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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Custom Block idea: Gravity Blocks | | | |
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SM_Gamer Shyguy Level: 17 Posts: 52/93 EXP: 21882 For next: 2861 Since: 03-17-04 From: The depths of SR388 Since last post: 8 hours Last activity: 7 hours |
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These don't alter gravity, but do like they do in Luigi's Mansion. These blocks will have Mario walk on the celing instead of the ground. All enemies will remain the same. I think this would be hard but I thouth this would be a good idea. | |||
JJ64 Boo Level: 45 Posts: 48/919 EXP: 640956 For next: 19208 Since: 05-22-04 From: Green Bay, WI Since last post: 441 days Last activity: 269 days |
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That would be cool... but why couldn't they alter gravity temporarily? | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 763/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Yeah, let's do an ungodly amount of ASM hacking to make a full set of Mario Graphics, simply flipped upside down, another set where he flips upside down, AND get it to load both at the proper moments! Sounds like fun! | |||
JJ64 Boo Level: 45 Posts: 50/919 EXP: 640956 For next: 19208 Since: 05-22-04 From: Green Bay, WI Since last post: 441 days Last activity: 269 days |
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You know, when you think about it... | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 764/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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When you think about it, what? You know, when you think about it I need to shut up? You know, when you think about it I'm right? What? | |||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 110/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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You wouldn't need to make any new graphics, just flip his normal ones upside down. The SNES can do it without any problems. Any new graphics would just be a bonus. I think that the hard part would be making the game read the colision stuff for all the various ground types while upside down. |
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Darkmatt Red Cheep-cheep Level: 24 Posts: 82/212 EXP: 75447 For next: 2678 Since: 03-15-04 From: Clarkston, WA Since last post: 9 days Last activity: 10 hours |
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Naw, I wouldn't think so.. But, getting the sprite to flip, and look normal, yeah... |
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Keikonium Banned Level: NAN Posts: 100/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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I was honestly just think about this today while playing megaman!! I think it was megaman 5 for NES and there is this level that when you pass arrows mega man flips upside down. I thought it would be cool to do that in SMW. | |||
hhallahh Bob-Omb Level: 38 Posts: 266/607 EXP: 365476 For next: 4971 Since: 03-15-04 From: Portland, OR Since last post: 73 days Last activity: 60 days |
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Sprite hacking is the least of the worries. As has already been said, it would require godly ASM hacking to code reverse gravity.. mostly for jumping and the like. | |||
Atma X Bandit Level: 43 Posts: 204/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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I meantioned this idea before, but none of the ASM hackers ever responded to it. | |||
knuck Hinox Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard... Level: 62 Posts: 302/1818 EXP: 1894574 For next: 90112 Since: 03-15-04 Since last post: 14 hours Last activity: 9 hours |
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Flip sprite: Possible Alter gravity: I have no idea if it's possible Change the map16 (aka colision): Totally possible Sprite hacking would not be required btw. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 782/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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If anyone can find the game's code for making Mario fall (IE when he walks off a cliff) and jump, I could probably do it, but I wouldn't expect it to be glitch-free. | |||
Atma X Bandit Level: 43 Posts: 213/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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I found a location that I think might be in the area of Mario's programming. 780B is the Hex Address that says what Music to Play when Mario Dies, and I'm thinking that the rest of his Data may be in the same area. I believe this because I know that there has to be a function that tells the game to play the Dieing Music whenever he gets killed, so there's obviously some programming for Mario in that area. Also, here's the Ram Address that controls his Jump height: D7A6 I don't know if that really helps, but there it is anyway. Note: D7A5 also seems to affect the way he jumps. It makes him fly up when the Jump Button is pressed (setting lower value makes him bounce in the air a lot, and the higher values make him bounce less, and he travels a farther distance in between each bounce). (edited by Atma X on 05-27-04 03:17 PM) |
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JJ64 Boo Level: 45 Posts: 52/919 EXP: 640956 For next: 19208 Since: 05-22-04 From: Green Bay, WI Since last post: 441 days Last activity: 269 days |
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Originally posted by Kyouji "Kagami" Craw ___________________________________________________________________ When you think about it, what? You know, when you think about it I need to shut up? You know, when you think about it I'm right? What? ___________________________________________________________________ I think it would take a lot of work and ASM hacking to alter gravity. |
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Atma X Bandit Level: 43 Posts: 215/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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Sorry, I don't mean to laugh, but you have to admit it was funny. (edited by Atma X on 05-27-04 05:06 PM) |
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Alaric Paragoomba Level: 15 Posts: 17/72 EXP: 14932 For next: 1452 Since: 03-15-04 Since last post: 108 days Last activity: 5 hours |
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Well, with gravity blocks -- the general idea's already been done. I know it's not the same type as you describe, but there is Some type of gravity block, BMF made it. IIRC (too lazy to open the readme) there are 3 configurable blocks and one normalizer. You'd have to get info from him, er. |
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iamhiro1112 Armos Level: 35 Posts: 25/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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Since I never played Super Luigis Mansion I don't really know how cool it is so can't comment on it. But what I think would be cool is if you could use those red trianle things that are against the wall to run upside down inside of just up walls. You could make Mario do some loopdeloops and stuff. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 835/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Alaric That just changes your jumping height/speed. We're talking actually falling upward, even when you're standing still, as if all gravity were reversed. There's tiles in Luigi's Mansion and Sonic Adventure 2 that do this (you stand on the celing), it's pretty neat. (SA2 also has some that flip it sideways so you stand on the wall; this could probably be done if you had it modify your X position instead of Y, but the scrolling engine would probably take a fit. ) |
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Alaric Paragoomba Level: 15 Posts: 18/72 EXP: 14932 For next: 1452 Since: 03-15-04 Since last post: 108 days Last activity: 5 hours |
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As i said, HH, i know it's not the same type he's talking about, i just thought i'd bring it up, i'm aware of the general point of the topic -- it could have some pertinence, though i doubt it. Though, i would like to see the blocks described come to fruition. | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 105/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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That would be rather easy. I mean, it's only reversing the gravity and the jump vector, and setting the vflip flag in the OAM or its RAM mirror. Although, as for yet, I haven't tried. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Custom Block idea: Gravity Blocks | | | |