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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Egg Vine - Released! (Current version: 0.73, released 2004.08.21) | | Thread closed
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cpubasic13
17 years old now. Time to buy some M rated games by myself!
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From: Blame my parents, Eddy

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Posted on 08-21-04 04:32 AM Link
Sprites BA and BB are not different by SFX. If you place BA down, you will get a question cloud with a staircase that goes up-left or up-right. BB makes a staircase with stairs that go directly left or right. Both depend on the X position. Just might want to update that.

About the slopes for tileset 12:

E8 makes a small slope. If you make it a width of two, you get a slope that goes down a Y coordinate. Let me describe in ASCII Art.

__
| ---_ 1

1 2

The top part is the first square in the editor (after you create it). It must be at least a width of 2 to work properly. Height may be whatever, although E5 makes a weird slope... someone else figure it out...

E6 and E9 are really simple. For every one square in width, it will go down one square. Makes a simple 45 degree slope.

E7 and EA is like above, but for every square in width, it is two squares down. A very sharp version of E6 and E9.

Try messing around with this and you will understand it better... hopefully. It would just be easier to see the slope... please implement this...

Does anyone know what pipe to use to make a pipe in tileset 12? I can't find the right one. There is an unusable one, but that doesn't work. And the other pipes are all glitched.
Kyoufu Kawa
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Posted on 08-21-04 09:54 PM Link
A more descriptive header editor would be nice.
Atma X

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Posted on 08-21-04 10:16 PM Link
I found another thing in Decimal,... which is the stuff in the "Level Header" Settings.

Note: I don't know if this was mentioned already, becasue I didn't have enough time to read the whole Thread at the yet.
Smallhacker

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Posted on 08-21-04 10:34 PM Link
Not sure if this has been mentioned before, but...

I think that EV (EggVine) needs a better "Add stuff" box:
1) Only one type of things (Objects, Special objects, Sprites) should be shown at a time with three handy buttons at the bottom to choose which one to view.
2) It should only show the object name in the box and show the descriptions in a tooltip.
3) There should be an option to show the objects in categories, like "Grounds", "Slopes", "Pipes", "Background", "Platforms", "Unknown" and so on.

If you add these three things, EV would be much easier to use and the time it takes to make a level would be reduced.

Also, I noticed a bug. When you resize the objects by grabbing onto the right/bottom edges and moving, you can't make it go outside the level, right? However, if you grab the bottom right corner and moves the mouse, you are able to make it go outside the level, which can cause... ...bad results.

That's all for now.
Katastrophe

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Posted on 08-21-04 11:03 PM Link
I tried to download the file "COMDLG32.OCX", but still doesn't works. I put one in windows/system and other in the Egg Vine folder. When I tried to enter, the same message appears. Please, someone help me!!
Squash Monster

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GRUNGE no HAMSTER otona bite
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From: Maryland (of the Country Between Canada and Mexico)

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Posted on 08-21-04 11:45 PM Link
Originally posted by Kawa-oneechan
A more descriptive header editor would be nice.
Indeed it would be. I've only got part of the information to make that happen though. Some guys are working on it.

Originally posted by Atma X
I found another thing in Decimal,... which is the stuff in the "Level Header" Settings.

Note: I don't know if this was mentioned already, becasue I didn't have enough time to read the whole Thread at the yet.
Yep, I'm aware of that one, but no one has mentioned it in here I think. I'm going to leave it alone for a while becouse that code has been a frequent pain in the side and I want to make sure it's working before I break it again.

Originally posted by Smallhacker
Not sure if this has been mentioned before, but...

I think that EV (EggVine) needs a better "Add stuff" box:
1) Only one type of things (Objects, Special objects, Sprites) should be shown at a time with three handy buttons at the bottom to choose which one to view.
2) It should only show the object name in the box and show the descriptions in a tooltip.
3) There should be an option to show the objects in categories, like "Grounds", "Slopes", "Pipes", "Background", "Platforms", "Unknown" and so on.

If you add these three things, EV would be much easier to use and the time it takes to make a level would be reduced.

Also, I noticed a bug. When you resize the objects by grabbing onto the right/bottom edges and moving, you can't make it go outside the level, right? However, if you grab the bottom right corner and moves the mouse, you are able to make it go outside the level, which can cause... ...bad results.

That's all for now.
Jesper just suggested an option to filter the list, which I've implemented just now. Since the code behind that list is a bit more sturdy now, it was pretty easy to add an option to choose between objects, special objects, and sprites (check boxes).

The other two options would require more information to be put into the data files, and there are already features lying dormant becouse their data file entries aren't completed. It'll probably have to wait.

I never coded anything to stop you from resizing an object out of the level, so it's odd that it would stop at all, let alone only on some but not diagonal .
Katastrophe

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Posted on 08-22-04 12:50 AM Link
Hey Squash Monster, I have tried to download comdlg32.ocx, and now when I try to enter appears:

Permission to use object denied.

What I must do?
Squash Monster

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Posted on 08-22-04 01:02 AM Link
I don't know much about the inner workings of Windows or VB runtime files, so I can't answer your question.

Your error likely has more information than that included, you should post the full message and hope someone more knowlagable than me comes along.
Katastrophe

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Posted on 08-22-04 01:03 AM Link
No. This is the full message.
Squash Monster

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GRUNGE no HAMSTER otona bite
Peace love and turnpike!

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Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

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Posted on 08-22-04 01:44 AM Link
New version, v0.73.

This version adds more bug fixes and a set of features to make the object list easier to manage. All the data files have been renamed to .dat instead of .txt in a hope that people will notice the files that are not data but rather there for their own use.

Also, Jesper changed the webpage. It's very lagom. (Yes, I learned a new word ).


(edited by Squash Monster on 08-21-04 04:44 PM)
Jesper
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Posted on 08-22-04 01:45 AM Link
Yay. I love filtering.
Koroc

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Posted on 08-22-04 02:06 AM Link
Major bug!

Try to load any level in v0.73 and you get a runtime error.

Run-time error '53':

File not found!
Squash Monster

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Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

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Posted on 08-22-04 02:17 AM Link
Whoah, missed that.

Copy levellist.dat and rename the copy levellist.txt. That'll fix it.

I'll have a working zip shortly.

EDIT: Zip updated. That should work better.

Thanks.


(edited by Squash Monster on 08-21-04 05:19 PM)
Koroc

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Posted on 08-22-04 02:25 AM Link
It works for the normal Level loader, but if you plan to leave the inferior "Load Level by Offset", you still need to copy LevelList.dat to LevelList.txt.

0.73's object list looks a lot nicer than 0.71. I also like the filter you've added to the object list, it makes the list a lot more navigatable!


(edited by Koroc on 08-21-04 05:26 PM)
Jesper
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Posted on 08-22-04 02:34 AM Link
Originally posted by Koroc
0.73's object list looks a lot nicer than 0.71. I also like the filter you've added to the object list, it makes the list a lot more navigatable!
I sent him some sample code to show off a filter and how he'd go about creating one, and he managed to consider several aspects of it, implement it and improve it in a period of time 13 seconds shy of an hour. I love this guy.
cpubasic13
17 years old now. Time to buy some M rated games by myself!
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Posted on 08-22-04 02:50 AM Link
Website looks a lot better. A whole lot better.

I like what you have now done. Check a box for sprites and all sprites appear. You can even type in a keyword and find whatever you want. That is a nice feature.

Ummm... Mega Luigi, there should also be a .dll file in the download. Put that in the system folder also. That should fix the problem.
Katastrophe

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Posted on 08-22-04 02:51 AM Link
I make the download of the new version but still with the same problem.
Koroc

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Posted on 08-22-04 02:56 AM Link
Please consider adding an "Always On Top" option/button to the object list window. This way when EggVine is maximized, you don't have to alt-tab between EggVine and the separate object list window.

I also have another gripe about the object list, this time about the filter. The filter is case sensitive! As dumb of a gripe as it seems, shyguy and Shyguy give different results, and filters for hex indexes like 1ce won't turn up anything, while 1CE gives the correct sprite.
Katastrophe

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Posted on 08-22-04 03:01 AM Link
If you don't read, I can't enter in Egg Vine!
Squash Monster

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Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
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Posted on 08-22-04 03:18 AM Link
Originally posted by Jesper
Originally posted by Koroc
0.73's object list looks a lot nicer than 0.71. I also like the filter you've added to the object list, it makes the list a lot more navigatable!
I sent him some sample code to show off a filter and how he'd go about creating one, and he managed to consider several aspects of it, implement it and improve it in a period of time 13 seconds shy of an hour. I love this guy.
.
Originally posted by cpubasic13
Website looks a lot better. A whole lot better.
Indeed it does. Jesper's definately good at this stuff.
Originally posted by Koroc
Please consider adding an "Always On Top" option/button to the object list window. This way when EggVine is maximized, you don't have to alt-tab between EggVine and the separate object list window.

I also have another gripe about the object list, this time about the filter. The filter is case sensitive! As dumb of a gripe as it seems, shyguy and Shyguy give different results, and filters for hex indexes like 1ce won't turn up anything, while 1CE gives the correct sprite.
Good points, both of those, and thanks for pointing out the other error. Since load by offset is nearly worthless already, I won't re-upload for the fix; but I will fix it.
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Acmlm's Board - I2 Archive - Rom Hacking - Egg Vine - Released! (Current version: 0.73, released 2004.08.21) | | Thread closed


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