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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Lost Section - Was I the only one dissapointed in FFTacticts Advance? | |
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Dracoon

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Posted on 07-15-04 05:51 PM Link | Quote
I got bored of FFTA after a while. I did most of the things and even beat the game, but I had no reason to replay the game. I loved FFT's story, but the end confused me. Send me a pm if you know what was going on. I really think if they wanted to make a new one they need to change the races so that it just effects thier stats and nothing else(FFXI). I would say if they had a continueation of the story it might be good.
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Posted on 07-15-04 08:56 PM Link | Quote
The game was too easy.

Get a Paladin with Two Swords - Excalibur2 and Nagrarok, the two strongest Knightswords in the game - and Blue Magic secondary, making sure you have Bad Breath, and he can kill anything if they don't kill him first. Give him a Sage Robe or Magic Robe, and with his naturally high Physical Defense growth, very few attacks will do reasonable damage to him. Add Reflex, and many physical attacks won't touch him. Put in Weapon Def+ for those few Physical attacks if you need, and nothing will live. Add Dragon Force to the Blue Magic if you want, or just give him Ninja Tabi or Dash Boots so he gets there faster. Really, once you do this, nothing will kill him.

Or, just give him Genji Armor or another strong type of armor, since magic does have a chance to miss. As long as you add White Wind to that Blue Magic list, he's perfectly safe. Give him an Angel Ring in case of Death spells, and you will not lose.
Grey the Stampede

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Posted on 07-16-04 07:14 AM Link | Quote
Yeah I did have a problem with the whole one man army thing, but there wasn't much in the way of tactics in FFT anyway. As long as you were high leveled, you were indestructible. The only problematic missions for me were Ramza Vs. Weigraf (easily solved by my twinked out double sword/martial arts fighting style) and the execution platform, another one solved with a Calculator and a Mediator. And Agrias. When you say that tactics never expanded beyond choosing the most effective job class, well, that's what you did in FFT too. A Squire and a Mage at starting levels aren't evenly matched, the Mage would lose horribly. But a Squire and a Mage at max levels, with the Mage casting something like Death or Bolt4, and you've got yourself a fried Squire. You can't accuse FFTA of being un-tactical without applying the same situations to FFT.

Now terrain differences were another story. I can understand a complaint about the lack of terrain variations in FFTA, and the removal of the Geomancer class as a result, but you seemed to be more concerned with the overpowering of the jobs rather than an actual tactical loss. I thought FFTA was amusing. I thought FFT was better. Any problems?


(edited by Grey on 07-15-04 10:17 PM)
Garmichael

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Posted on 07-16-04 08:18 AM Link | Quote
Originally posted by Grey
Yeah I did have a problem with the whole one man army thing, but there wasn't much in the way of tactics in FFT anyway. As long as you were high leveled, you were indestructible. The only problematic missions for me were Ramza Vs. Weigraf (easily solved by my twinked out double sword/martial arts fighting style) and the execution platform, another one solved with a Calculator and a Mediator. And Agrias. When you say that tactics never expanded beyond choosing the most effective job class, well, that's what you did in FFT too. A Squire and a Mage at starting levels aren't evenly matched, the Mage would lose horribly. But a Squire and a Mage at max levels, with the Mage casting something like Death or Bolt4, and you've got yourself a fried Squire. You can't accuse FFTA of being un-tactical without applying the same situations to FFT.

Now terrain differences were another story. I can understand a complaint about the lack of terrain variations in FFTA, and the removal of the Geomancer class as a result, but you seemed to be more concerned with the overpowering of the jobs rather than an actual tactical loss. I thought FFTA was amusing. I thought FFT was better. Any problems?



Yeah, a maxed out mage could bolt4 the shit out of squire, but if the Squire used those charge turns (something that FFTA got rid of), the squire could move next to the mage before the spell was cast resulting in the mage commiting suicide.
Thats the tactics in FFT.
Each job class had a different tactics and style behind it. Your ninja with two swords was the guy who got into combat first, and tried to take the blunt of the attacks (specially with hamideo). Then you have the mages who sit back, afraid of being attacked cast the magic, and trying not to hit their own party members. Summoners sat back, but used Summons responcibly, since due to magic point limits, coudnt go nuts on the spells.
You had white mages healing everyone and buffing them up.
You had engineers trying t disable everyone.

Basically put, all the classes had different strategies and effects. there was even teh strategy of putting together a well oiled machine team who killed eveyrone and worked together.

In FFTA, ALL CLASSES DID THE SAME THING. Every skill resulted in Damage. There was a few exceptions, like time mage. But the Blacl Mage was EXACTLY the same as a dragoon. the ONLY DIFFERENCE was the animation styles.
It was nothing but choosing the class that did the most damage. Why level a black mage, when there was taht one class that did supreme magic damage to everyone on the screen?

The only hint of tactics in FFTA was choosing your fights based on the Laws. But then it wasnt hard whatsoever to find Cards to change the laws.


(edited by Garmichael on 07-15-04 11:20 PM)
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Posted on 07-17-04 12:14 PM Link | Quote
I have such fond memories of that Wiegraf battle. My personal style of FFT playing involved doing assloads of leveling so that story battles would be easy. (For those of you who haven't played FFT: this doesn't take the challenge out of the game. The random battle opponents level up along with you, and some random battles are excruciatingly difficult if not outright impossible - Meteor-enabled Chocobo army, anyone? I just thought it was fun to be able to blow through SOME things...) At any rate, I'd heard about this infamous battle long before I got to it, so I was well-prepared. I basically ran around staying out of attack range and using Yell to speed myself up until I got something like 3 turns for every single turn of Wiegraf's. Then I started throwing Accelerates in as well. After a while, I got bored, and thus it was time to kick ass. I was a fully-armed monk at the time, so I'd just stand an appropriate distance away and unleash an Earth Slash.
Grey the Stampede

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Posted on 07-20-04 09:55 AM Link | Quote
God damn I hated that fight so much. It got even worse afterwards, because I still took damage from Wiegraf's attacks, killed him in one hit, and THEN had to fight with Ramza in injured condition in close proximity to various dangerous monsters with no real healers on my team (being a blaster, I was of course equipped with a double sword samurai, a lancer, and a summoner. And Agrias.), so that was a fun fight. I also disliked fighting Elmdor and his two assassin ladies, but fortunately I realized that if you take one out they all run away like sissies.

As for skills all doing damage, I just veer away from the damage part of that. In order to make the game more challenging, my team consisted of a Gunner, a Red Mage, a White Monk/Templar, a Fighter, and Marche. Only once in awhile would I really let loose on my opponents, and then it was a competition to see who could do the most damage, but nuking people is fun too. My current record stands at about 860 or so from Pallanza's Ultima Sword attack, but I'm sure Marche has done more with double sword.

And for the mage thing, that would be why I never targeted individual units, in case they moved. Only if I had instant cast opportunities would I do so, and if it was one squire vs. one mage, then the mage's cast time WOULD be instant, because charging is base 100, and after the squire executes a move it'd have to charge to 100 again. While I'm not 100% sure, I believe the speed engine in FFT is how many units in one interval a unit charges (IE a unit with 9 speed and 6 speed will charge 9 units and 6 units respectively), and whoever hits 100 first gets the first shot. Therefore the mage would be able to cast before the squire came over and tried to suicide it. And Half MP really helps with those summons sucking up MP. I did, however, find it very interesting that the people you begin with in FFT as chemists (thus paving the way to be mages) had really low or below average Faith. That'd be why I usually had more fighters than mages.

Also, I thought Mustadio was the only engineer? I never really used him that much, didn't see the point in it since my other characters were already stronger than him when he became a permanent character. The only two story characters I actually used were Agrias and Orlandu (and Worker 8 if I got him, but he's not really a story character anyway).


(edited by Grey on 07-20-04 12:57 AM)
(edited by Grey on 07-20-04 01:01 AM)
Smobey

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Posted on 07-20-04 09:41 PM Link | Quote
FFTA was REALLY boring. But I have actually never liked any tactics RPG series. (expect Disgaea)
Tamarin Calanis

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Posted on 07-24-04 03:11 AM Link | Quote
Originally posted by Grey
. I did, however, find it very interesting that the people you begin with in FFT as chemists (thus paving the way to be mages) had really low or below average Faith. That'd be why I usually had more fighters than mages.


The Faith and Brave values for all generic units that you can get at the beginning are randomly generated between 40 (the lowest I saw was 41 IIRC, but I read that it could be 40) and 74 (I got that once, heh...). In other words, that's just your rotten luck.


Wiegraf was easy without excessive leveling... all you needed was a lot of Yelling... and a bit of patience. I got my speed to 50 and my attack to 25. I think I had 6 turns to one of his.


Oh, and another thing: Typically in FFTA your opponents have horrible equipment compared to yours. In FFT, sometimes they had better than what you could have gotten. Which definitely adds a bit of challenge.

And that's without considering FFTA's shitty AI. I was in a fight against a Black Mage that carried a Flame Rod (which strengthens Fire spells)... He cast Firaga on my Black Mage that had a Blaze Robe (absorbs Fire), and also my Warrior (trying to get a Dragoon at the time...) that had a Flame Shield (also absorbs fire). Both were near-death anyway, and all he did was barely scratch my White Robe-equipped Paladin. That is bad AI, people, really bad AI.


(edited by Cheveyo Chowilawu on 07-23-04 06:12 PM)
Grey the Stampede

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Posted on 07-24-04 11:05 PM Link | Quote
That's true, I never really took advantage of being a theiving bastard in FFT. FFTA, though, there wasn't a single battle I went through without fleecing my opponents.
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Posted on 07-30-04 11:57 PM Link | Quote
nupe i hated it the law system was just blehFFT is one a kind
KATW

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Posted on 08-10-04 08:31 AM Link | Quote
My friend let me play a bit one day... I wanted my 10 minutes back.

This game did not appeal to me... at all. The law system... very bad idea. Battles were very... meh.

Now, I havent played FFT before... but from the impression I got from this game, I dont want to.
Grey the Stampede

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Posted on 08-10-04 09:23 AM Link | Quote
Well, to each their own. But the battle system itself in Tactics is pretty much the same as the system in Tactics Advance, except it doesn't have laws. And you need to play the game for more than ten minutes to get a feel for it. But hey, if you don't like it, you don't like it. Sorry.
alte Hexe

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Posted on 08-10-04 10:07 AM Link | Quote
I loved this game. I found it easy to pick up and ridiculously fun.

It was my introduction to the FFT universe, and let me say that it is more enjoyable in the fact that it is more simple than FFT. There is room for error in this game and I just think that it is *kills self*...Kawaii.
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Posted on 08-12-04 05:59 AM Link | Quote
This game disgraced the FFT name

FFT was amazing, this was nothing short of horrible. Just look at it, the only good thing is the link-up option, which also just became a horrible exploit and wasn't really what it could have been. I would take charging spells over laws any day - I hated the law system.

This game sucked so much in every way compared to the original. Especially the virtually non existant storyline - How could they disgrace the legacy of Delita, Ramza and co with such meaningless and boring characters... they are so meaningless, in fact, that I can't actually think of any of their names currently. I'll google it later or something =p
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Posted on 08-14-04 01:26 AM Link | Quote
Final fantasy tactics advance i thought was too short. beat it in 1 day.
Ultima

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Posted on 08-14-04 10:01 AM Link | Quote
1 day? All 300 missions? ;;
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Posted on 08-14-04 10:01 AM Link | Quote
Originally posted by Ultima
1 day? All 300 missions? ;;


It's not impossible, at all.
Ultima

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Posted on 08-14-04 08:49 PM Link | Quote
I'd shoot myself if I put you through that. Hell, that should be used as a form of torture.
me99909

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Posted on 08-21-04 03:14 AM Link | Quote
Now, i do say FFT was a lot better than FFTA, but FFTA wasn't all that bad. The law system made restrictions, and too many people will just complain because they can't do something that worked eariler, besides, just keep an eye on the law system, if it says you can't do magic in four days, don't fight that day, or make use of a team of fighters. Note though that the law system could have been better, say laws change only every month, to be less flexable, more challenging, and forces the player to be more flexable with his team
Garmichael

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Posted on 08-30-04 06:04 PM Link | Quote
Originally posted by Jean Grey
Well, to each their own. But the battle system itself in Tactics is pretty much the same as the system in Tactics Advance, except it doesn't have laws. And you need to play the game for more than ten minutes to get a feel for it. But hey, if you don't like it, you don't like it. Sorry.


no..FFTA was a really dumbed down version of FFT's engine. Theres alot of differences int he battle system than just the laws.

For one, EVERY skill takes place in one turn. Taht eliminates a huge portion of the strategy. in FFT, you had to think several rounds ahead just to make sure your magic would hit the enemy, and not yours. FFTA's combat engine was reduced to: Do what does the most damage in this one turn, but dont do wht the law forbids. Thats it. no strategy element at all.
Also, if your character was out for Three rounds in FFT, it was DEAD. THE END. that added a huge element to strategy, too. youc oudlnt let your levle8 summoner/level 8 wizzard die. in FFTA, too often, when a character died, i thougth "Fuck it, let em lie there, all my other chars do the same amount of damage despite their job classes".

The other thing is that the Races in FFTA restricted a lot of the customization of combining classes to make super characters. My Archer with Break skills was highly effective. So was my ninja thief. My white mage / time mage did awesome stuff, too.

Overall, the strategy took a hard hit, and that reflected directly on the combat system, and thats whats wrong with the game. FFT was a game based around strategic combat and missions. The amazing plot only added to it. FFTA lacked in both these departments.
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