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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMWR demo release! | |
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Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

Posts: 989/2002
EXP: 2188320
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Since: 03-15-04
From: Undisclosed

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Posted on 06-08-04 05:45 PM Link | Quote
Actually the red goomba follows you too. Probably integrated the Dino-Torch data into it. Also, I placed a shell right near it, expecting it to jump in andbecome invincible... It walked right past the shell.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

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Since: 03-15-04
From: Wyoming

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Posted on 06-09-04 12:10 AM Link | Quote
Yes, I do believe this is the first successful sprite hack, unless we are terribly mistaken. Good job on that, at least.
Kario

In Possession of a Stolen Shovel

Level: 65

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Since: 03-15-04
From: Texas... Yeehaw!

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Posted on 06-09-04 04:57 AM Link | Quote
I played through all the levels, at least I think I did. Went every path. I like how it branches off. I also like how the levels are named. Mine of Chuck for example. Good GFX and such. Definitely one of the good ones.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

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Since: 03-15-04
From: Oregon, US

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Posted on 06-09-04 08:49 AM Link | Quote
Originally posted by Juggling Joker
Yes, I do believe this is the first successful sprite hack, unless we are terribly mistaken. Good job on that, at least.


Agreed.

Oh, and, if you can find the hex value/values that control whether Lakitu is killed by getting something thrown (IE, a shell, or something) and can give the values required to make it not killed by that, but still can be killed by having a bob-omb explode on it, I would be greatly appreciative. And would credit you in my hack. I already have collected the other data I need for a particular lakitu edit... Those who know what I mean know what I mean, BTW.
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