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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW: ALTTP screenshots thread (bundled) | | | |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 176/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Hi folks, I recently started working on SMW: A Link to the Past again, and threw over some of the old ASM blocks, giving it a different look and making the whole thing a bit more stable (I had to sacrifice my HDMA palette changing routine, the SMW engine just doesn't like such frequent palette changes ) So here's some particular stuff: I exchanged the PPU setup for the darker parts of Lunar Fortress completely, so now all of the sprites are affected. Looks way better, for me. Took me some time to expand the levels to a serious length and make them worth playing (Demo 1 was more like a technical show-off ). Anyway, here you see a nice YI rip (palette isn't ripped, though )along with some custom GFX (the stone blocks, for instance). No, the Goomba didn't start down there. So who said ExGFX have to change everything? (edited by blackhole89 on 06-20-04 03:47 PM) |
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Atma X Bandit Level: 43 Posts: 401/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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It looks very nice | |||
Darth Coby Vire Dacht je nou echt dat het over was? Dacht je nou echt dat ik gebroken was? Nee toch? Nou kijk eens goed op uit je ogen gast. zonder clic heb je geen kloten tjap... bitch Level: 55 Posts: 584/1371 EXP: 1240774 For next: 73415 Since: 03-15-04 From: Belgium Since last post: 2 days Last activity: 9 hours |
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Very nice. I especially like the light burst in the first screenshot. Is it just me or is the sprite in the light actually brighter? |
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KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 937/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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That light effect is one of the reasons why Im looking foward to this hack.... But why is mario green in the last shot? |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 323/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Nicely done. I like the fact you ripped the graphics, but not the palette. I don't like rips personally, but of course, the level design is all that matters. | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 178/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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@Coby: Yes, it is. That's the point of the PPU overhaul. @Kirby: Whoops... you see, I don't have yet totally fixed the palette in the last shot, and a little red-green distinction fault @cpubasic13: What do you have against the palette? |
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Weasel Missionary in Peru Level: 34 Posts: 409/454 EXP: 236444 For next: 17207 Since: 03-15-04 From: Washington Since last post: 467 days Last activity: 339 days |
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Rips are fine as long as you use them properly. Example: Not properly Every hack that uses SMAS graphics for, like, everything Properly Hacks that go sparingly on rips. Yours looks pretty good though. I like it. |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 326/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Originally posted by blackhole89 You misunderstood. I like how you ripped the graphics, but didn't rip the palettes. You made the ripped graphics more original by applying your own palette (which I like). And will this have custom music? |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 180/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Ah yes. Sorry, I interpreted it like "I like the fact you ripped the graphics, but I don't like the palette". My fault. @all, I'm just trying to insert some 3D background GFX I once rendered for an early DirectX project of mine (which had 100% mario-ish graphics, but was starring a duck (the idea was stolen, actually ^^)). If I find a program which can convert bitmaps to SNES format properly (without reducing the palette to 4 colours ) and find some time (have to finish a poster about the "west side story" musical for tomorrow ) I'll be able to post a few screenshots during the next, say, two hours. Have fun, Blacky. |
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Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 396/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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i loved the light effect at the first screen, and i have no complaints, keep up this great job | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 182/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Here's the first screenshot of the pre-rendered 3D background (I'm not ready with Map16 mapping yet, so the tiles of the hills' bottoms don't yet fit together exactly): What do you think of these? (darker background hills will be added too.) Have fun, Blacky. |
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Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 401/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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hey, thats really cool! and it fits w/ mario theme! fucking W00t!!! |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 2594/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Hmm, the screenshots are quite blurry. I see that you probably used some filter, but I would prefer "filterless" screenshots. I hadn't seen hacks with YI graphics before actually, but then i'm not really active in this forum. Your using them in a very nice way. |
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Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 409/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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@Kitten Yiffer: There's not too much hacks w/ YI graphics, the hacks i know that have it are: -luigi adv -dwtlc -mario legacy (the sprites) -smw3+ (KT's hack) -smw returns (KT's last demo) -s mario bross 7 (knuck's hack, it has some exgfx stuff) there isnt much, and the YI graphics are definitely cooler and more catchy then the smas ones |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1084/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Nice! The message block looks really neat with those colours. The water and 3D hills pwn too. I see some of the scorebar's been darkened in the last pic tho. I hate that. | |||
theclaw Red Cheep-cheep Level: 24 Posts: 88/202 EXP: 69367 For next: 8758 Since: 03-28-04 From: USA Since last post: 21 hours Last activity: 7 min. |
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Excellent! Those YI graphics really stand out. And, those hills somehow remind me of the style Donkey Kong Country uses (anyone listening? that could make an awesome hack). | |||
Slash Dafter Kodondo Level: 38 Posts: 294/584 EXP: 338934 For next: 31513 Since: 04-04-04 From: E. Millinocket, ME Since last post: 9 hours Last activity: 9 hours |
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The hills in that last picture look bitchin'. | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 183/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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@Kitten Yiffer: I am just too lazy to turn off my "Kreed's SuperEagle mode" filter. That's the one I use for playing, too. @HyperHacker: I'm not yet exactly ready with the palette on that screenshot, I imported the YI cave background when I still was new to SMW hacking and mapped the colours to palette 0, thus colliding with the 4 colour palettes of the L3 tiles. @Slash Dafter: bitchin'? excuse the question, but I'm quite new to anglo-american colloquial speech... is that positive or negative? Well yes, here are some screenshots from the game I took the BG from (it was my very first larger DirectX project, as well as my first own platformer, and full of w00t True-Colour 32 bit ExGFX; it also has my w00t sound engine which plays SPCs (libopenspc), WAVs (DSound), MIDIs (WinMM) and MODs (FMOD) and has SPC700-like features) - NO, THIS ISN'T AN SMW HACK - Some level shots... ...and a part of a level BG (which is about three times wider in total). So what do you think about inserting some more ExGFX from that game? (it would be some work, because the ingame tiles are 20x16 instead of 8x8) Have fun, Blacky. |
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Kario In Possession of a Stolen Shovel Level: 65 Posts: 425/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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I think using some of those BG gfx would be pretty cool. If you want to spend the time, go for it. Bitchin is a good thing by the way. |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 332/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Nice background! That is superb! Your hack is looking good. When will another demo be available? |
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Acmlm's Board - I2 Archive - Super Mario World hacking - SMW: ALTTP screenshots thread (bundled) | | | |