knight of Time

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Posted on 08-20-04 04:38 PM Link | Quote
Originally posted by Juggling Joker
Using YY-Chr to edit the tiles is a waste of time. Lunar Magic's 8x8 editor has a color remapping option, which is quite freakin handy if I do say so myself.


Ack, I should have known that using YY-Chr would be a waste of my time.

Though I am not angry at you, Keikonium, I'm afraid inserting the ExGFX file "ExGFX80.bin" has messed up the graphics in every level in my hack (including levels from the original SMW I have yet to edit).

How can I undo this terrible mistake?

'is almost ready to faint thanks to this disaster of an event'
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