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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Where I have been the last few days | |
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Jigglysaint

Red Cheep-cheep
Level: 24

Posts: 21/215
EXP: 76907
For next: 1218

Since: 03-17-04

Since last post: 7 days
Last activity: 3 days
Posted on 05-27-04 07:47 PM Link | Quote
Nowhere, actually, but the internet in my room has gone out(same withnetwork connections). This means no IRC, and dnor forums(and bad spelling due to inability to look at the screen and type at the same time).

Bsically, if anybody is looking for me, tell that person to make a thread here in the forum. I won't be able to go to #rom-hacking or use any chat programs for the duration of the time it takes to fix the problem.

While i am at it, I thought of a great way to implement an Oracle of Seasons level editor. Basically, each room uses a combination of 2 byte pointer/rle, and a few other things currently unknown. You cna grab a minimum of 3 tiles, and a max of 17 tiles(which begins to use data from the next row, in which the data is stored in). Provided the editor can display 30 tiles worth of data per row, it could be posssible to edit the levels easier that I expected. Basically, you would select which row to use, and how may tiles from that row(and the next), and it will display your esults and check if it can fit in the data space. IIt's not the easiest format to use, but it does the job.

Of course this is provited that there is anybody who can code, who actually likes oracle of seasons.
Parasyte

Bullet Bill
Level: 35

Posts: 14/514
EXP: 267348
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Since: 05-25-04

Since last post: 104 days
Last activity: 32 days
Posted on 05-28-04 12:29 AM Link | Quote
I liked Oracle of Seasons. Well, what I have played of it. Actually, I liked Link's Awakening (Original, black & white) much more, even though it was harder to get into. But after the first dungeon in Link's Awakening, it's just a smooth ride through the rest of the game. (With exception of some of the puzzles in later dungeons. Anyone up for throwing steel balls at pillars? )

I don't know if I'm interested in working on a level editor for any other games, at the moment. I want to finish Syndrome first. I am writing Syndrome so that it's as reusable as possible. The GUI and core are mostly self-contained, and only call a few drawing functions. So aside from changing the drawing functions, eveything else should not need any changing. Just have to write a few new drawing functions, and I've got a whole new editor. ;P

So that's about where I am, in terms of editor progress. After Syndrome is completed, (No idea when! Possibly another 6 months or longer.) I will be open to editor suggestions, such as Oracle of Seasons, or Ages. And in fact, I am considering getting my Oracle of Seasons cart back from my brother to play once again.
Jigglysaint

Red Cheep-cheep
Level: 24

Posts: 23/215
EXP: 76907
For next: 1218

Since: 03-17-04

Since last post: 7 days
Last activity: 3 days
Posted on 05-28-04 01:18 AM Link | Quote
If you do, I've got much more cracked as well such as chest data, enemy and event data, and edit data. Of course I don't hope to get my hopes up, but this was more or less an inspiration I thought of last night.
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