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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - some zelda3 stuffs | | | |
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Jaspile Red Koopa Level: 20 Posts: 42/133 EXP: 37467 For next: 4972 Since: 03-15-04 From: Paris, France Since last post: 20 hours Last activity: 11 hours |
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Well, hi everyone. I tested EvilPeer's snes tracer on Zelda3 and found some little things, so here are my notes so far : Magic Mirror working in both worlds : 0x3AB51 : 29 40 D0 07 change to EA 4C 5C A9 Magic Mirror working in Dark World only : 0x3AB53 : D0 change to F0 No Music when warping : 0x2F1 : F0 10 8D 40 21 change to 4C 03 81 EA EA Can call bird in both worlds(glitch if you call from dark world, since the games think you're in light world) : 0x3A604 : D0 D4 change to EA EA change to F0 D4 for dark world only Link can walk through all backdrops : 0x3DE37 : F0 change to D0 All adresses are ROM adresses. 'Hope that you'll find some utility with this (magic mirror in dark world is really funny ) |
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Euclid Cheep-cheep Level: 23 Posts: 75/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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one word: wow I still haven't had much luck with the magic mirror (i couldn't figure out what memory values to look for in the trace...) |
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SePH Geldman Level: 33 Posts: 36/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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Originally posted by Jaspile Hope ? We will surely use these; As I recall we were talking about the possibilities of using the mirrors in both ways (Dark Prophecy suggestion thread).. as it would be really cool; now I'd never tought anyone would find these data so quick! If you got anything else like that, be sure to share them, as the community deserves it! Great find! EDIT: Can someone tell which is it the best HEX editor available ? And a FAQ if possible on the basics how to.. thanks! (edited by Orochimaru on 07-19-04 04:14 AM) (edited by Orochimaru on 07-19-04 04:15 AM) |
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Euclid Cheep-cheep Level: 23 Posts: 76/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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The mirror working both ways doesn't look funny (apart from the music not being changed ), maybe i'll make it so only when you're on specific screens you can use the magic mirror btw here's some i found in my tons of notes which might be useful. Magic usage for items: 0x80 = maximum mana 3B29A - lamp/torch I'm sure the others are around there. 0x3958A - Minimum sword level to shoot sword beams Always shoot sword beams regardless of heart level: 0x39E7B - was B0 23 change to EA EA (yep classic NOP , probably can change it to CMP #$23 though ) All possible with Evil Peer's Snes9x tracer |
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SePH Geldman Level: 33 Posts: 38/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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That's really great stuff man, The more we get, the better FAQ we made I just found out all the data which is not present in the monologue editor (which you can edit through hex...) so it'll be easier to serach for which data to modify (including changing all those places names ==> exits you see which leads to nowhere scatered across the overworld): Monolgue editor Missing fields: hiroshi yamauchi producer shigeru miyamoto DIRECTOR takashi tezuka kensuke tanabe assistant directors yasuhisa yamamura yoichi yamada object designers soichiro tomita takaya imamura back ground designers masanao arimoto tsuyoshi watanabe PROGRAM DIRECTOR toshihiko nakago yasunari soejima kazuaki morita programmers tatsuo nishiyama yuichi yamamoto yoshihiro nomoto eiji noto satoru takahata SOUND COMPOSER koji kondo keizo kato takao shimizu printed art work yoichi kotabe hideki fujii yoshiaki koizumi yasuhiro sakai tomoaki kuroume SPECIAL THANKS TO nobuo okajima yasunori taketani kiyoshi koda takamitsu kuzuhara hironobu kakui shigeki yamashiro toshio iwawaki shigehiro kasamatsu quest history LOCATION GAMES castle of hyrule east palace mountain tower LEVEL1 dark palace LEVEL2 swamp palace LEVEL3 skull woods LEVEL4 thieves'town LEVEL5 ice palace LEVEL6 misery mire LEVEL7 turtle rock LEVEL8 ganon's tower total games played yasunari nishida english script writers daniel owsen hiroyuki yamada |
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Euclid Cheep-cheep Level: 23 Posts: 77/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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The text for them is not compressed, as for the positions of them, they're at 0x7337A (executive producer) and 0x74150 (the return of the king), as for the pointers... err.. can't find where i mark it down, but i'm sure it's around there. Some fonts are done in a 8x16, so means 2 tiles are used. The ending text uses a different text reading method than the monologue (well at least no dictionary for it ) The problem with search and modify is that you've got limited space. Oh and btw, "HYRULE CASTLE" and all the scrolling overworld words you forgot to mention too. through some quick editing (and pointer rearrangement) i've come up with this long time ago... not too bad eh? |
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SePH Geldman Level: 33 Posts: 39/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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Looks good! Thanks for the additionnal info guess I miss some, BTW if you still have stuff I don't have, be sure to post them... we never know when we have to format .. and we don't want special data to be lost forever.. Remember when the old Zelda 3 board @ acmlm closed down ? Well trust me, there still stuff "lost".. Some stuff I haven't able to recover, yet I rember some of the data tell us which palettes are used where etc... like e.g Palette 1, Area 2 - does that.. Well that would be kinda usefull if you have that in your files... EDIT: @ Euclid: As you may know I've been tinkering with Z3 a lot these last days, I remember asking you how to lock the Z3 rom, Well if you are not going to tell me how; let's say I finish my hack sometime, would you lock it for me if I send ya the unprotected ips file ? (edited by Orochimaru on 07-19-04 10:36 AM) |
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