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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW: ALTTP screenshots thread (bundled) | |
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blackhole89

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Posted on 06-20-04 08:13 PM Link | Quote
Hi folks,

I recently started working on SMW: A Link to the Past again, and threw over some of the old ASM blocks, giving it a different look and making the whole thing a bit more stable (I had to sacrifice my HDMA palette changing routine, the SMW engine just doesn't like such frequent palette changes )
So here's some particular stuff:

I exchanged the PPU setup for the darker parts of Lunar Fortress completely, so now all of the sprites are affected. Looks way better, for me.


Took me some time to expand the levels to a serious length and make them worth playing (Demo 1 was more like a technical show-off ). Anyway, here you see a nice YI rip (palette isn't ripped, though )along with some custom GFX (the stone blocks, for instance). No, the Goomba didn't start down there.


So who said ExGFX have to change everything?




(edited by blackhole89 on 06-20-04 03:47 PM)
Atma X

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Posted on 06-20-04 08:22 PM Link | Quote
It looks very nice
Darth Coby

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Posted on 06-20-04 08:42 PM Link | Quote
Very nice.
I especially like the light burst in the first screenshot.
Is it just me or is the sprite in the light actually brighter?
KATW

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Posted on 06-20-04 08:51 PM Link | Quote
That light effect is one of the reasons why Im looking foward to this hack....

But why is mario green in the last shot?
cpubasic13
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Posted on 06-20-04 08:55 PM Link | Quote
Nicely done. I like the fact you ripped the graphics, but not the palette. I don't like rips personally, but of course, the level design is all that matters.
blackhole89

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Posted on 06-20-04 09:20 PM Link | Quote
@Coby: Yes, it is. That's the point of the PPU overhaul.
@Kirby: Whoops... you see, I don't have yet totally fixed the palette in the last shot, and a little red-green distinction fault
@cpubasic13: What do you have against the palette?
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Posted on 06-20-04 09:25 PM Link | Quote
Rips are fine as long as you use them properly.

Example:

Not properly Every hack that uses SMAS graphics for, like, everything

Properly Hacks that go sparingly on rips.


Yours looks pretty good though. I like it.
cpubasic13
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Posted on 06-20-04 09:27 PM Link | Quote
Originally posted by blackhole89

@cpubasic13: What do you have against the palette?


You misunderstood. I like how you ripped the graphics, but didn't rip the palettes. You made the ripped graphics more original by applying your own palette (which I like).

And will this have custom music?
blackhole89

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Posted on 06-20-04 09:35 PM Link | Quote
Ah yes. Sorry, I interpreted it like "I like the fact you ripped the graphics, but I don't like the palette". My fault.

@all, I'm just trying to insert some 3D background GFX I once rendered for an early DirectX project of mine (which had 100% mario-ish graphics, but was starring a duck (the idea was stolen, actually ^^)). If I find a program which can convert bitmaps to SNES format properly (without reducing the palette to 4 colours ) and find some time (have to finish a poster about the "west side story" musical for tomorrow ) I'll be able to post a few screenshots during the next, say, two hours.

Have fun,
Blacky.
Aioria

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Posted on 06-20-04 09:52 PM Link | Quote
i loved the light effect at the first screen, and i have no complaints, keep up this great job
blackhole89

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Posted on 06-21-04 12:44 AM Link | Quote
Here's the first screenshot of the pre-rendered 3D background (I'm not ready with Map16 mapping yet, so the tiles of the hills' bottoms don't yet fit together exactly):



What do you think of these? (darker background hills will be added too.)

Have fun,
Blacky.
Aioria

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Posted on 06-21-04 12:47 AM Link | Quote
hey, thats really cool!

and it fits w/ mario theme!

fucking W00t!!!
Kitten Yiffer

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Posted on 06-21-04 03:15 AM Link | Quote
Hmm, the screenshots are quite blurry. I see that you probably used some filter, but I would prefer "filterless" screenshots.

I hadn't seen hacks with YI graphics before actually, but then i'm not really active in this forum.

Your using them in a very nice way.
Aioria

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Posted on 06-21-04 04:11 AM Link | Quote
@Kitten Yiffer: There's not too much hacks w/ YI graphics, the hacks i know that have it are:

-luigi adv
-dwtlc
-mario legacy (the sprites)
-smw3+ (KT's hack)
-smw returns (KT's last demo)
-s mario bross 7 (knuck's hack, it has some exgfx stuff)

there isnt much, and the YI graphics are definitely cooler and more catchy then the smas ones
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Posted on 06-21-04 07:52 AM Link | Quote
Nice! The message block looks really neat with those colours. The water and 3D hills pwn too. I see some of the scorebar's been darkened in the last pic tho. I hate that.
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Posted on 06-21-04 12:01 PM Link | Quote
Excellent! Those YI graphics really stand out. And, those hills somehow remind me of the style Donkey Kong Country uses (anyone listening? that could make an awesome hack).
Slash Dafter

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Posted on 06-21-04 04:30 PM Link | Quote
The hills in that last picture look bitchin'.
blackhole89

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Posted on 06-21-04 07:56 PM Link | Quote
@Kitten Yiffer: I am just too lazy to turn off my "Kreed's SuperEagle mode" filter. That's the one I use for playing, too.

@HyperHacker: I'm not yet exactly ready with the palette on that screenshot, I imported the YI cave background when I still was new to SMW hacking and mapped the colours to palette 0, thus colliding with the 4 colour palettes of the L3 tiles.

@Slash Dafter: bitchin'? excuse the question, but I'm quite new to anglo-american colloquial speech... is that positive or negative?

Well yes, here are some screenshots from the game I took the BG from (it was my very first larger DirectX project, as well as my first own platformer, and full of w00t True-Colour 32 bit ExGFX; it also has my w00t sound engine which plays SPCs (libopenspc), WAVs (DSound), MIDIs (WinMM) and MODs (FMOD) and has SPC700-like features)
- NO, THIS ISN'T AN SMW HACK -



Some level shots...

...and a part of a level BG (which is about three times wider in total).
So what do you think about inserting some more ExGFX from that game? (it would be some work, because the ingame tiles are 20x16 instead of 8x8)

Have fun,
Blacky.
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Posted on 06-21-04 08:13 PM Link | Quote
I think using some of those BG gfx would be pretty cool. If you want to spend the time, go for it.

Bitchin is a good thing by the way.
cpubasic13
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Posted on 06-21-04 11:22 PM Link | Quote
Nice background! That is superb! Your hack is looking good. When will another demo be available?
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