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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Odd Mario Bros. 3 | | | |
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Ringodoggie Snifit Level: 27 Posts: 65/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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I have completed 2 worlds. http://www.freewebs.com/ringodoggie/omb3.cab If you can't open the file above, use PicoZip. |
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Heian-794 Red Super Koopa Level: 44 Posts: 263/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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Fortress looks great, as does the map; the blue block against a blue sky doesn't. And your edited font doesn't stand out against the background enough. | |||
Xkeeper The required libraries have not been defined. Level: NAN Posts: -3487/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Played it. Yeah, the graphics are a nie touch, when they don't screw up [such as the hills] Levels... argh. A lot of them, you'll reconize them from the origional quite well-- the second part of the fortress looks the EXACT same... So: Nothing to write home about. Graphics boost it though. C+. |
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Frank15 Red Koopa Level: 19 Posts: 45/126 EXP: 32228 For next: 3549 Since: 06-01-04 From: New Orleans Since last post: 71 days Last activity: 67 days |
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Is it possible to get past 1-6 if you start the level small? The jump near the end of the level, with all the random coins, seems impossible if you're without raccoon power, and it's impossible to get raccoon power if you start the level as small Mario. Unless there's a P-switch that doesn't seem to exist.... Getting that far, I can see what Xkeeper's talking about, with the levels seeming somewhat similar to their original incarnations, particularly 1-5 and 1-2. Understandable, since I'll admit that the "hilly" levels may be the toughest to learn to edit well. Practice, though, and those can possibly be the most fun to create . In the fortress, it's odd how the background just "ends," like when you go into the boss room. Personally, I'd get rid of it all together, but if you like it, you probably should have the area "connecting" to the boss room plain black as well. On the plus side, though, you done pretty well with the graphics: the ? blocks look nice, in particular. The "trees with eyes" in the black zone creep me out a bit, though . |
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Ringodoggie Snifit Level: 27 Posts: 66/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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It's possible to beat 1-6. You need to be quick if you don't have racoon power. | |||
Frank15 Red Koopa Level: 19 Posts: 46/126 EXP: 32228 For next: 3549 Since: 06-01-04 From: New Orleans Since last post: 71 days Last activity: 67 days |
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Such ominous, NES-like hints | |||
megaman16 Micro-Goomba Level: 6 Posts: 4/11 EXP: 794 For next: 113 Since: 07-16-04 From: worcester Since last post: 474 days Last activity: 339 days |
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hey ringo, how do you hack a rom? | |||
Frank15 Red Koopa Level: 19 Posts: 47/126 EXP: 32228 For next: 3549 Since: 06-01-04 From: New Orleans Since last post: 71 days Last activity: 67 days |
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Well, I've bravely gone on to explore further into this hack. And I've learned that I probably shouldn't have.... To put it short: you probably should've only released a 1 world demo, because doing World 2, it feels very incomplete. I mean, World 1 is certainly not perfect, but it feels like you really did work on it. World 2 feels much more like a rush job. The single, solitary difference I could find in the World 2 fortress was that instead of fighting Boom Boom, there was a goal card in his place. World 2-5, as far as I could tell, was completely identical to the original World 2-5. Most of the other levels in World 2 seem minimally changed, as well. On a more positive note, though, the Quicksand level was a nice level challenge-wise, at least. It's obvious that, at the end of the Pyramid level, you are intended to fight the Boom Booms. However, it is still possible to fly up to the exit pipe, and go into it. Doing so, however, leads to the "instant death" pipe room, a definite no-no. You may want to just get rid of that pipe. The Giant Land enemies are really more of a novelty enemy group than an enemy group that should be the basis of non-Giant Land levels. I still don't see how it is possible to beat 1-6 starting the level small.... Anyway, I'd recommend working on World 1 a bit more, try to perfect it a bit more, change a bit more in a few places, and move some platforms or put a P-switch in 1-6. I'd also recommend giving World 2 a complete revamp; your World 1 is a lot better than your World 2 . |
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Acmlm's Board - I2 Archive - Rom Hacking - Odd Mario Bros. 3 | | | |