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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW hex changes | |
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samuraimushroom

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Since: 06-12-04
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Posted on 06-24-04 01:36 AM Link | Quote
Does anyone know any hex values that i can change to make mario's fireballs go strait or make him jump higher anything with significant results?

[update] is anyone going to reply??


(edited by samuraimushroom on 06-23-04 06:09 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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LOL FAD

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Posted on 06-24-04 08:44 AM Link | Quote
This isn't live chat, no need to ask that.

To make the fireballs go straight, change the bytes at 80C5 and 121D4 to 0. (IIRC, one of those is initial Y speed and one tells how far to fly before changing vertical direction... I forget how it works exactly, but making both 00 makes the fireballs straight.) [edit] 80C5 is initial Y speed, 121D4 is gravity. [/edit]

For changing jump height, I forget how, but I know it can be done just by changing a byte. Someone'll know.


(edited by HyperHacker on 06-25-04 01:13 AM)
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