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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - It's here. Public Level Hack! | |
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Cruel Justice

XD
Level: 55

Posts: 246/1384
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Since: 03-20-04
From: Darkwoods Penetentiary

Since last post: 11 hours
Last activity: 7 hours
Posted on 08-08-04 10:02 PM Link | Quote
How about this as an idea
Person making the hack:
1.) Assign bypass and level numbers to everyone
2.) Assemble the 16x16 tiles
3.) Build the levels according to the screenshots

Submitter:
1.) Provide a shot of the entire level
**(If you don't know how to do it, ask in the n00b thread)
2.) Write down the important statistics in a post

level number: (1-1FF)
bypass number: xxx
custom palettes: Yes/ No
header properties: xx
sprite properties: xx
foreground properties: xx

3.) Send the graphics and indicate which bypass number it uses
4.) Submit all the good stuff zipped with a name format
(i.e Imasample_bypass number_forest)

Also consider the credits at the end can be edited as well...
(type in "Chelsea" in Lunar Magic, then goto the Overworld and Chelsea's Bonus Menu, then edit the credits). Due to the limited space, you may only be able to get so many members, but how many will actually participate?

We can call it a "Draft" hack and have some of the most acclaimed SMW hackers to join (cpubasic13, FuSoYa, Millenium Neko, DJ Bouche, FPI Productions, Aioria...).

Or we can get people for specific jobs: Graphics, Level Design, ASM, Testing(has to already have one of the other three), Assembly, Overworld Design...

This is better planned out through a long process, so we all know what the hell we are doing. We can start by starting a volunteer thread and why people think they are qualified. Once we have about 20 people joined in, then we can start assigning things. Create formats for them to use, have them send it to one guy. Once everyone has sent in everything, then it's up to the Assembler to put everything together. Then we release it and announce the names of everyone who helped.

It may be a long and complicated goal to achieve, but the difficulty is worth it. We might all learn something from it all!

If anyone wants to add anything pertaining to the criteria, (other than using your stupidity, sarcastically critiquing the way I posted) please feel free! Edit this post if you have to.



(edited by The_Raven on 08-08-04 01:09 PM)
SM_Gamer

Shyguy
Level: 17

Posts: 64/93
EXP: 21882
For next: 2861

Since: 03-17-04
From: The depths of SR388

Since last post: 8 hours
Last activity: 7 hours
Posted on 08-11-04 01:58 AM Link | Quote
Originally posted by The_Raven
How about this as an idea
Person making the hack:
1.) Assign bypass and level numbers to everyone
2.) Assemble the 16x16 tiles
3.) Build the levels according to the screenshots

Submitter:
1.) Provide a shot of the entire level
**(If you don't know how to do it, ask in the n00b thread)
2.) Write down the important statistics in a post

level number: (1-1FF)
bypass number: xxx
custom palettes: Yes/ No
header properties: xx
sprite properties: xx
foreground properties: xx

3.) Send the graphics and indicate which bypass number it uses
4.) Submit all the good stuff zipped with a name format
(i.e Imasample_bypass number_forest)

Also consider the credits at the end can be edited as well...
(type in "Chelsea" in Lunar Magic, then goto the Overworld and Chelsea's Bonus Menu, then edit the credits). Due to the limited space, you may only be able to get so many members, but how many will actually participate?

We can call it a "Draft" hack and have some of the most acclaimed SMW hackers to join (cpubasic13, FuSoYa, Millenium Neko, DJ Bouche, FPI Productions, Aioria...).

Or we can get people for specific jobs: Graphics, Level Design, ASM, Testing(has to already have one of the other three), Assembly, Overworld Design...

This is better planned out through a long process, so we all know what the hell we are doing. We can start by starting a volunteer thread and why people think they are qualified. Once we have about 20 people joined in, then we can start assigning things. Create formats for them to use, have them send it to one guy. Once everyone has sent in everything, then it's up to the Assembler to put everything together. Then we release it and announce the names of everyone who helped.

It may be a long and complicated goal to achieve, but the difficulty is worth it. We might all learn something from it all!

If anyone wants to add anything pertaining to the criteria, (other than using your stupidity, sarcastically critiquing the way I posted) please feel free! Edit this post if you have to.



Excellent idea Raven! I'll implide that now!

I apply and accept myself as the Overworld Maker(that was the plan in my first idea).

Graphics(5 spots open)

Level Design(6 spots open)

ASM(4 spots open)

Testing(3 spots open)
SM_Gamer

Assembly(1 spot open)

Overworld Design(closed
SM_Gamer

I would be excited to have some of the bigger hackers(BMF/Niko, FuSoYa, Zero-G, among others) helping make this a BIG sucuess! Of course, Raven gets first pick for bringing this idea to me in the first place! But, I'd like to make some changes to the idea.

Person Making the hack(SM_Gamer):
1. Assigning bypass and level numbers to everyone

That's a good idea. Here is the plan for the first world again...

4 one-goal levels
2 two-goal levels
1 Switch Palace
1 Castle
1 bonus area(powerup area)

2. Assemble the 16X16 tiles

No way am I putting together 14 pages of ExGFX! Bring them to me in MAP16 save format!

3. Build the levels according to the screenshots

Again, NO WAY! I take MWL format.


Submitter:

1. Provide a shot of the entire level

Screenshots aren't needed for MWL format.

2. Write down the important statistics in a post

Put in diffculity(1 to 5, 1 being easiest and 5 being hardest)

3.Send the graphics and indicate which bypass number it uses

No changes.

4.Submit all the good stuff zipped with a name format

No changes.

There will be two versons, one with the regular music and another with SMAS music. Also, to make the team, you have to get a sample of your work. Some(Fu, FPI, BMF/Niko) have already demostrated the skills needed(SMB3-style pipes, excellent levels, Chuck Mini-boss) to make some of the poisions. The submitting starts now! Raven, PM what you want to be in and get a sample of work apporite for that area ready.
Rain Man

Buzzy Beetle
Level: 31

Posts: 102/378
EXP: 175079
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Since: 04-14-04

Since last post: 5 days
Last activity: 16 hours
Posted on 08-11-04 02:46 AM Link | Quote
SM_Gamer, can I please be a tester?
Pleeeease?

{EDIT} I just realized, I should of Pmed ya. My bad.


(edited by Banzai_Bill on 08-10-04 05:47 PM)
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

Posts: 428/1346
EXP: 1206934
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Since: 03-15-04
From: Blame my parents, Eddy

Since last post: 2 days
Last activity: 1 day
Posted on 08-11-04 02:55 AM Link | Quote
You could go ahead and add me to the levels list. I will be glad to make levels for this...

I also have an idea. You could assign tile numbers for the Map16 for each person... since there are only going to be 6 level designers, why not assign some of the Map16 to them? Example: Let's say I had page 4 of the Map16 while another person has page 5. Something like that would be good instead of having to cram in everything in one page of the Map16... if you know where I am going with this...
SM_Gamer

Shyguy
Level: 17

Posts: 65/93
EXP: 21882
For next: 2861

Since: 03-17-04
From: The depths of SR388

Since last post: 8 hours
Last activity: 7 hours
Posted on 08-11-04 05:11 AM Link | Quote
Right. You both get your spots on the team.

Return to Ulimate World Team

Graphics(5 spots open)

Level Design(5 spots open)
cpubasic13(Map16 pages 200 and 300)

ASM(4 spots open)

Testing(3 spots open)
SM_Gamer
Banzai_Bill

Assembly(1 spot open)

Overworld Design(4 spots open (Layer 1, Layer 2, Level placement & mario paths, sprites, and events))

I left overworld designer because I make plenty of overworlds at the Overworld Creation Center(which is looking for overworld designers after the last one, Toadeeboy/Super Mario Expert got banned). Also, to be a designer, you need to be good at working with the others. On other words, all the people who take those parts have to work together.
Lespna1

Micro-Goomba
Level: 8

Posts: 9/18
EXP: 1824
For next: 363

Since: 04-10-04
From: Bettendorf,IA USA

Since last post: 7 days
Last activity: 7 days
Posted on 08-11-04 01:18 PM Link | Quote
SM Gamer,

I sent you one of my levels and I was wondering if you got it. I sent it from my AOL e-mail address: le71278@aol.com,and it was the SMB2 desert looking one w/the bowling balls in it. Also, I was going to see if I could help Cpubasic w/ the levels or I could be a tester probably b/c I don't really know anything about ASM or making the pipes from SMB3.

Also, I have some levels that I could use to show you from when I was helping Cpubasic w/MarioFWDemo. I am using a different patch of music from Demo World as well. I'm not sure who it was from,but it had SMB, SMB2, SMB3,and SMW2 music from where you get a star. I don't know if you know that version of Demo World, but it would probably be better to use instead of the original Demo World b/c probably a lot of people have already seen the other one.

I hope that helps and let me know if it's all right if I do levels or whatever.

Lespna1
knuck

Hinox
Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard...
Level: 62

Posts: 604/1818
EXP: 1894574
For next: 90112

Since: 03-15-04

Since last post: 14 hours
Last activity: 9 hours
Posted on 08-11-04 02:31 PM Link | Quote
Originally posted by SM_Gamer
Testing(3 spots open)
SM_Gamer

I left overworld designer because I make plenty of overworlds at the Overworld Creation Center(which is looking for overworld designers after the last one, Toadeeboy/Super Mario Expert got banned). Also, to be a designer, you need to be good at working with the others. On other words, all the people who take those parts have to work together.
So, basically, all you are doing in that hack is....nothing?
SM_Gamer

Shyguy
Level: 17

Posts: 66/93
EXP: 21882
For next: 2861

Since: 03-17-04
From: The depths of SR388

Since last post: 8 hours
Last activity: 7 hours
Posted on 08-11-04 08:08 PM Link | Quote
Originally posted by Lespna1
SM Gamer,

I sent you one of my levels and I was wondering if you got it. I sent it from my AOL e-mail address: le71278@aol.com,and it was the SMB2 desert looking one w/the bowling balls in it. Also, I was going to see if I could help Cpubasic w/ the levels or I could be a tester probably b/c I don't really know anything about ASM or making the pipes from SMB3.

Also, I have some levels that I could use to show you from when I was helping Cpubasic w/MarioFWDemo. I am using a different patch of music from Demo World as well. I'm not sure who it was from,but it had SMB, SMB2, SMB3,and SMW2 music from where you get a star. I don't know if you know that version of Demo World, but it would probably be better to use instead of the original Demo World b/c probably a lot of people have already seen the other one.

I hope that helps and let me know if it's all right if I do levels or whatever.

Lespna1


I got the level. Neat overall. Has it's ups and downs. You're on the level design

Originally posted by knuksly

So, basically, all you are doing in that hack is....nothing?


Well, being hack coordinator and lead hacker is more work than anyone though. Here is what I need to do

1. Send out beta hacks to the testers.

2. Approve levels made by the level designers.

3. Choose ASM hacks for the game*hopes to get Fu's SMB3-style pipes to another hack other than TLC*.

4. Come up with world designs and send it to the overworld designers.

5. Send ALL the finished pieces to the Assembler to put into one great hack.

So, being the lead person can be like a whole job in itself. But, if you still think that I need to join another job on the team, I might as well be the Overworld Designer for sprites.

The Current Return to Ultimate World Team

Graphics(5 spots open)

Level Design((5 spots open)
cpubasic13(Map16 pages 200 and 300)
Lespna1

ASM((4 spots open)

Testing((3 spots open)
SM_Gamer
Banzai_Bill

Assembly((1 spot open)

Overworld Design(4 spots open(Layer 1, Layer 2, Level placement & Mario paths, and events))
SM_Gamer(Sprites)

Note to people thinking of being Overworld Designers:
The process for the Overworld is as follows:
Layer 2
Layer 1
Level Placement & Mario Paths
Sprites(SM_Gamer
knuck

Hinox
Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard...
Level: 62

Posts: 606/1818
EXP: 1894574
For next: 90112

Since: 03-15-04

Since last post: 14 hours
Last activity: 9 hours
Posted on 08-11-04 09:18 PM Link | Quote

Originally posted by SM_GamerWell, being hack coordinator and lead hacker is more work than anyone though. Here is what I need to do
1. Send out beta hacks to the testers.
2. Approve levels made by the level designers.
3. Choose ASM hacks for the game*hopes to get Fu's SMB3-style pipes to another hack other than TLC*.
4. Come up with world designs and send it to the overworld designers.
5. Send ALL the finished pieces to the Assembler to put into one great hack.

So, being the lead person can be like a whole job in itself.
1- omg it's so hard to put it online and PM the links to the testers Time wasted: 15 minutes
2- The most you will lose doing that will be 1 hour.
3- There won't be a lot. Believe me. Anyway, you will only do "i want this but not that". More 10 minutes.
4- Still makes you do nothing.
5- wtf

Total time wasted: 1 hour and 25 minutes.

The only thing that you are going to do with this hack is put your name in the end and say that you were the leader, when most people did more than you.
Cruel Justice

XD
Level: 55

Posts: 265/1384
EXP: 1253266
For next: 60923

Since: 03-20-04
From: Darkwoods Penetentiary

Since last post: 11 hours
Last activity: 7 hours
Posted on 08-12-04 01:15 AM Link | Quote
I'll pitch in for Graphics, if no one else is currently willing...
Who'd have thought that Joker or Coby did'nt catch this?

Tell me what you need (Format, Graphic types, Palettes, etc) and put me to work!


(edited by The_Raven on 08-11-04 04:17 PM)
Darkmatt

Red Cheep-cheep
Level: 24

Posts: 102/212
EXP: 75447
For next: 2678

Since: 03-15-04
From: Clarkston, WA

Since last post: 9 days
Last activity: 10 hours
Posted on 08-12-04 04:05 AM Link | Quote
I think you're asking too much when you ask for ASM hacks and Aseembly, put it as optional.

Anyway, I'll sign up for Level Design, what the heck? I'm bored. And it's something to do when I'm not making levels for Super Mario World: The Classics. (A hack with little GFX change and no Custom Blocks. Just wanted to see what I can do without all that good bonus stuff. I'm still gonna hack the OV though.
SM_Gamer

Shyguy
Level: 17

Posts: 67/93
EXP: 21882
For next: 2861

Since: 03-17-04
From: The depths of SR388

Since last post: 8 hours
Last activity: 7 hours
Posted on 08-14-04 08:59 AM Link | Quote
Alright Darkmatt, you got your poision. I would like at least the HDMA effects for ASM hacks. If someone could put those into a clean rom and send me the IPS with the info for setting it up(I'm a Mario World Hacker, not an ASM Hacker!). Also, I would like someone to come up with a good list for Custom Blocks to add to the game. I already know to add the following:

Teleport Blocks
Frozen Block/Coin/Muncher
Smashable Block

If someone could add some to the list, PM me with your list(not with the ones I have. I WILL add those.).

In respone to Knuksly:

I alreay have plans to do more! I might put some levels from other hacks I have made in the game. I will add all the custom blocks I find acceptable(send the blocks if they are not with the orginal 350 that Block Inserter comes with). Along with the other 4 hacks I'm working on (SMWUM, Lost in the Mystery Forest, and Ulimate Joruney), I have my work cut out for me! I do have backup plans and I WILL use them if I have to...

Metroid: We now interrupt SMG response to Knuksly's last post to display:

The Current Return to Ultimate World Team

Graphics(5 spots open)
The_Raven

Level Design((3 spots open)
cpubasic13(Map16 pages 200 and 300)
Lespna1(Map16 pages 400 and 500)
Darkmatt(Map16 pages 600 and 700)

ASM((4 spots open)

Testing((3 spots open)
SM_Gamer
Banzai_Bill

Assembly((1 spot open)

Overworld Design(4 spots open(Layer 1, Layer 2, Level placement & Mario paths, and events))
SM_Gamer(Sprites)

With that said, we now return to the other message.

...and that's my plans! HEY! Get back here, message interrupter!

Metroid: Oops! Bye!
Me: You won't make it out of here!
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