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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - some zelda3 stuffs | |
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Jaspile

Red Koopa
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Since: 03-15-04
From: Paris, France

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Posted on 07-19-04 08:45 AM Link | Quote
Well, hi everyone.
I tested EvilPeer's snes tracer on Zelda3 and found some little things, so here are my notes so far :

Magic Mirror working in both worlds :
0x3AB51 : 29 40 D0 07
change to EA 4C 5C A9

Magic Mirror working in Dark World only :
0x3AB53 : D0
change to F0

No Music when warping :
0x2F1 : F0 10 8D 40 21
change to 4C 03 81 EA EA

Can call bird in both worlds(glitch if you call from dark world, since the games think you're in light world) :
0x3A604 : D0 D4
change to EA EA
change to F0 D4 for dark world only

Link can walk through all backdrops :
0x3DE37 : F0
change to D0

All adresses are ROM adresses.
'Hope that you'll find some utility with this
(magic mirror in dark world is really funny )
Euclid

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Since: 03-15-04
From: Australia

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Posted on 07-19-04 10:32 AM Link | Quote
one word: wow

I still haven't had much luck with the magic mirror (i couldn't figure out what memory values to look for in the trace...)
SePH

Geldman
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Since: 06-23-04
From: Québec
Caliss de libéraux

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Posted on 07-19-04 12:31 PM Link | Quote
Originally posted by Jaspile
Hope that you'll find some utility with this


Hope ? We will surely use these; As I recall we were talking about the possibilities of using the mirrors in both ways (Dark Prophecy suggestion thread).. as it would be really cool; now I'd never tought anyone would find these data so quick! If you got anything else like that, be sure to share them, as the community deserves it! Great find!

EDIT: Can someone tell which is it the best HEX editor available ? And a FAQ if possible on the basics how to.. thanks!


(edited by Orochimaru on 07-19-04 04:14 AM)
(edited by Orochimaru on 07-19-04 04:15 AM)
Euclid

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Posted on 07-19-04 06:18 PM Link | Quote
The mirror working both ways doesn't look funny (apart from the music not being changed ), maybe i'll make it so only when you're on specific screens you can use the magic mirror

btw here's some i found in my tons of notes which might be useful.

Magic usage for items: 0x80 = maximum mana
3B29A - lamp/torch
I'm sure the others are around there.

0x3958A - Minimum sword level to shoot sword beams

Always shoot sword beams regardless of heart level:
0x39E7B - was B0 23
change to EA EA (yep classic NOP , probably can change it to CMP #$23 though )

All possible with Evil Peer's Snes9x tracer
SePH

Geldman
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Since: 06-23-04
From: Québec
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Posted on 07-19-04 06:33 PM Link | Quote
That's really great stuff man, The more we get, the better FAQ we made
I just found out all the data which is not present in the monologue editor (which you can edit through hex...) so it'll be easier to serach for which data to modify (including changing all those places names ==> exits you see which leads to nowhere scatered across the overworld):

Monolgue editor Missing fields:

hiroshi yamauchi
producer
shigeru miyamoto
DIRECTOR
takashi tezuka
kensuke tanabe
assistant directors
yasuhisa yamamura
yoichi yamada
object designers
soichiro tomita
takaya imamura
back ground designers
masanao arimoto
tsuyoshi watanabe
PROGRAM DIRECTOR
toshihiko nakago
yasunari soejima
kazuaki morita
programmers
tatsuo nishiyama
yuichi yamamoto
yoshihiro nomoto
eiji noto
satoru takahata
SOUND COMPOSER
koji kondo
keizo kato
takao shimizu
printed art work
yoichi kotabe
hideki fujii
yoshiaki koizumi
yasuhiro sakai
tomoaki kuroume
SPECIAL THANKS TO
nobuo okajima
yasunori taketani
kiyoshi koda
takamitsu kuzuhara
hironobu kakui
shigeki yamashiro
toshio iwawaki
shigehiro kasamatsu
quest history
LOCATION GAMES
castle of hyrule
east palace
mountain tower
LEVEL1 dark palace
LEVEL2 swamp palace
LEVEL3 skull woods
LEVEL4 thieves'town
LEVEL5 ice palace
LEVEL6 misery mire
LEVEL7 turtle rock
LEVEL8 ganon's tower
total games played
yasunari nishida
english script writers
daniel owsen
hiroyuki yamada

Euclid

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Since: 03-15-04
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Posted on 07-19-04 06:56 PM Link | Quote
The text for them is not compressed, as for the positions of them, they're at 0x7337A (executive producer) and 0x74150 (the return of the king), as for the pointers... err.. can't find where i mark it down, but i'm sure it's around there.

Some fonts are done in a 8x16, so means 2 tiles are used.

The ending text uses a different text reading method than the monologue (well at least no dictionary for it )

The problem with search and modify is that you've got limited space.

Oh and btw, "HYRULE CASTLE" and all the scrolling overworld words you forgot to mention too.

through some quick editing (and pointer rearrangement) i've come up with this long time ago...


not too bad eh?
SePH

Geldman
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Since: 06-23-04
From: Québec
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Posted on 07-19-04 07:10 PM Link | Quote
Looks good! Thanks for the additionnal info guess I miss some, BTW if you still have stuff I don't have, be sure to post them... we never know when we have to format .. and we don't want special data to be lost forever.. Remember when the old Zelda 3 board @ acmlm closed down ? Well trust me, there still stuff "lost".. Some stuff I haven't able to recover, yet I rember some of the data tell us which palettes are used where etc... like e.g Palette 1, Area 2 - does that.. Well that would be kinda usefull if you have that in your files...

EDIT: @ Euclid: As you may know I've been tinkering with Z3 a lot these last days, I remember asking you how to lock the Z3 rom, Well if you are not going to tell me how; let's say I finish my hack sometime, would you lock it for me if I send ya the unprotected ips file ?


(edited by Orochimaru on 07-19-04 10:36 AM)
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