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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Megaman 4, with a bit o' Schwa | |
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Schwa

Green Birdo
The Embodyment of Good,
infused with the Living Assets

"Alpha Psibeam!" (echo effects)

Level: 66

Posts: 396/2214
EXP: 2457091
For next: 4760

Since: 04-25-04
From: Spanaway, WA

Since last post: 1 day
Last activity: 13 hours
Posted on 07-31-04 01:13 AM Link | Quote
Hey guys! SorryI haven't posted in a while... I've been working like crazy on the hack... and I have every one of the first 8 levels except Dive Man completed! I wasn't planning on posting more screenshots, to prevent giving too much of it away... but since Sharingan User said he couldn't wait to see more work, I guess I have no choice, eh? Unfortunately I haven't any screenshots with me right now, but I'll try and get 'em as soon as possible.

I'll tell you this: Pharoah Man is an overhaul!!! And Ring Man is my hardest level of all. Make sure to have Pharoah Shot while playing Ring Man's level.

Ever since I figured out how to change enemy offsets in the Scroll Map, I've been having a wild time. I've figured out that enemy offset data in the first Posit. of the Scroll Map and at the checkpoint, cannot be changed. I almost screwed up Skull Man for good, but recovered my wind and created an awesome level out of a mistake. That's the greatest part about Rom hacking; triumph is well deserved.
Ran-chan

Moldorm
eek, when are they going to stop growing...
Level: 143

Posts: 2291/12781
EXP: 35293588
For next: 538220

Since: 03-15-04
From: Nerima District, Tokyo - Japan

Since last post: 12 hours
Last activity: 12 hours
Posted on 07-31-04 01:54 AM Link | Quote
I
ExKay
Somebody set up us the bomb!
Level: 50

Posts: 221/1114
EXP: 908268
For next: 39049

Since: 03-15-04
From: Hannover, Germany

Since last post: 14 hours
Last activity: 1 hour
Posted on 07-31-04 07:52 PM Link | Quote
I really like your screenshots, they're very good and this will be the best hack of Mega Man 4 IMO, I hope a demo soon.
Keep up the good work.
Jigglysaint

Red Cheep-cheep
Level: 24

Posts: 47/215
EXP: 76907
For next: 1218

Since: 03-17-04

Since last post: 7 days
Last activity: 3 days
Posted on 07-31-04 10:53 PM Link | Quote
What do you mean by enemy offsets? Also, why can't you change the starting point and midpoint in relation to this?
PowerBub

Micro-Goomba
Level: 8

Posts: 7/18
EXP: 1865
For next: 322

Since: 03-16-04

Since last post: 149 days
Last activity: 339 days
Posted on 08-03-04 01:07 AM Link | Quote
Omg!!! I can tell by looking at those screenies that this is gonna be a sweet Mega Man 4 hack. Good luck with this Schwa.
Schwa

Green Birdo
The Embodyment of Good,
infused with the Living Assets

"Alpha Psibeam!" (echo effects)

Level: 66

Posts: 406/2214
EXP: 2457091
For next: 4760

Since: 04-25-04
From: Spanaway, WA

Since last post: 1 day
Last activity: 13 hours
Posted on 08-03-04 01:47 AM Link | Quote
Well, enemy offsets shouldn't have been the wording. It works like this. In the editor, each Scroll Map position has something called Effect Data. The number of the Effect Data tells the game what enemy graphics to load. So in Skull Man, for instance, in that screen with worms and skull cannons, if you try to place something besides those enemies without changing the Effect Data first, you get glitched-up graphics. The sprite still acts like a sprite, but the graphics look big time nasty.

Okay, so you all want a demo version, eh? Well, I guess I can abide. The link below goes to my GeoCities website, which has the link to the IPS file for my unfinished hack. All the 8 origonal levels (the Man levels) are finished, but none of the Cossack or Wily levels are changed. If you want to play all the levels at once, wait until the full version comes out. Here ya go!
http://www.geocities.com/schwawarrior/

Note: There is one big glitch in Pharoah Man's level I still need to fix. If you fight Pharoah Man and lose, and come back at the checkpoint (right before the boss room) and fight him again, he'll be extremely glitched-up looking (but it's only a graphics error). Ring Man's level may have some noticable glitches, too.

Want a sneak peak at what the changed Cossack levels will look like? Check this out.

Redone graphics! Yeah, I drew the city background all by myself. The level itself is incredibly hard!!! You'll most likely use up every Balloon you have while getting past the pits.

Give me a little more time and I'll have the Cossack levels all finished.


(edited by Schwa on 08-02-04 04:49 PM)
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