Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - New SMB3 editor, maybe | | Thread closed
Pages: 1 2 3 4 5 6 7Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Sephiroth

Red Goomba
Level: 12

Posts: 46/46
EXP: 6909
For next: 1012

Since: 06-30-04
From: Hallow Bastion

Since last post: 476 days
Last activity: 339 days
Posted on 07-14-04 09:12 AM Link
So it's for Dos which means I cant use it which means it's Compleatly Useless.
Weasel
Missionary in Peru
Level: 34

Posts: 427/454
EXP: 236444
For next: 17207

Since: 03-15-04
From: Washington

Since last post: 467 days
Last activity: 339 days
Posted on 07-14-04 09:17 AM Link
No, this is a windows program. See the window that it's in? Loser.
dan

Snap Dragon
Level: 43

Posts: 97/782
EXP: 534516
For next: 30530

Since: 03-15-04

Since last post: 20 hours
Last activity: 14 hours
Posted on 07-14-04 02:37 PM Link
I think the ultimate question is, are you planning some kind of automatic level management? Probably one of the main reasons people get discouraged with SMB3 hacking is that you have to manually work out what sizes are, and where to put them in the bank.
hukka

Level: 16

Posts: 8/94
EXP: 20245
For next: 11

Since: 06-27-04
From: PerniÃ, Finland

Since last post: 81 days
Last activity: 0 sec.
Posted on 07-14-04 03:22 PM Link
cpubasic13 : Yes. Not sure what you mean by drag&drop here?

asdf : Naturally.

Googie : a builtin emulator would be cool, but implementing such would be above my skill level.
Kitten Yiffer

Purple wand
Furry moderator
Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien !
Level: 135

Posts: 3312/11162
EXP: 28824106
For next: 510899

Since: 03-15-04
From: Sweden

Since last post: 3 hours
Last activity: 4 min.
Posted on 07-14-04 04:09 PM Link
Originally posted by hukka
Googie : a builtin emulator would be cool, but implementing such would be above my skill level.
Unless you already find a such emulator. There are a emulator programmed in Delphi, but I don't remember if it was open sourced or not. Or if it was good...

With drag and drop I think they mean "editing like Lunar magic does by dropping enemies from a box" which is quite hard implenting if you consider it's NES. Dahrkdaiz mentioned something about the game not seeing the space even if you expanded the ROM or something, and that you had to change some things with ASM to make the game use it. IIRC...
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 251/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 07-14-04 04:17 PM Link
Personally, I think if this editor was moddedly exactly after M3I it would be a very good thing. M3I is a very good editor anyways, very flexible. It may do everything in the world, but who cares? But we're still speaking early here: hukka just has the levels being displayed. Before we start talking about features, lets way for a real editing demonstration to be shown
Weasel
Missionary in Peru
Level: 34

Posts: 437/454
EXP: 236444
For next: 17207

Since: 03-15-04
From: Washington

Since last post: 467 days
Last activity: 339 days
Posted on 07-15-04 09:50 AM Link
One of the nice features in that first screenshot is the size of the editor. It shows more than one "screen" at a time. Which is a totally awesome feature!

I sure hope this gets more work done on it It'd be nice to have something beat out M3i.
Parasyte

Bullet Bill
Level: 35

Posts: 119/514
EXP: 267348
For next: 12588

Since: 05-25-04

Since last post: 104 days
Last activity: 32 days
Posted on 07-15-04 08:18 PM Link
Originally posted by asdf
Lookin' great so far. The sky color will be fixed though, right?


Palette loading is almost a must after he impliments some "actual" tile rendering code. Fixed palettes for NES editors\emulators are almost never a good thing.
The Kins

Kodondo
Level: 38

Posts: 200/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 07-16-04 01:14 PM Link
Hope this works out. I really wanna see a new SMB3 editor!
Knuckles T15X

Keese
Level: 20

Posts: 120/134
EXP: 37896
For next: 4543

Since: 03-15-04
From: ROM Hackville, SMASHachussetts

Since last post: 109 days
Last activity: 11 days
Posted on 07-16-04 07:34 PM Link
Linux port plz XD
But really, that looks kickass so far. Keep it up!
hukka

Level: 16

Posts: 9/94
EXP: 20245
For next: 11

Since: 06-27-04
From: PerniÃ, Finland

Since last post: 81 days
Last activity: 0 sec.
Posted on 07-16-04 08:40 PM Link
A Linux port in the future is not out of question, since the program should compile in Kylix if I change the graphics display component. Thanks to all for the encouraging comments. The viewer is coming along nicely but there's still a lot to do until I can begin implementing editing functions.
JJ64

Boo
Level: 45

Posts: 741/919
EXP: 640956
For next: 19208

Since: 05-22-04
From: Green Bay, WI

Since last post: 441 days
Last activity: 269 days
Posted on 07-17-04 12:37 AM Link
I really hope this works. It's not that the other SMB3 editors are bad, I'd just like an easier-to-use one (like a little more difficult than Lunar Magic).
alitnil

Snifit
Level: 27

Posts: 10/290
EXP: 107568
For next: 8591

Since: 07-16-04
From: Phoenix, AZ

Since last post: 56 days
Last activity: 44 days
Posted on 07-19-04 12:03 PM Link
HELL YEAH! Way to go on creating a much needed new SMB3 Level editor. Keep on pluggin' away my friend. Make sure to add a rear view mirror so i can check myself out while I edit, okay?
Frank15

Red Koopa
Level: 19

Posts: 49/126
EXP: 32228
For next: 3549

Since: 06-01-04
From: New Orleans

Since last post: 71 days
Last activity: 67 days
Posted on 07-19-04 06:22 PM Link
I use both the current editors interchangeably. Both have their advantages and disadvantages, and pretty much working with both is a must.

The Discombobulator advantages:
+Shows pallettes in levels
+Allows pallette editing
+Easier map screen editing
+Shows object order, an absolute must at times

Mario Improvement advantages:
+Allows editing of airships and cloudy levels
+Easier pointer editing

One common problem with both:
-The bridge object, in both editors, appears higher than it should.

Anyway... basically yeah, a better editor would be loved by some of us !
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 1262/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 07-22-04 07:37 AM Link
A real SMB3 editor that runs in a window and can be resized? If this is a dream, don't wake me up!
About the graphics: If you need help loading the GFX/Palettes, I have VB code for it. It's actually for Gameboy, but the format's pretty similar.
[edit] BTW, for the built-in emulator: Include an old version of FCEU or a similar NES emulator (something with a nice small interface that works well) and have it load the ROM, then use API functions to tweak its memory. Find the game's RAM and force it to load a specific message. (Maybe you can include a save state of the level about to be loaded, then have the emu load the state, and the game load the level. Yes, it's possible. Just don't depend on the user to supply the emu, because with each new version you'll need to re-find the offsets.)


(edited by HyperHacker on 07-21-04 10:54 PM)
Chibi Gatomon

Shyguy
Level: 16

Posts: 20/85
EXP: 18859
For next: 1397

Since: 04-02-04
From: Kamiya Residence

Since last post: 70 days
Last activity: 15 hours
Posted on 07-22-04 10:17 AM Link
awesome, just a question.

will level header editing be possible?
hukka

Level: 16

Posts: 10/94
EXP: 20245
For next: 11

Since: 06-27-04
From: PerniÃ, Finland

Since last post: 81 days
Last activity: 0 sec.
Posted on 07-22-04 01:31 PM Link
Thanks for the comments, all!
Objects are now displayed in the correct order (something M3I doesn't do), and objects extend to the ground properly. Objects can be selected using the mouse and moved around. Sky color is loaded from the ROM, but other graphics still use a fixed palette. One of the things I'm going to implement next is loading the graphics and TSAs from the ROM (just waiting for some code from DD ;o)
There are still a couple of issues in both rendering some things and with objects that do not have their handle in the upper left corner of the object. Otherwise it's coming along pretty nicely and the program is very stable.

HyperHacker: thanks, but I don't need the VB code. As for the emulator, that's a possibility. I could hack FCEUd so that it'd be easier to control it from my editor - I've already hacked its debugger a bit for my own use and the source code is pretty readable IIRC. But it's not a priority job right now. Something to look into when the editor is in a more usable stage.

Chibi Gatomon: Level header editing will be possible, naturally.
Ringodoggie

Snifit
Level: 27

Posts: 71/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 07-28-04 05:45 AM Link
How about a sprite TSA editing feature?
Parasyte

Bullet Bill
Level: 35

Posts: 140/514
EXP: 267348
For next: 12588

Since: 05-25-04

Since last post: 104 days
Last activity: 32 days
Posted on 07-28-04 06:17 AM Link
Blah. Let him take his time and do ir right. He's already doing a wonderful job, from the looks of things.

By the way, I am vastly interested in this project. I have no intention of hacking any Super Mario Bros game in the near future, but maybe this will spark some more creativity, or such. Just don't go overboard on the [stupid] features, like Lunar Magic, and I'd say you'll be right on track.
Wlokos

Red Paratroopa
Level: 22

Posts: 82/176
EXP: 54880
For next: 3470

Since: 04-29-04

Since last post: 11 days
Last activity: 10 days
Posted on 08-02-04 06:33 PM Link
Wow, this looks great. I'd like to be a beta tester too when the time comes, although I'm sure you have enough, from the 5 or 6 others that asked...
Pages: 1 2 3 4 5 6 7Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Rom Hacking - New SMB3 editor, maybe | | Thread closed


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.021 seconds.