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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW hex changes | | | |
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samuraimushroom Micro-Goomba Level: 8 Posts: 11/17 EXP: 1580 For next: 607 Since: 06-12-04 From: US Since last post: 493 days Last activity: 54 days |
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Does anyone know any hex values that i can change to make mario's fireballs go strait or make him jump higher anything with significant results? [update] is anyone going to reply?? (edited by samuraimushroom on 06-23-04 06:09 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1112/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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This isn't live chat, no need to ask that. To make the fireballs go straight, change the bytes at 80C5 and 121D4 to 0. (IIRC, one of those is initial Y speed and one tells how far to fly before changing vertical direction... I forget how it works exactly, but making both 00 makes the fireballs straight.) [edit] 80C5 is initial Y speed, 121D4 is gravity. [/edit] For changing jump height, I forget how, but I know it can be done just by changing a byte. Someone'll know. (edited by HyperHacker on 06-25-04 01:13 AM) |
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