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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - NES Metroid - AutoMap hack released | |
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LocalH

Red Goomba
Level: 12

Posts: 10/46
EXP: 7612
For next: 309

Since: 03-17-04

Since last post: 25 days
Last activity: 4 days
Posted on 06-14-04 04:54 AM Link | Quote
Holy fuck! This hack rocks, and I haven't even tested it yet.
Xin

Octorok
Level: 10

Posts: 21/30
EXP: 4013
For next: 401

Since: 03-15-04

Since last post: 378 days
Last activity: 5 hours
Posted on 06-14-04 05:26 AM Link | Quote
Wow, this was released. I remember it being in development originally, along with the power bombs. Very nice Para.

I've also been meaning to work on a spacejump hack myself...
VL-Tone

Red Cheep-cheep
Level: 23

Posts: 19/200
EXP: 64158
For next: 3565

Since: 06-06-04
From: In the Moon!

Since last post: 5 days
Last activity: 2 hours
Posted on 06-14-04 05:53 AM Link | Quote
Really neato Parasyte

I knew my hack was not ideal, I didn't know what routine made Samus jump, so I simply changed
the vertical movement at $308.
Anyway it was my first real ASM hack, I guess it was not too bad for a first one

I'm really happy you improved it, knowing that I showed you the way

I'm sure you could have done it all by yourself, but I guess my hack inspired you to actually do it.

As for using the 4x4 block patterns tiles to draw the map, I also was thinking about it.

It wouldn't add -that much- code, If you store the patterns in the right order, you can use 4-bits to
adress the 16 patterns without any calculation. I remember doing this on my thrusty TRS-80
Color Computer 2 in the old days. I guess space is really tight in 196 bytes, but isn't there any
other unused area in the ROM where we could store extra code?
Parasyte

Bullet Bill
Level: 35

Posts: 73/514
EXP: 267348
For next: 12588

Since: 05-25-04

Since last post: 104 days
Last activity: 32 days
Posted on 06-14-04 07:05 AM Link | Quote
I only made it up to address ~$CC00 in SnowBro's source when I found the 192-byte routine that could be removed. Other than some small optimizations before that location, there is not much else which could be removed. However, I've only searched less than 1/4 of the hardwired PRG bank. There could very well be more free space in there somewhere.
PowerBub

Micro-Goomba
Level: 8

Posts: 1/18
EXP: 1865
For next: 322

Since: 03-16-04

Since last post: 149 days
Last activity: 339 days
Posted on 06-19-04 06:24 AM Link | Quote
Wow Parasyte. This Metroid hack of your's looks to be amazing. That automap is a big addition to the original game I think.
Chibi Gatomon

Shyguy
Level: 16

Posts: 15/85
EXP: 18859
For next: 1397

Since: 04-02-04
From: Kamiya Residence

Since last post: 70 days
Last activity: 15 hours
Posted on 07-03-04 03:25 PM Link | Quote
Para here's a idea for you to use

Add a charge beam as well
eternaldragonx

Red Paragoomba
Level: 13

Posts: 9/57
EXP: 9521
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Since: 07-01-04
From: translvania

Since last post: 11 days
Last activity: 100 days
Posted on 07-03-04 07:23 PM Link | Quote
kickass and good news is they work with extensive hack like Metroid Deluxe and Metroid Links Adventure

in action



Parasyte

Bullet Bill
Level: 35

Posts: 104/514
EXP: 267348
For next: 12588

Since: 05-25-04

Since last post: 104 days
Last activity: 32 days
Posted on 07-04-04 06:06 AM Link | Quote
Yes, certainly. The edits required for the hack is data which no hacks have never touched before (at least, at the time the auto-map hack was created).
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