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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - questions of a begginer | |
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Mario Maniac

Snifit
Level: 26

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Since: 08-01-04

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Posted on 08-01-04 07:04 AM Link | Quote
Like I said, I have started my new "mario life" at few days ago. This time was good enough to learn much things (but not all) about Lunar Magic,it is a very powerfull editor. I decided to start my own hack and I thing a opinion from the experienceds will be nice. By now, I have just 4 questions:

A-I've read the help file from LM about the backgrounds. It says that LM have support to the windows clipboard. I've tried a lot copy new images from bitmaps and paste in the "background editor". However, I can't make it works. I'm feeling that I'm doing something wrong, but I don't know what is it.
---How I can use new images of background?


B-Other hacks have different musics (mainly of SMB3) of the SMW's originals. I would like of change these musics too, but I have no idea how to do this.
---How I can change the musics of Super Mario World?


C-I've read some topics of this forum and I was knowing that to add more enemies is necessary code them into the game. I have some experience in coding, but what I must do? I must decompile the game or something like that?


D-I really want to get some graphics of other games from SMAS.
---Which program I have to use or how I can get this graphics?


I know that is much thing to a single topic, but I'm new here. And sorry if the answers of my questions already exist in this forum...I haven't checked all the topics.
Luigi-San

Melon Bug
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Since: 03-20-04
From: Mushroom Kingdom

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Posted on 08-01-04 07:18 AM Link | Quote
B: Download Bouche's Demo World 3 patch.
D: Use the ExGFX Workshop.
Escherial

Shyguy
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Since: 03-15-04
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Posted on 08-01-04 10:55 AM Link | Quote
C: SMW, like all SNES ROMs, is coded in 65c816 assembly. To modify the game's code, you can either disassemble it to get readable instructions or you can go the way of more experienced people here and hex edit the ROM without disassembly. Right now, the most popular ASM hacks in the community are blocks with custom behavior, as jonwill's Block Inserter and FuSoYa's hacking of extended support for custom blocks make the process of adding them pretty straightforward. Little is known about how sprites are implemented, although it is known how to add sprites dynamically now, thanks to BMF (aka Neko) and others (sorry others for not naming you personally).

If you're interested, you should check out:
Useful resources for SMW hackers.

Get a copy of an SNES assembler, Block Inserter, and take a look at the custom block documentation in Lunar Magic and you should be good to go. Oh, learning 65c816 assembly could help, too; there's plenty of documentation on Zophar's Domain for that.

I'm pretty much a beginner to the realm of SNES ASM hacking myself, but that's what I've gathered. Good luck
ExKay
Somebody set up us the bomb!
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Since: 03-15-04
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Posted on 08-01-04 02:23 PM Link | Quote
A: Use some GFX from other games and import them as ExGFX or do it with the M16-7K thingy in LM.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

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Since: 03-15-04
From: Söderhamn, Sweden

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Posted on 08-01-04 04:36 PM Link | Quote
Originally posted by Mario Maniac
A-I've read the help file from LM about the backgrounds. It says that LM have support to the windows clipboard. I've tried a lot copy new images from bitmaps and paste in the "background editor". However, I can't make it works. I'm feeling that I'm doing something wrong, but I don't know what is it.
---How I can use new images of background?


Trying to copy a BMP to the BG editor works as well as trying to copy some text from wordpad into Paint. You can't copy from other programs to LM, but from LM to LM.
Mario Maniac

Snifit
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Posted on 08-01-04 09:49 PM Link | Quote
Demo World 3 patch - did you know where I can find it? I've searched in Google and I haven't found it.

ExGFX Workshop - I've used the link provided by Escherial and I found this workshop. When I open the zips from the Sky tileset and BG I have found these files:

SKY BG= exgfx89.bin; map16page; pallete.tpl.

The first file I have put in the ExGraphics folder and inserted it into the ROM, so I have changed the BG1 box (located in the Super GFX Bypass) to the case 89.
The second file...how I have to use it? The third file I have enabled the custon pallete and inserted it into the ROM.

SKY TILESET= map16page.bin;map16pageG.bin,Sky.bin.bin.

I think these two map16page files must be used like the other one, again, I have no idea. The last file I must use it like a ExGfx and change the FG3 box in the Super GFX Bypass? I think yes, but I haven't used yet the map16page files, so the tileset don't works.

Hex Edit= I saw two editors. I will try again to use it later, when I full learn how to use the ExGfx.

M16-7K= what is this thing?

Trying to copy a BMP to the BG editor works = I've tried a lot of times this.

Rain Man

Buzzy Beetle
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Posted on 08-01-04 10:09 PM Link | Quote
Put the map 16 files into the same folder as your mario game, go into the map16 editor in LM, and hit F3 (F2?) to load them in.

M16-7k stands for Map16 seven keys. It is an easter egg in LM. Findout more here:
http://www.acmlm.org/board/thread.php?id=3261
Smallhacker

Green Birdo

SMW Hacking Moderator
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Posted on 08-01-04 11:52 PM Link | Quote
Originally posted by Mario Maniac
Trying to copy a BMP to the BG editor works = I've tried a lot of times this.


As I already said: Copying from another program to LM does NOT, NOT NOT work!
Mario Maniac

Snifit
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Posted on 08-02-04 04:17 AM Link | Quote
Sorry Smallhacker, i've read bad your words.

Okay Banzai Bill. Thank you by your help. But now there's other think. When I open M16-7K, and I choose OK, it ask me about the SNES GFX Set, I've choosed the background file (map16 file). And now it asks about SNES screen tile map file. What is this one?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

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From: Canada, w00t!
LOL FAD

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Posted on 08-02-04 08:27 AM Link | Quote
A: It only uses the clipboard for objects and sprites, IIRC. You can't paste a new bitmap into it, you need to use ExGFX.

B: LM can't do that. Bouche did a hack with new music once, so people just hack that to get its music in their hack.

C: You need to know SNES (65816) ASM. Nobody's quite figured out how to hack sprites though.

D: This can be done with Tile Layer Pro. If you want to replace all of a certain graphic, open LM, go to options, check off 'Use Joined GFX Files', then click 'Extract All GFX' (it's one of the mushrooms, hover over them for a description). You'll find a 'Graphics' folder in the folder your ROM is in, go into that and open the 'allgfx.bin' file in TLP. Also open the ROM you want graphics from, and find the graphics, then just copy and paste. When you're done, click 'Insert All GFX' in LM.
If you want to replace a graphic for a specific level (or submap on the overworld), you'll need to use ExGFX.
Mario Maniac

Snifit
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Posted on 08-02-04 08:05 PM Link | Quote
Honestlym, I've asked about the other Mario games graphics (question D) because I've tried to use Tile Layer Pro before, but when I open a .bin file, appears just a lot of green desordenated graphics. I've checked the format, have choose all the options from all the consoles available and the error still unfixed.
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