Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - NES Metroid - AutoMap hack released | | | |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
LocalH Red Goomba Level: 12 Posts: 10/46 EXP: 7612 For next: 309 Since: 03-17-04 Since last post: 25 days Last activity: 4 days |
| ||
Holy fuck! This hack rocks, and I haven't even tested it yet. | |||
Xin Octorok Level: 10 Posts: 21/30 EXP: 4013 For next: 401 Since: 03-15-04 Since last post: 378 days Last activity: 5 hours |
| ||
Wow, this was released. I remember it being in development originally, along with the power bombs. Very nice Para. I've also been meaning to work on a spacejump hack myself... |
|||
VL-Tone Red Cheep-cheep Level: 23 Posts: 19/200 EXP: 64158 For next: 3565 Since: 06-06-04 From: In the Moon! Since last post: 5 days Last activity: 2 hours |
| ||
Really neato Parasyte I knew my hack was not ideal, I didn't know what routine made Samus jump, so I simply changed the vertical movement at $308. Anyway it was my first real ASM hack, I guess it was not too bad for a first one I'm really happy you improved it, knowing that I showed you the way I'm sure you could have done it all by yourself, but I guess my hack inspired you to actually do it. As for using the 4x4 block patterns tiles to draw the map, I also was thinking about it. It wouldn't add -that much- code, If you store the patterns in the right order, you can use 4-bits to adress the 16 patterns without any calculation. I remember doing this on my thrusty TRS-80 Color Computer 2 in the old days. I guess space is really tight in 196 bytes, but isn't there any other unused area in the ROM where we could store extra code? |
|||
Parasyte Bullet Bill Level: 35 Posts: 73/514 EXP: 267348 For next: 12588 Since: 05-25-04 Since last post: 104 days Last activity: 32 days |
| ||
I only made it up to address ~$CC00 in SnowBro's source when I found the 192-byte routine that could be removed. Other than some small optimizations before that location, there is not much else which could be removed. However, I've only searched less than 1/4 of the hardwired PRG bank. There could very well be more free space in there somewhere. | |||
PowerBub Micro-Goomba Level: 8 Posts: 1/18 EXP: 1865 For next: 322 Since: 03-16-04 Since last post: 149 days Last activity: 339 days |
| ||
Wow Parasyte. This Metroid hack of your's looks to be amazing. That automap is a big addition to the original game I think. | |||
Chibi Gatomon Shyguy Level: 16 Posts: 15/85 EXP: 18859 For next: 1397 Since: 04-02-04 From: Kamiya Residence Since last post: 70 days Last activity: 15 hours |
| ||
Para here's a idea for you to use Add a charge beam as well |
|||
eternaldragonx Red Paragoomba Level: 13 Posts: 9/57 EXP: 9521 For next: 746 Since: 07-01-04 From: translvania Since last post: 11 days Last activity: 100 days |
| ||
kickass and good news is they work with extensive hack like Metroid Deluxe and Metroid Links Adventure in action |
|||
Parasyte Bullet Bill Level: 35 Posts: 104/514 EXP: 267348 For next: 12588 Since: 05-25-04 Since last post: 104 days Last activity: 32 days |
| ||
Yes, certainly. The edits required for the hack is data which no hacks have never touched before (at least, at the time the auto-map hack was created). |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Rom Hacking - NES Metroid - AutoMap hack released | | | |