Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
0 user currently in General Emulation. |
Acmlm's Board - I2 Archive - General Emulation - Latest news about my FF1 port | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
NightHawk Bob-Omb Level: 39 Posts: 155/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
| ||
My FF1 port is going to be changed substantially: it's no longer going to be a port to a console. I asked Disch, and he basically confirmed that his FF Tribute isn't going to get finished; since that was the main reason I chose not to do a PC port (I didn't want it to be redundant), I've now chosen to port to the PC instead. Disch also gave me permision to use the graphics and sounds he included in the FF Tribute demo he released... so those will help me get a demo out relatively quickly, I hope. Another thing that has changed about this port: the engine will use some kind of "plugin" system for game info. That means that anyone would be able to make a new (FF-like, 2D RPG) game to work with this engine, with a bit of coding, new graphics, and sounds. When I'm done, I'll be releasing some kind of kit to help with that. On a sidenote, because of the nature of these changes, all future threads relating to this port should probably go in the "Game Creation Centre" forum. |
|||
Emptyeye Real American Level: 67 Posts: 228/2273 EXP: 2488421 For next: 104451 Since: 05-24-04 From: I DUNNOOOOOOOO!! Since last post: 9 hours Last activity: 4 hours |
| ||
Nice! So in other words you're just gonna do what I suggested. Still, though, that's pretty cool. |
|||
Dish Spiny Level: 38 Posts: 86/596 EXP: 355646 For next: 14801 Since: 03-15-04 From: Disch Since last post: 18 days Last activity: 18 days |
| ||
Best of luck to ya on this one =). | |||
NightHawk Bob-Omb Level: 39 Posts: 158/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
| ||
Originally posted by DischThanks I'd like some opinions on something, btw... should I rip as much as possible out of the WSC FF1 (graphics, sounds, music) as possible, or should I try to get new stuff? If option #2... any volunteers? |
|||
Dish Spiny Level: 38 Posts: 88/596 EXP: 355646 For next: 14801 Since: 03-15-04 From: Disch Since last post: 18 days Last activity: 18 days |
| ||
If you go with WSC FF1 graphics... I can tell you first hand it's a serious pain in the arse (at least map graphics are). It took me forever to get the WSC town graphics ripped... and arranging them on the map was horrible, too. WSC FF1 uses like 9 or more different grass tiles in the town and alternates them on the map (so it doesn't look as tiley). Made the map harder to compress too... simple RLE didn't do the trick very well. Personally.. I'd like original graphics more than ripped ones... but getting good original graphics is hard. |
|||
NightHawk Bob-Omb Level: 39 Posts: 159/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
| ||
Originally posted by Dischmerde... Yeah, I think I'd prefer original graphics too, but I'd seriously need volunteers to help out with it... I'm just not good at drawing graphics. |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - General Emulation - Latest news about my FF1 port | | | |