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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - CMED v1.0 RELEASED! | |
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Now, what features would you like in the next one?
Try and keep them possible, you know.
Tiles-under-tiles editing
 
15.4%, 2 votes
Monster editing
 
38.5%, 5 votes
Nuke-all button
 
15.4%, 2 votes
Level expanding [more monsters, etc]
 
7.7%, 1 vote
No requirement on levels.dat   0.0%, 0 vote
Text editing
 
7.7%, 1 vote
Everything
 
15.4%, 2 votes
Other... [specify in post]   0.0%, 0 vote
Multi-voting is enabled.

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Xkeeper
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Posted on 06-02-04 12:15 PM Link | Quote

Get it!
Yep, it's here, finally.


In the poll, RED means it's going to be excessively hard to do [possibly impossible], GRAY means I can do it but don't yet have the info on doing it and/or would require a lot more time, and GREEN means it'll be easy, or even in the works.

Please be sure to report any bugs in this, so I can get them fixed properly and quickly
Unfortunately Crystal Mines isn't that popular of a game, but I figured it'd be a good place to start, and I kinda like the game. Melvin does too, and mabye I can get him to make a hack? =D

There's also a hidden easter egg somewhere in here... I had forgotten some code in the program that would output text on a key [to make sure it was the right scan code for later] and I forgot about it; before release I just shrugged it off as kinda nifty and changed the text

As with the last release, there's no README, because, really, most stuff is self-explanatory, and if you have questions just ask them in this thread.

Thanks for using it
Here are some shots...


This would be the main area, after putting in a level


Going to "Edit Level" will take you to this screen, where you pick the object to paste.


This is two things; one, the main editor you use. Note the current object info. Hitting "DEL" will put a blank tile there; I added blank to the list because it's faster to use space when clearing large areas in my opinion.

It's also the 1.0 tribute level, which I will use later [mabye] in a hack I'm going to make with all the diffrent tribute levels in it. Heh.


This would be the editor before it got added to CMED. Note the diffrent text, and also, try and spot the 'major' error here


(edited by Xkeeper on 06-02-04 03:16 AM)
Parasyte

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Posted on 06-02-04 01:54 PM Link | Quote
Excellent! I've always wanted a blank liferotection.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
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Posted on 06-02-04 02:17 PM Link | Quote
Come to think of it, what IS a rotection, what's it gotta do with life and why is it blank?
Xkeeper
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Posted on 06-02-04 05:26 PM Link | Quote
It's something of an error; basically, when using PRINT, it wouldn't overwrite the text on the entire line; if you're using text of different legenths, you're dead, basically, unless you stick a " " at the end or just use a PRINT USING statement. =P

The three objects used before that shot were:
creature protection
extra life
blank


=P
Geiger

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Posted on 06-02-04 07:21 PM Link | Quote
Any particular reason why you cannot just blank out the rest of the line?

ex: "extra life                                             "

---Evil Peer
Xkeeper
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Posted on 06-03-04 02:45 AM Link | Quote
Originally posted by Evil Peer
Any particular reason why you cannot just blank out the rest of the line?

ex: "extra life


(edited by Xkeeper on 06-02-04 05:45 PM)
Imajin

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Posted on 06-03-04 05:31 AM Link | Quote
You should add an ASM hack to add a Blank Liferotection feature =o

And I voted for a few more plausible things as well
Xkeeper
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Posted on 06-07-04 09:01 AM Link | Quote
Critical revision [2]

Stupid stupid stupid... this fixes a major error... You'll have to get this if you want to use it properly... I can't believe I screwed it up
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