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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - What's the best tile editor? | | | |
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HarkenSlash Red Goomba Level: 11 Posts: 37/39 EXP: 5464 For next: 521 Since: 06-17-04 From: California Since last post: 458 days Last activity: 125 days |
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Can someone tell me what tile editor they use or what's a good editor because some of them seem so confusing to me. | |||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 1454/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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I personally use YYCHR. Tile Layer Pro is way to confusing, and I cand never figure out all of the menus. Plus, YYCHR uses the windows clipboard, so you can easily copy and paste segments from screenshots to the editor. |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 241/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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I usually just use the tile editor included in Lunar Magic, but otherwise I'll use YY-CHR or TLP. YY-CHR is more stable, but TLP can more easily copy tiles from one file to the next. | |||
ExKay Somebody set up us the bomb! Level: 50 Posts: 204/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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I use Tile Layer Pro and hadn't any problems with it. it's a very good tile editor, you can import bmp's and can copy things fast from other files IMO. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 305/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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I use YYCHR and DirectEd. They're great! | |||
d4s Panser Level: 29 Posts: 51/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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you might want to check out snesedit. ( www.snesedit.de.vu ) its a dos-based program but its feature list is pretty extensive (goes beyond all other tile editors ive used yet.) and its updated regulary. also runs fine on windows xp. F4 enters tile edit mode btw. personally, i use tile editors very, very rarely. i work in paint shop pro 7 and convert the graphics afterwards with pcx2snes by neviksti and lunar compress to recompress them into the rom. that gives me better-looking results, ease-of-modification (i always set up batch files so the whole process of converting and inserting the graphics is basically reduced to one click) and minimizes data loss because the rom cant be corrupted and i have all graphics stored in seperate files, not in the rom itself. in most cases, i also expand the rom and move the graphics somewhere else to safe myself some trouble when recompressed tiles are bigger in size than the original ones. this is how i proceeded with super mario kart, super mario rpg(german translation) and zelda 3.(still working on the latter) i havent touched mario world yet, i suppose i wouldnt use LC there cause LM already has these nice 3bpp->4bpp and automatic de/recompression features. (edited by d4s on 07-27-04 10:15 AM) (edited by d4s on 07-27-04 10:22 AM) (edited by d4s on 07-27-04 10:26 AM) (edited by d4s on 07-27-04 10:27 AM) (edited by d4s on 07-27-04 10:28 AM) |
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Heian-794 Red Super Koopa Level: 44 Posts: 334/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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I've never used YYCHR and thus can't comment, but Tile Layer Pro and DirectEd are both good. My only quibble with TLP is that it inexcusably assigns the same black color to two different values in the palette, forcing you to manually change one of them to another color every time you view a file. | |||
HarkenSlash Red Goomba Level: 11 Posts: 38/39 EXP: 5464 For next: 521 Since: 06-17-04 From: California Since last post: 458 days Last activity: 125 days |
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How do you use Tile Layer Pro? When I do some stuff it says access violation of something. | |||
Nap Goomba Level: 9 Posts: 10/24 EXP: 2544 For next: 618 Since: 07-22-04 From: Wichita, KS Since last post: 140 days Last activity: 111 days |
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Eh, for some reason, no matter which editor i've tried opening SMW with, it looks like complete gibberish aside from parts of a FireFlower and parts of a koopa shell, on 4BPP...I know i edited more than this a few years ago.. WRF11oene | |||
Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 3673/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Originally posted by NapYou have to export the graphics from LM. The LM help files tells you how. And I use TLP, hadn't used anything else... but TLP is so buggy. |
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Nap Goomba Level: 9 Posts: 11/24 EXP: 2544 For next: 618 Since: 07-22-04 From: Wichita, KS Since last post: 140 days Last activity: 111 days |
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I extracted the level graphics as a .tpl , opened the ROM in tpl, imported the .tpl, both formats were SNES 4bpp with Entries on 256, and still gibberish..what's wrong? | |||
FuSoYa Defender of Relm Level: 26 Posts: 99/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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.tpl is a TLP palette file, not actual graphics. Extract the graphics with LM to bin files, and open them up in TLP with the format set to SNES. Don't open the SMW ROM itself in TLP, the graphics are compressed. |
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Dylan Devil Trumpets and Angel Trombones ~ Level: 54 Posts: 502/1407 EXP: 1181697 For next: 52173 Since: 06-19-04 From: Ottawa, Canada. Since last post: 1 day Last activity: 6 hours |
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TLP has the nicest interface and has better features, but YYCHR is the most user friendly. | |||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 574/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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Although YY-Chr can screw up your graphics sometimes (both gfx and exgfx files, and that's already hapened to me ...fortunately I had a warm and sexy back-up ), it is still the best, imo. | |||
Nap Goomba Level: 9 Posts: 12/24 EXP: 2544 For next: 618 Since: 07-22-04 From: Wichita, KS Since last post: 140 days Last activity: 111 days |
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Thanks Fusoya..I guess now I've to go through all these .bin files :| I've been using YYCHR, although I don't understand all the differnet color schemes |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 263/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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I, personally, use YY-CHR for editing / making GFX myself and MrClick's TileEd for graphics import. That's the only one that works for me, as the only thing TLP does for me is displaying the "imported" graphics as w00t drag-and-droppable objects that neither fit in bit depht nor in scaling. | |||
HarkenSlash Red Goomba Level: 11 Posts: 39/39 EXP: 5464 For next: 521 Since: 06-17-04 From: California Since last post: 458 days Last activity: 125 days |
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I like YY-CHR better than tlp because to me tlp is very confusing. |
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