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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Odd Mario Bros. 3 | |
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Ringodoggie

Snifit
Level: 27

Posts: 65/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 07-15-04 10:41 AM Link | Quote
I have completed 2 worlds.

http://www.freewebs.com/ringodoggie/omb3.cab

If you can't open the file above, use PicoZip.



Heian-794

Red Super Koopa
Level: 44

Posts: 263/896
EXP: 611014
For next: 271

Since: 06-01-04
From: Kyoto, Japan

Since last post: 21 days
Last activity: 10 days
Posted on 07-15-04 12:07 PM Link | Quote
Fortress looks great, as does the map; the blue block against a blue sky doesn't. And your edited font doesn't stand out against the background enough.
Xkeeper
The required libraries have not been defined.
Level: NAN

Posts: -3487/-863
EXP: NAN
For next: 0

Since: 03-15-04

Since last post: 2 hours
Last activity: -753366 sec.
Posted on 07-15-04 01:44 PM Link | Quote
Played it.

Yeah, the graphics are a nie touch, when they don't screw up [such as the hills]

Levels... argh. A lot of them, you'll reconize them from the origional quite well-- the second part of the fortress looks the EXACT same...

So:

Nothing to write home about. Graphics boost it though. C+.
Frank15

Red Koopa
Level: 19

Posts: 45/126
EXP: 32228
For next: 3549

Since: 06-01-04
From: New Orleans

Since last post: 71 days
Last activity: 67 days
Posted on 07-15-04 06:09 PM Link | Quote
Is it possible to get past 1-6 if you start the level small? The jump near the end of the level, with all the random coins, seems impossible if you're without raccoon power, and it's impossible to get raccoon power if you start the level as small Mario. Unless there's a P-switch that doesn't seem to exist....

Getting that far, I can see what Xkeeper's talking about, with the levels seeming somewhat similar to their original incarnations, particularly 1-5 and 1-2. Understandable, since I'll admit that the "hilly" levels may be the toughest to learn to edit well. Practice, though, and those can possibly be the most fun to create .

In the fortress, it's odd how the background just "ends," like when you go into the boss room. Personally, I'd get rid of it all together, but if you like it, you probably should have the area "connecting" to the boss room plain black as well.

On the plus side, though, you done pretty well with the graphics: the ? blocks look nice, in particular. The "trees with eyes" in the black zone creep me out a bit, though .
Ringodoggie

Snifit
Level: 27

Posts: 66/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 07-16-04 02:13 AM Link | Quote
It's possible to beat 1-6. You need to be quick if you don't have racoon power.
Frank15

Red Koopa
Level: 19

Posts: 46/126
EXP: 32228
For next: 3549

Since: 06-01-04
From: New Orleans

Since last post: 71 days
Last activity: 67 days
Posted on 07-16-04 03:20 AM Link | Quote
Such ominous, NES-like hints
megaman16

Micro-Goomba
Level: 6

Posts: 4/11
EXP: 794
For next: 113

Since: 07-16-04
From: worcester

Since last post: 474 days
Last activity: 339 days
Posted on 07-16-04 05:42 AM Link | Quote
hey ringo, how do you hack a rom?
Frank15

Red Koopa
Level: 19

Posts: 47/126
EXP: 32228
For next: 3549

Since: 06-01-04
From: New Orleans

Since last post: 71 days
Last activity: 67 days
Posted on 07-16-04 04:54 PM Link | Quote
Well, I've bravely gone on to explore further into this hack. And I've learned that I probably shouldn't have....

To put it short: you probably should've only released a 1 world demo, because doing World 2, it feels very incomplete. I mean, World 1 is certainly not perfect, but it feels like you really did work on it. World 2 feels much more like a rush job.

The single, solitary difference I could find in the World 2 fortress was that instead of fighting Boom Boom, there was a goal card in his place. World 2-5, as far as I could tell, was completely identical to the original World 2-5. Most of the other levels in World 2 seem minimally changed, as well. On a more positive note, though, the Quicksand level was a nice level challenge-wise, at least.

It's obvious that, at the end of the Pyramid level, you are intended to fight the Boom Booms. However, it is still possible to fly up to the exit pipe, and go into it. Doing so, however, leads to the "instant death" pipe room, a definite no-no. You may want to just get rid of that pipe.

The Giant Land enemies are really more of a novelty enemy group than an enemy group that should be the basis of non-Giant Land levels.

I still don't see how it is possible to beat 1-6 starting the level small....

Anyway, I'd recommend working on World 1 a bit more, try to perfect it a bit more, change a bit more in a few places, and move some platforms or put a P-switch in 1-6. I'd also recommend giving World 2 a complete revamp; your World 1 is a lot better than your World 2 .
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