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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - 1st Hack - S.M.B.R.O.S.L.T. - (Screenies!) | |
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BlackDays

Red Tektite
Level: 16

Posts: 32/77
EXP: 16399
For next: 3857

Since: 03-23-04
From: The United Nations ... wait, thats not a country?

Since last post: 235 days
Last activity: 229 days
Posted on 07-20-04 04:00 AM Link | Quote
Well, I did not know that you couldn't post two posts in a row... and I had a nice long reply written, filled with why some things are like they are.... Hitting send killed all my reply.

That angers me.

In releasing this demo, I had a series of checklists to ensure everything would be perfect and in working order, obviously this was not the case. I forgot the last checklist which included a few of the complaints I recieved on my levels.

So basically, a lot of the stuff in here was left on accident in my rush to release by when I said:

-The blue koopa that nearly kills you when you exit a pipe in Grassy Eve 3.-
I tested this level over and over again and got sick of editing it... so I forgot to change this. I really meant to, because I know that it is unfair.

-The location of the secret exit in Grassy Eve 2.-
I was too busy updating the ExGFX to something that wasn't so bland. I forgot to change it's location. I haven't really found a suitable location, though... (not that it is suitable where it is; however, it's still pretty easy if you use a feather to get up there...)

-The Platform situation in Level 1-
This was meant for a later level originally. It was meant to be Grassy Eve 5, not Grassy Eve 1. I lessened the difficulty from the original level, and replaced Grassy Eve 1 with it after losing it (a MAP16-7k accident.)

-The Yellow !-Blocks in Grassy Eve 4-
This was an easy way to make sure the YSP was working. This was my first time to really mess around with the overworld like I have. Originally the YSP and this level were a LOT closer together, until I changed the overworld again. This was a complete accident, and I did NOT mean to have this left over.

-Time Limit in Grassy Waters-
I meant to extend it another 100 or so seconds. I usually rush through this level, so I finish with plenty of time.

-Ugly Green Question Sphere...-
The ones that aren't built into the game originally were placeholders. I was going to replace them with something different.

-Gray Question Blocks-
Placeholder for yellow Smiley blocks.

Other Mistakes Explained:

-Purple Question Block Secret Level-
These are featured in Grassy Eve 2 and Grassy Caverns... (Nobody has found that secret yet...) For some reason, I thought these had to be ?-blocks. Please forgive my ignorance.

-Mismatched/Cracked Platforms-

Didn't even think about this... I noticed it in game a few times, but I didn't ever get around to changing it.

-Cracked ?-Blocks in the Shop-

This level had a black BG instead of a blue one... they weren't noticable, so I didn't bother to change them... then I changed the palette of the BG and just forgot to fix the corners of the ?-blocks.

-Yellow Switch Maze-

I was in a hurry to leave for my girlfriend's house, so I just retyped the Yellow Switch... part with proper capitalization (didn't feel like editing the tiles.) "Palace," doesn't fit, so I just put Maze. I didn't even look at it after that.

-Palette of the Castles-

Didn't think of how they looked a bit out of place. I'll definately pay a LOT more attention now.

-Mushroom Heights-

This level is horrible and is no longer in my hack. I needed a filler level and I didn't feel like exhausting the Grassland Tileset too much, since we've all seen enough of it. The art was fun to do, though...

-Obstacle Course #1-

I might be the only person that enjoys trying to beat my own times on this level... but I don't know if there will be a #2...

-Grassy Shop-

Too easy to get 1-UPs if you find the hidden block. That was dumb.

-Grassy Caverns-

Secret might be to hard to guess. I might want to make the secret level a little more fun...

I was aware of many of those things already, but I still learned some new things...

Man, your own perspective changes really fast once you see your work through other people's eyes. Thanks for allowing that opportunity. I assure you that I will be more organized, these things will be fixed, and two more new worlds will be complete by SMBROSLT Demo 2.0.

Thank you for your constructive criticism for it insures that the next release will be of a MUCH higher quality.

-BlackDays



(edited by BlackDays on 07-19-04 11:01 PM)
(edited by BlackDays on 07-20-04 02:10 AM)
zztman

Red Goomba
Level: 11

Posts: 14/37
EXP: 5488
For next: 497

Since: 03-17-04

Since last post: 121 days
Last activity: 80 days
Posted on 07-20-04 12:23 PM Link | Quote
I can't find the secret exit in the Grassy Caverns. I found a pipe somewhere, but it just took me back to the beginning of the level...
Frank15

Red Koopa
Level: 19

Posts: 51/126
EXP: 32228
For next: 3549

Since: 06-01-04
From: New Orleans

Since last post: 71 days
Last activity: 67 days
Posted on 07-20-04 08:03 PM Link | Quote
Originally posted by BlackDays
-Grassy Caverns-

Secret might be to hard to guess. I might want to make the secret level a little more fun...
I'd have never guessed on my own that there was a secret exit had you not mentioned it here. It's not nice making yellow levels with multiple exits .

The only reason I actually found it was because I pulled the exact same trick in my infamous hack, only I did it on a much smaller scale. And I gave a little hint about what was going on (namely, the P-Switch only sometimes appearing in the level).

One of the castle levels has a required blind leap onto a block over lava. Not fun.

I don't see what's so wrong with Mushroom Heights. It's easy, but it's not a bad level. The hilly music might be more appropriate for the level, though.

The water level is fun. The end of the fortess is cool, too. I like the first level, too.
BlackDays

Red Tektite
Level: 16

Posts: 33/77
EXP: 16399
For next: 3857

Since: 03-23-04
From: The United Nations ... wait, thats not a country?

Since last post: 235 days
Last activity: 229 days
Posted on 07-21-04 12:25 PM Link | Quote
Its not an important exit, just takes you to a coin-level. It's not a yellow tile... the palette was being funky with it. All the other tiles work fine except that one... then again the secret exit wasn't planned.

When you go back to the beginning of the level, go through that pipe again. Viola.
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