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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Sky Gradients | | | |
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Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 1003/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
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How do you add them? I see them in hacks and the look real good. I wanna make 'em too! | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 128/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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1st Method: just paint'em into the background layer. 2nd Method: HDMA. I'm working on it; noone else tried yet, afaik. And I'm only half successful due to several crashes - the backdrop area isn't palette index 0. |
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Keikonium Banned Level: NAN Posts: 131/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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1. What is HDMA? I have heard it mentioned a few times. 2. Also how do you get BG into the game? 3. Are they considered ExGFX (I hope not because I have no room left, I don't think.)? 4. Is there an external program that I use to make the BG's? Thanks, and couldn't you just use photoshop for the granidets (sp?) and then paste the rest of the graphics over it? thanks. |
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KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 856/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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Uhhh... 2: BGs are considered ExGFX, and use the Map16 pages right after the in game BGs... so yes they are considered ExGFX... To get tem in, just draw them in whatever program you use, and then assmble them in the back-end Map16 pages like you would regular ExGFX. 4: Yeah.... there are many programs out there, you need to find whatever one wokes for you... |
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Parasyte Bullet Bill Level: 35 Posts: 55/514 EXP: 267348 For next: 12588 Since: 05-25-04 Since last post: 104 days Last activity: 32 days |
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1. HDMA is Direct Memory Access during the Horizontal blanking period. It allows you to quickly send data to the video hardware in mid-screen. Using HDMA, you may be able to change the background color several times per frame. Creating a Yoshi's Island-like gradient effect on the background. For more info on SNES-specific DMA and HDMA, check out this very informative document: http://filebox.vt.edu/users/rogrubb3/SNESDev/SNESDocs/GrogHDMA.txt 4. A program for HDMA-based gradients? No. It will require some down-and-dirty assembly work. (edited by Parasyte on 06-10-04 04:42 AM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 193/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by playstation3 HDMA is a function in the SNES hardware that allows layer changes while the screen are being drawn, like move the layer left and right while it's being drawn causes the background to be wavy (like if you move a paper inside a copy machine while it's still copying). This could be used for many cool special effects. (Was this what they used in YI when you touch Fuzzy?) Edit: Darn. Parasyte was faster than me. (edited by Smallhacker on 06-10-04 04:52 AM) |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 132/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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@Smallhacker - it's not HDMA (fuzzy effect) but the SuperFX chip. I don't really know how to program that. |
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