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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Confusion with Animated tiles... | | | |
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Cruel Justice XD Level: 55 Posts: 135/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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Okay... I read the directions on LM and so far it's only gave me a broad idea of doing this. Can someone give me a better, step-by-step set of directions? Thanx! |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 380/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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1) Using Super Graphics Bypass, put the ExGFX of your animation you are using and put it in the last drop-down box. 2) Go to the 8x8 editor and press Control+Shift+PageDown. Go down past the sprite pages. 3) Open up the Edit Extended Animation Frames Dialog (SMB3 Block). 4) Set the Entry to whatever is open (00 if no animations have been set). 5) For where it says "Not used" set it to "Normal" if it is just a standard animation or set it according to what it is for (On/Off switch, for example). 6) Where it says Palette, change it to Single 8x8 (unless you want it to be something else). 7) Look at the tiles for your animation in the 8x8 editor. Put the numbers of the corresponding 8x8 tiles in the animation frames and make the destination a blank spot where you want the animation to be (probably FG3...). 8) Click Ok and see if it is the way you want it. If anybody sees anything wrong with this, feel free to tell me. |
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