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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW: ALTTP screenshots thread (bundled) | |
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Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
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Since: 03-15-04
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Posted on 06-26-04 03:15 AM Link | Quote
I like the lightning effect although I'd like to see it in action too. (A small gif perhaps ) and the day-night cycle sounds cool, will it also affect the OW?
KATW

King Yoshi
"If you stare at something long enough, it can be funny."
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Posted on 06-26-04 04:02 AM Link | Quote
*drools*

I wish there was a drooling smiley... this would be the perfect time to use it

The lightning effect looks nice... I wonder if you sould show us that in action.(ZSNES movie perhaps?)

Day and night system sounds brilliant.... DO NOT DISAPPOINT US!



(edited by Kirby all the way on 06-25-04 07:03 PM)
knuck

Hinox
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Posted on 06-26-04 10:53 AM Link | Quote
Originally posted by Kyouji "Kagami" Craw
Both air and water are clear, but because of the way they reflect light they appear to be more blue the longer they extend. Water much more so than air, which is why deep water looks deep blue, and if you look at something from far away (IE, a mountain) it appears blue.
ORELE? You know that we are talking about a place where a plumber eats a 'shroom to get bigger and go around killing turtles inside of a pipeline.

blackhole89: You just stole my idea of that day/night system.
blackhole89

LOLSEALS
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Since: 03-15-04
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Posted on 06-26-04 02:43 PM Link | Quote
@Kirby: ZSNES movie? What is that? I don't use ZSNES, so... well yes, I'll try to find out.

@Coby: The problem is, the GIF wouldn't be that small... and my image host limits file size to 250 KB. Besides to that, lightning only strikes about every 2~10 seconds (dependent on the w00t growth factor parameter for the randomizer)

@knuck: Dreadfully sorry. But, I had the idea already for two years, and some days ago I just started it




(edited by blackhole89 on 06-26-04 06:01 AM)
The Arkichef

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Posted on 06-26-04 06:59 PM Link | Quote
It doesnt work in ZSNES? hmm i think a lot of ppl are gonna be downloading Snes9x then!
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Since: 03-15-04
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Posted on 06-26-04 09:09 PM Link | Quote
Originally posted by knuck
ORELE? You know that we are talking about a place where a plumber eats a 'shroom to get bigger and go around killing turtles inside of a pipeline.



Heh heh heh... One point for knuck
eternaldragonx

Red Paragoomba
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Since: 07-01-04
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Posted on 07-03-04 07:49 AM Link | Quote
Abso F****NG lutly genius amazing work just amazing
BabyBowser

Paragoomba
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Since: 06-30-04
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Posted on 07-19-04 09:05 PM Link | Quote
The screens are super
When is the demo coming...?
Cruel Justice

XD
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Since: 03-20-04
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Posted on 07-20-04 01:18 AM Link | Quote
Why do some people have blobby looking images?
Anyways... It is looking good so far! can't wait to play the demo!
A lot of people seem to be into the YI graphics nowadays... Would that mean that the All-stars graphics would be considered old-school now?
blackhole89

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Posted on 07-20-04 01:44 AM Link | Quote
Hi,

blobby? If you mean smooth, I use the "Kreed's SuperEagle Mode" filter of Snes9x and am just too lazy to turn it off for making screenshots.

YI graphics just look good. SMAS isn't bad, but it just seems old and dusty along with YI. Besides to that, there's always a lot of work going with YI graphics implementation in SMW, like fitting the grass to pipes, blockses and so on.

The demo will still take some more time (I mainly need this for asmhacking, namely the RPG code), but will still go faster because I've recruited two new level designers from my class for making the "dirty" work like regular nothing-happens-plains levels. Together we now founded a w00t romhacking group called "hexagon romhacks". Well, as a little referee, Demo 1 featured world one (ending at Lunar Fortress / island secret area), while Demo 2 will be worlds 1-3 (ending at Ghastly Mountain (Blue Switch Point) / Specular Rock ). Well, I'll come up with some new screenshots soon...

Have fun,
Blacky.
knuck

Hinox
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Posted on 07-20-04 02:13 PM Link | Quote
Originally posted by blackhole89
Together we now founded a w00t romhacking group called "hexagon romhacks".
Hexagon Translations. :o
blackhole89

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Posted on 07-20-04 04:33 PM Link | Quote
Never heard of these guys.
Random correlation
Smobey

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Since: 07-18-04
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Posted on 07-21-04 01:37 AM Link | Quote
Whoa, one of the best looking romhacks I have ever seen. (which is not much...) I hope you get it ready soon!
blackhole89

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Posted on 07-26-04 11:35 PM Link | Quote
Here goes a new bunch of l33t screenies


Another part of Undersea Ruins. That is about to become the biggest level of SMW: ALTTP so far


A new overworld part. Overworld GFX editing is "in" now (as for 07-26-04), and I thought I could do that too...


A new castle. Although I have to admit this is more kinda palette test...

What do you think of these?

Have fun,
Blacky.



Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
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Posted on 07-26-04 11:39 PM Link | Quote
I think you should make some custom overworld graphics. It isn't TOO difficult to do, once you master tile making in general. Other than that, I am very impressed with you work. Keep it up.
blackhole89

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Posted on 07-26-04 11:49 PM Link | Quote
Originally posted by Juggling Joker
I think you should make some custom overworld graphics. It isn't TOO difficult to do, once you master tile making in general. Other than that, I am very impressed with you work. Keep it up.

There are already some few, as you see on the ground texture and the smallest green hills... and before the next demo is released, I am going to rework the land borders and the areas where walls adjace to water.
Ah yes, *has almost forgot* the filled in dashed blocks on screenie #1 are self-made custom blocks that can be emptied by toggling the line switch off.
*is almost proud of himself... almost*
Scatterheart

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Posted on 07-27-04 04:01 AM Link | Quote
I'd say this is the best hack I've ever seen. The OW is usually what ruins a hack, but this one is good. I don't think I'll finish my hack, so maybe you'd like to have a look at my stages and might like to use them? I'm pretty pleased with my OW and level layouts and hopefully, you will be too



Scatterheart99@hotmail.com (MSN Messenger)
Scatterheart9999 (Yahoo Messenger)
Scatterheart9999 (AIM)

I use MSN mostly, add me and I'll send you my game.

Good work, and keep it up
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