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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - I know I have asked this a million times but I need to make some ExGFX. | |
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Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Since: 03-15-04
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Posted on 07-08-04 04:20 AM Link | Quote
Yeah, you should try to line up the graphics to an extent but you have to fill in the gaps to use it well... Just look at Nintendo's graphic files to get an idea.
Keikonium
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Posted on 07-08-04 06:49 AM Link | Quote
Okay, I lined up the graphics, and the file is still 8kb. I have it as 7 tiles high and 16 tiles wide (thats smaller than it has to be) and its still 8kb. I have no idea whats going on. Anyway, I figured out how to fix the water problem, the only catch is that I have to start the level on screen 3. Here are some more shots shwing this water problem:

This is the tileset that I will upload to the ExGFX workshop as soon as it gets finished. If you can see the bubbles above mario and the fact that he is falling thru the ground, thats the problem I am having with this tileset. The palette is still not finished on mario, and possibly the status bar. I need to fix the box at the top too.
BTW, the place where mario is (on those tiles, the ones with the skulls) is supposed to be walk thru-able but the ones below it are supposed to be solid. This is not the case. Thats the problem.

I included a zsnes and LM shot here to show that the water (zsnes) is not there in LM. It is added for some reason. Also the rock pillar thats floating (LM) is not there is zsnes. It is replaced by a tile that is located else where in the level. I can fix ALL of this stuff by starting the level on screen 3 but I don't want to do that . I guess I need abit more help .
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Since: 03-15-04
From: Oregon, US

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Posted on 07-08-04 07:27 AM Link | Quote
Go in to a hex editor, open the graphics file, and snip it down to the correct size. And make sure it's the right size exactly, too small won't work either (I think). As for the water problem, I've seen that too, once. Is your level a layer two level with layer two interact off?
Keikonium
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Posted on 07-08-04 08:22 AM Link | Quote
nope, my level is the exact properties as one of the TEST levels. The only dif is that it has a darkBG. but im 110% sure thats not the problem, because I tried it with a normal BG too, and the same thing happens. How would I go about cutting it down to size? Do I delete all the characters at the end of the file? I think it may be the FF's or 00's.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

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Since: 03-15-04
From: Oregon, US

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Posted on 07-08-04 08:27 AM Link | Quote
Basically, you... You say it's 8 KB? Go to the exact middle of it, and cut out everything above there. Then put in more 0s until it gets to the right point if you went over accidentally.
Keikonium
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Posted on 07-08-04 08:29 AM Link | Quote
sweet okay, Im off to do that. I will make backups for sure because knowing me, I will screw it up somehow. Thanks craw
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

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From: Blobaria
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Posted on 07-08-04 02:27 PM Link | Quote
*sigh*

There's no need to go through all that nonsense just to get your file the correct size. Try this...

1. Download this file and save it in your ExGFX folder. It's exactly 4,096 bytes.
2. Open your oddly-sized ExGFX file in YY-CHR. Starting from tile #00, right-click and drag down to tile #7F. There should be a blue box surrounding 128 tiles (16x8). Press Ctrl+C to copy these tiles.
3. Open 4096byte.bin and set it to 4bpp SNES mode. Select tile #00, and hit Ctrl+V to paste. The X's should be replaced with your copied tiles.
4. Save this new file as whatever name your oddly-sized file was. Voila, a 4,096-byte ExGFX file.

I would recommend leaving the template file in your ExGFX folder and using it whenever you want to make an ExGFX file from scratch. As long as you don't draw past the bottom row of X's, the file will remain 4,096 bytes.
Keikonium
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Posted on 07-08-04 05:12 PM Link | Quote
okay thanks neko. I tried to do what craw said, but I ended up messing up my file (it was corrupt). I will do this thanks
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