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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Some questions related to graphics and possible ASM. | |
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Keikonium
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Posted on 08-11-04 04:59 AM Link | Quote
1. Is there a way to prevent sprites from getting turned to coins or disappering when you finish the level via goal tape? I need the floting cloud to stay there so mario can fall into it.

2. I have changed the little moles into a muncher or something that looks like one, but then relized the hole was still a mole. So I changed the hole to look like the muncher. However, when I view the graphics in YY-chr, there are two halfs but in the game it only uses one of these halves. Is there a way to make it use both halves.

3. I have noticed in a few hacks that when a level entrance is really high up in the
level that the camera is right there when you enter the level. I have made a level with a secret right under where you start, and I don't want people to know its there. But when the level is entered, the camera starts at the bottom of the screen and moves up to mario. I don't want this to happen! I am sure its just something Im overlooking.

Edit: This is just coming from memory, but I think somewhere in the help file it said that Fu installed an ASM fix to give us more Map16 pages. They was like 4 or something and he added more. Well, would it be possible to add just 1 or 2 more pages? Again, I can't remeber if I read this or someone just told me about it, so if this is possible, how?

Any help with these problems would be great. Thnaks for any help.


(edited by Keikonium on 08-10-04 08:04 PM)
knuck

Hinox
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Posted on 08-11-04 09:09 AM Link | Quote
Originally posted by Keikonium
3. I have noticed in a few hacks that when a level entrance is really high up in the
level that the camera is right there when you enter the level. I have made a level with a secret right under where you start, and I don't want people to know its there. But when the level is entered, the camera starts at the bottom of the screen and moves up to mario. I don't want this to happen! I am sure its just something Im overlooking.
Level > Modify Main and midway entrance > Layer 1,2 (FG,BG) Initial position.
Juggling Joker

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Yeah, JAMH is still being worked on.
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Posted on 08-11-04 10:37 AM Link | Quote
Originally posted by Keikonium
2. I have changed the little moles into a muncher or something that looks like one, but then relized the hole was still a mole. So I changed the hole to look like the muncher. However, when I view the graphics in YY-chr, there are two halfs but in the game it only uses one of these halves. Is there a way to make it use both halves.



Yeah, change the map16 of the hole. It can be found on the first page.
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