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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Hi, im new here. These are screens from my First Hack! | |
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Oddgoo

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Posted on 07-14-04 09:30 AM Link | Quote
Hi, i
Handish2000

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Posted on 07-14-04 09:32 AM Link | Quote
WOW!
This is your first hack? Jesus christ
Almost makes me want to give up on mine...
I look forward to seeing a demo. I love Retro Hills by the way.
Oddgoo

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Posted on 07-14-04 09:39 AM Link | Quote


YaY, thank you!, I really appreciate that, since i was 7 liked to draw levels and stuff, so this is kind of a dream.
Keikonium
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Posted on 07-14-04 09:42 AM Link | Quote
retro hills is awesome! looks like the nes mario level!! Thats cool. I hope that the overworld turns out really good! The sand castle doesn't look that great the gfx look glitchy. the turtles creep me out with the top hat and then the wicker sun hat thing... and WHAT is that thomp supposed to be!!

EDIT: Just noticed that the grass on your OW is REALLY messed up. if you want a cool effect, change the gfx using YY or TLP, or just make them all one direction.

EDIT2: Mario's palette is also messed up in the sand castle level.


(edited by Keikonium on 07-14-04 12:43 AM)
(edited by Keikonium on 07-14-04 12:45 AM)
Oddgoo

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Posted on 07-14-04 09:47 AM Link | Quote

Thanks for noticing that! i


(edited by Oddgoo on 07-14-04 12:47 AM)
Keikonium
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Posted on 07-14-04 09:50 AM Link | Quote
Well, I suppose that you replaced the original turtle with the "old" turtle so the shellless turtles wouldn't work. What if you used the small dino rhino's and made them into goomba's? that way they would also act squished. Or even the rexes might work.
Oddgoo

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Posted on 07-14-04 09:55 AM Link | Quote



I havent thought of those! i think i


(edited by Oddgoo on 07-14-04 01:05 AM)
Keikonium
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Posted on 07-14-04 10:03 AM Link | Quote
ya I didn't think of the fire. The only reason i didn't mention rexes first is because I think that there may be a problem with using them. First, they are two tiles high and goomb's are only 1 tile. So if you used a goomba on the bottom, then nothing on top, I think the game still counts it as having two tiles. Sort of hard to explain. Anyway I had made the banzai bill into a dragonfly and relised that when Ii jumped above his head (about 2 tiles) and then came down it still killed him without me even touching it.

BTW do you have custom music in your hack.
Oddgoo

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Posted on 07-14-04 10:08 AM Link | Quote
So it isnt possible to use onle the half Rex sprite, not the complete one?

I dont have custom music, doesnt it involve Hex editing? i dont know Hex.

Ii
Keikonium
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Posted on 07-14-04 10:12 AM Link | Quote
You can always ust tryout the rex, I don't know for sure if it will work tho. I am basing what I said above off of how my sprite editing worked out. I was asking about the music thing because I wanted to know if your hack was based of the hack by DJ Bouche (he had new music in his hack). Blackhole said that some of the pointers for music pointed to different things, therefore it would take him longer than he thought.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 07-14-04 10:32 AM Link | Quote
1st screenshot: The palette here is... Wierd... There's green in the cement block, and the lava lotus has a black tip? Graphics seem pretty much the same but please work on that palette. Also, the platform looks pretty poor resting on top of the cement blocks. Just because you added a black pixel on the corner of all of them doesn't mean it's less awkward. But the main problem is the palette.

2nd screenshot: That's an interesting Koopa graphic, and I like it. The dressed-up thwomp Graphic, however, isn't very good. Finally... There's pseudo-3D graphics when nothing else in the entire hack is 3d, let along the enemies...

3rd screenshot: Looks good. Very good, in fact. My only complaint is the wings on the koopa. They look too Super Mario Worldish and not Super Mario Brosish enough. Also, various things on the status bar are green... Your custom palette appears to have ruined that a bit...

4th screenshot: The palette is terrible. Yellow and blue? You've also got a status bar problem - "Mario" there is blue. And the Mario palette has blue in it, too. Also parts of it look like the background is broken.

5th screenshot: Has a few problems. You've got a bush hanging over the edge on the left side, looks unnatural. And, you've got something in the same place as the edge of the lower platform - look, it's got a bit of ground on the end... Also, what's with the crown on the koopa? Strange, that.

6th screenshot: The basic shape behind it is a square :/ Also, it's wide open with nothing on it. It's boring. Also, some of the problems on the hill... And you've got diagonal edge tiles scattered throughout it... To the left of the upper yellow area, there's a cliff where you can see water despite there clearly being sand there to the left... The yellow ground looks wierd, and has multicolored stripes going down it... Finally, there are no waves in the water. What's up with that?
Smallhacker

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Posted on 07-14-04 02:49 PM Link | Quote


Ugh... It seems like you have got some palette problems. I mean... Green and yellow stones? :/ Also, those enemy fireballs looks just wierd!



The koopa looks nice, but the Twomp...



Status bar pallette problems. *Hits my neck with a frying pan*



AAArgh! My eyes! *Screams*



Those koopas looks... well... Gleh!



Looks pretty good.
The Kins

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Posted on 07-14-04 03:08 PM Link | Quote
I'll bite, I came into this thread wanting to hate this.

However, it looks pretty cool. Especially the Retro Hills level. Good work!
LordL

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Posted on 07-14-04 04:43 PM Link | Quote
It looks great, keep up the good work!
Darth Coby

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Posted on 07-14-04 06:24 PM Link | Quote
1st ss: Uhm.. Palette fix please.
2nd ss: Try to not only use black, use more dark colours to make it look more like a suit on the thwomp
3rd ss: Very nice, status bar problems aren't too bad.
4th ss: The colours are pretty bright but it still looks nice, just that uhm.. That part looks very hard. Or I'm overlooking something.
5th ss: The koopas don't look 'geh' they look pretty good actually, they fit the theme.
6th ss: Graphical glitch to the left of where Mario is standing, you see cliff, water and then all of the sudden sand when it's supposed to be all sand down there.

All in all: Looks promising, and if this is your first hack then uhm.. Good job. :O
Lilmario

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Posted on 07-14-04 07:01 PM Link | Quote
Woah..Oddgoo, welcome
and what a first post! the screenshots look great, can't wait for a demo
Good work!
Oddgoo

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Posted on 07-14-04 07:49 PM Link | Quote
How do i give the quotes a quote look?

"Ugh... It seems like you have got some palette problems. I mean... Green and yellow stones? :/ Also, those enemy fireballs looks just wierd!"

I didnt edit the fireballs, they are just flashing, i tought the palette was good, kind of mossy, but i guess i was wrong

Yes im working on the koopa beach koopa
Heian-794

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Posted on 07-14-04 07:49 PM Link | Quote
Most of the minor flaws have been mentioned, so I'll just guh with praise for the fortress screenshot and its...

KOOPAS IN TOP HATS!!

All you need to add is a Charlie Chaplin-esque cane and they'll be perfect!
Dylan
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Posted on 07-14-04 09:17 PM Link | Quote
Some wierd palettes and textures make it look like YI, but that's not a bad thing! Great job on the koopa editing. The environment mapping is some of the best I have seen. The industrial-type area is very impressive, great textures here. I love the purple castle, reminds me of something from Windwaker, actually. Overall I would have to say the colour palette and unique environments are superb. This looks like one solid hack! I will be strongly anticipating the demo!
Smallhacker

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Posted on 07-14-04 09:46 PM Link | Quote
Originally posted by Oddgoo
Retro hills is good
But im still having problems with the Map16 as I cannot make the used question blocks look like the NES without editing the whole game.


Just use SuperGFX bypass and a ExGFX copy of the of the file containing the brown block where the brown block has been changed into the NES look. Not that hard.

Originally posted by Oddgoo
How do i give the quotes a quote look?


Click on the "quote" link above somebody's post to quote it.
You can also do like this:
Add this to your post. (IMPORTANT: Change all {'s into <'s.)

{blockquote>{font class=fonts>{i>Originally posted by whoever{/i>{/font>{hr>Quote goes here.{hr>{/blockquote>


(edited by Smallhacker on 07-14-04 12:50 PM)
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