Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Bowser Palettes or Bosses in General | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Keikonium
Banned
Level: NAN

Posts: 480/-2459
EXP: NAN
For next: 0

Since: 04-02-04

Since last post: 63 days
Last activity: 9 hours
Posted on 08-17-04 06:56 AM Link | Quote
I am currently replacing bowser with a different sprite. I dont know how well it will go over with all you guys, but I will post shots once I get the palettes working.

So I have edited the palette and got the correct palette on the new sprite. I saved that palette to bowsers level and made sure that I saved the level aswell.

I test it out in ZSNES and there is no palette change. Is it possible to edit the palettes of bosses? If so how?
Pulp

Shyguy
Level: 15

Posts: 68/84
EXP: 16302
For next: 82

Since: 08-11-04
From: The Briny deep

Since last post: 431 days
Last activity: 339 days
Posted on 08-17-04 06:59 AM Link | Quote
You have to put the pallette in the boss area not the boss level. i'm not sure which one is bowser. but it's one of the higher level #'s.
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

Posts: 454/1346
EXP: 1206934
For next: 26936

Since: 03-15-04
From: Blame my parents, Eddy

Since last post: 2 days
Last activity: 1 day
Posted on 08-17-04 06:59 AM Link | Quote
...if I remember correctly, Bowser is a Layer 1 object and uses the basic FG palette... the one used with the first two levels in the unedited SMW...

Don't think I am correct though. Make a backup and test with that. That might be the problem...
Keikonium
Banned
Level: NAN

Posts: 481/-2459
EXP: NAN
For next: 0

Since: 04-02-04

Since last post: 63 days
Last activity: 9 hours
Posted on 08-17-04 07:11 AM Link | Quote
Yes, I think its level 1C7. I also noticed that it uses the, what I call, regular palette. But Bowser uses a BG palette...I think. Because what I did, was save state in the fight with bowser and open that save state as a palette in an unused test level. Then I looked at the palette and noticed some stuff. The fire that bowser drops uses the same palette as the lava from the underground sets. And bowser uses the 5th (counting 0, 1, 2 etc from the far left) palette for his happy face ship. Then his palette is abit farther down the line. I edited it, but no luck. I am doing all this stuff in a test ROM because I dont want to screw anything up with all the inserting and extracting of graphics.

I will upload some pics to show you better what I mean

You have to put the pallette in the boss area not the boss level. i'm not sure which one is bowser. but it's one of the higher level #'s.

Whats the difference between boss area and boss level? This post was a bit confusing.


(edited by Keikonium on 08-16-04 10:22 PM)
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

Posts: 457/1346
EXP: 1206934
For next: 26936

Since: 03-15-04
From: Blame my parents, Eddy

Since last post: 2 days
Last activity: 1 day
Posted on 08-17-04 07:18 AM Link | Quote
Originally posted by Keikonium
Yes, I think its level 1C5. I also noticed that it uses the, what I call, regular palette. But Bowser uses a BG palette...I think. Because what I did, was save state in the fight with bowser and open that save state as a palette in an unused test level. Then I looked at the palette and noticed some stuff. The fire that bowser drops uses the same palette as the lava from the underground sets. And bowser uses the 5th (counting 0, 1, 2 etc from the far left) palette for his happy face ship. Then his palette is abit farther down the line. I edited it, but no luck. I am doing all this stuff in a test ROM because I dont want to screw anything up with all the inserting and extracting of graphics.

I will upload some pics to show you better what I mean

You have to put the pallette in the boss area not the boss level. i'm not sure which one is bowser. but it's one of the higher level #'s.

Whats the difference between boss area and boss level? This post was a bit confusing.



I think he means change the palette of the boss room (contains the boss) and not the level you are in before you are in (which sounds completely stupid to say... as it is common sense...).

All I know is Bowser is Layer 1. The ground is a sprite. I thought Bowser would use some sort of normal palette because of the green and brownish colors. He might use the same palette as the pipes... just keep testing... anything that looks like Bowser's color, edit one at a time.
Pulp

Shyguy
Level: 15

Posts: 69/84
EXP: 16302
For next: 82

Since: 08-11-04
From: The Briny deep

Since last post: 431 days
Last activity: 339 days
Posted on 08-17-04 07:18 AM Link | Quote
The boss's level meaning castle the boss's area meaning where you fight the boss.
Keikonium
Banned
Level: NAN

Posts: 482/-2459
EXP: NAN
For next: 0

Since: 04-02-04

Since last post: 63 days
Last activity: 9 hours
Posted on 08-17-04 07:29 AM Link | Quote
Again, I thought that it was the other way around CPUbasic. I have a palette shot here:



The red circled colous are the fire that Bowser drops. The koopa to the far right is almost how he should look. The koopa in the happy face ship is what he looks like in ZSNES. The top circled palettes match up with bowser. The 4th-7th one is his ship, and the last 6 should be bowser.

The reason that the koopa has a red face and green shell is because I used the wrong colours when working with the shot.


(edited by Keikonium on 08-16-04 10:31 PM)
Pulp

Shyguy
Level: 15

Posts: 70/84
EXP: 16302
For next: 82

Since: 08-11-04
From: The Briny deep

Since last post: 431 days
Last activity: 339 days
Posted on 08-17-04 07:41 AM Link | Quote
That koopa doesn't look too good maybe you shud make it blend more.
Keikonium
Banned
Level: NAN

Posts: 483/-2459
EXP: NAN
For next: 0

Since: 04-02-04

Since last post: 63 days
Last activity: 9 hours
Posted on 08-17-04 08:04 AM Link | Quote
Ya I know, thats just to show what he will look like, the colours and all. I have it blended really well.


I tried what you said Cpu anbout trying eacj colour that looks like it would match bowser. I did, and nothing happened. So then I went ahead and made EVERY palette colour a shade of brown. Everything became brown except for Mario and Bowser. I have never gotten mario to change colour before without importing a savestate from a non mario game...

So theres something weird with bowsers palettes...Fu, or BMF would you guys happen to know whats going on? Or anyone else for that matter?

Thnaks
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 304/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 08-17-04 03:10 PM Link | Quote
Bowser's code most likely loads its own custom palette at run-time (like the Magikoopas do). You'd have to locate and edit the palette manually.

Also, the second set of colors you have circled is NOT used for the fireballs; that's a background palette, and the fireballs are sprites. I'm certain they use the 3rd sprite palette (the yellow Koopa palette).
Kario

In Possession of a Stolen Shovel

Level: 65

Posts: 460/2082
EXP: 2321379
For next: 14249

Since: 03-15-04
From: Texas... Yeehaw!

Since last post: 2 days
Last activity: 17 hours
Posted on 08-18-04 11:00 AM Link | Quote
The thing I noticed when changing bowser is that you are very limited when it comes to colors. You can only use 6 colors. Good luck changing him, let us know what you come up with.
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Bowser Palettes or Bosses in General | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.056 seconds.