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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - What a surprise...I have MORE questions | | | |
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Login Error Goomba Level: 10 Posts: 15/29 EXP: 3692 For next: 722 Since: 04-22-04 From: Canada Since last post: 394 days Last activity: 282 days |
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Alright, these ones are a bit more obscure than my other ones... (1) Ok, the level that shows up at the VERY beguinning, level C5, does it have anything special about it, other than being loaded at the very start of the game. My idea is this, I trasnform this level into mario's house, he appears , walks arround and goes down a pipe, he then appears in another level where the Message appears and he it taken to the map, never to return to his house again... in short, its this sort of thing possable? (2) How does one go about using ExGfx for the world map, I have a few things that I would like to add to the map and I have already edited a few throught the AllGfx.bin, but I dont want to bugger with anymore things if I have to. (3) The Big boo Boss...I tried to use it in a normal level, the idea being that It would be used as the boss of a castle or other such Ominous Level, however, the big boo's presance caused a few odd things to happen, first when Mario entered the screen that the big boo was on, he disappeared, he was still there, but he was invisiable. I inculded in the level, the blue grabbable blocks to defeat said ghost, and when I pick one up with mario, it too disappears. The other thing that happens is that All the other sprites in the level become transparent, the other enemies, and the power ups, eg Mushrooms and fire flowers, become transparent. the last thing that the boo does is causes what ever is behind it to become transparent as well. What can I do? Here's a screen shot of that rotten ghost Notice the lack of Mario I bet you all are getting pretty tired of my constant questions by now (edited by Login Error on 08-15-04 02:26 AM) |
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Alaric Paragoomba Level: 15 Posts: 51/72 EXP: 14932 For next: 1452 Since: 03-15-04 Since last post: 108 days Last activity: 5 hours |
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1> It's C7. and No.. unless you know some ASM. Nothing special though, but.. if you make him go down a pipe it will let you play the level it leads to.. 2> Use an empty ExGFX File and use the Graphics bypass option in one of the overworld editor menus. (Hopefully, you already know how to use ExGFX). 3> There are too many sprites in the level (Or they conflict..). you may want to change the sprite memory index, or give the Big Boo a room of its own (A new level, by a pipe or door). [EDIT] Spelling of Empty. Addition of () to #2 [EDIT] Punctuation on <2>. (edited by Alaric on 08-15-04 02:26 AM) (edited by Alaric on 08-15-04 02:27 AM) |
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Login Error Goomba Level: 10 Posts: 16/29 EXP: 3692 For next: 722 Since: 04-22-04 From: Canada Since last post: 394 days Last activity: 282 days |
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by the walking arround thing, I ment that the player could move him around the house, out the door, and down the pipe... I think that it should be possible but I don't know... | |||
Alaric Paragoomba Level: 15 Posts: 52/72 EXP: 14932 For next: 1452 Since: 03-15-04 Since last post: 108 days Last activity: 5 hours |
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OH! The "Bowser's back" Message level -- sorry, I thought you meant Title Level ("VERY beginning") Yes, then, it should be quite possible.. I think.. I also see the new screenshot.. odd.. |
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Login Error Goomba Level: 10 Posts: 17/29 EXP: 3692 For next: 722 Since: 04-22-04 From: Canada Since last post: 394 days Last activity: 282 days |
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In response to your response to my seccond question: I can't for the life of me find the Gfx option on the Overworld editor window. It is probably right in a menu that I already checked, but I dont see it, soooo could you please point it out to me. Im not a toal noob, Im just tired |
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Alaric Paragoomba Level: 15 Posts: 53/72 EXP: 14932 For next: 1452 Since: 03-15-04 Since last post: 108 days Last activity: 5 hours |
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Overworld >> Change Submap FG Graphics (Sorry -- short post.) |
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Login Error Goomba Level: 10 Posts: 20/29 EXP: 3692 For next: 722 Since: 04-22-04 From: Canada Since last post: 394 days Last activity: 282 days |
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thanks for that, it indeed was there, I successfully screwed my overworld three ways from sunday, and then repaired it before realizing that it is in my best interest to make an ExGfx file with more than one tile *goes off to make more tiles* |
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Gywall Silver axe Level: 30 Posts: 78/356 EXP: 164069 For next: 1800 Since: 03-15-04 From: In front of my moniter, where you're not! Since last post: 104 days Last activity: 14 hours |
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I think big boss boo works only with the ghost house tileset (i fixed it before, but i forgot how.) also, you can do anything with C5 you can make it so he goes throgh a exit to another level (rember to put the display level message box 1 text sprite in!) |
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asdf Cukeman Level: 28 Posts: 173/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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1) Yes, in a way. If you start the player out on an intro level with the message display sprite NOT there, you'll be walking around in the intro level until you come to a point that has one (you put it down the pipe). The music plays as normal once you do, and you'll go to the map. Make sure that there are NO WAYS to die in the intro level, however, for the Game Over screen will NOT appear if you die at one life. And if you get to the MD area after getting less than 0 lives, the game returns to the title screen. |
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