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Acmlm's Board - I2 Archive - Programming - Converting DOS programs into Windows programs... | | | |
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Ringodoggie Snifit Level: 27 Posts: 45/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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If anyone knows, I could use the info to make Mario Improvement 3 for Windows. | |||
Dish Spiny Level: 38 Posts: 97/596 EXP: 355646 For next: 14801 Since: 03-15-04 From: Disch Since last post: 18 days Last activity: 18 days |
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They're 2 completely different OSes. You'd have to port it (get your hands on the source and replace DOS i/o routines with Windows routines). Or do a complete rewrite. There can't be a conversion app. Closest you'll get is a DOS emulator. |
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Ringodoggie Snifit Level: 27 Posts: 46/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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I have the source code. Now to compile it into a Windows application. | |||
Black Lord Level: 34 Posts: 25/453 EXP: 235639 For next: 18012 Since: 03-15-04 From: Nebraska, what's a Nebraska Since last post: 8 days Last activity: 1 day |
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You'd have to totally convert the code from whatever it was coded in to a Windows app code... I'd give it a shot if I had a source... |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 2931/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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First, what is the programmming langauge? Second... there is no magic way to compile a DOS program to Windows program. Even with the source code. (at least this is true for the most programming languages) |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 75/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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Kitten Yiffer: it's C i dont mean to discourage you, but have you looked at the source? it's a fairly nice sized program..do you know C/C++? it'd be just plain nasty converting all that to some sort of BASIC based language.. you sure you're up to this task? |
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Ringodoggie Snifit Level: 27 Posts: 50/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Originally posted by Black Lord Do you mean M3I's source code? It's advailable for download here. |
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NightHawk Bob-Omb Level: 39 Posts: 191/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Converting from DOS to Windows is NOT an easy task; I speak from experience about that. I'd say it'd likely be easier to more or less rewrite the whole thing, than to try and convert it. The Windows programming model is just far too different from the DOS model for conversion to be easy. |
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dan Snap Dragon Level: 43 Posts: 91/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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It might be easier than you think to compile M3I for Windows. It uses the Allegro library for graphics, so it may just be a case of a few source changes, and a recompile. Then again, it may not. But as touched in the other thread in ROM Hacking, it would be better to write a new SMB3 editor from scratch than try to port M3I. |
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