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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - New SMW: ALTTP screenshots [at last]. | |
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blackhole89

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Posted on 05-26-04 11:00 PM Link | Quote
Hello out there,

well, I'm back to romhacking after a longer break I really needed, and here's what I have to offer - two new overworld shots from SMW: A Link to the Past (anyone still remembers? ).


top-left: Cookie Mountains. Shrinked to a single level as time passed by , will receive an own submap (the stuff on the map is only the entrance) with


(edited by blackhole89 on 05-26-04 02:01 PM)
(edited by blackhole89 on 05-26-04 02:02 PM)
Vortex

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Posted on 05-26-04 11:07 PM Link | Quote
whats with the very top waterfall thing on the first pic? its colliding with the hills and doesnt land in the right spot. also when it finally makes it to the bottom the the water isnt landing there correctly either, it needs to be brought up a space


(edited by Vortex on 05-26-04 02:09 PM)
(edited by Vortex on 05-26-04 02:09 PM)
blackhole89

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Posted on 05-26-04 11:15 PM Link | Quote
It isn't colliding with the hills, it's in front of them... it should be falling down from off-screen, showing that there's something much larger behind. And it's landing position is correct as it is there to highlight that this waterfall doesn't go through the hills but is falling down right from above that spot.
RapTop

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Posted on 05-26-04 11:19 PM Link | Quote
It's good-looking, specially the first pic...
But the second one looks i little bit emty. And what is that pipe doing in the water???
blackhole89

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Posted on 05-26-04 11:21 PM Link | Quote
As I said, picture two is still "construction site", I just posted it to find out what you think about the general layout of the land masses in this area.
Ed

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Posted on 05-26-04 11:31 PM Link | Quote
That pipe is to get to the Castle, is it?

I still remember SMW: LTTP of course
blackhole89

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Posted on 05-26-04 11:34 PM Link | Quote
Ah yes, the pipe. It's an entrance to a wide network of submarine caves (wasting three submaps for it ) and I'm still working on a better way of embedding it into water (crushing waves?).
Ed

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Posted on 05-26-04 11:36 PM Link | Quote
Originally posted by blackhole89
Ah yes, the pipe. It's an entrance to a wide network of submarine caves (wasting three submaps for it ) and I'm still working on a better way of embedding it into water (crushing waves?).


Submarine caves... Now that is the best idea I've heard in a while

Well done on the Overworld, I fear the Overworld Editor in Lunar Magic for I always fuck it up, BIG TIME.
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Posted on 05-26-04 11:41 PM Link | Quote
Speaking of submarine caves... why not make one of the castle levels a submarine level? And you just have a new, neat tileset for it... yea, lotsa work, I know, but it still sounds cool. SM64 had a submarine... you could just take it from some robotic game... though MM doesn't look that good with Mario.
blackhole89

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Posted on 05-27-04 12:13 AM Link | Quote
(@LM map editor) Mine also made shit sometimes... I installed a couple of asmhacks in ROM bank 14h (it was absolutely empty at this time, as anything around it). But LM moved the OV data in this ROM bank saving only the code with tight RATS/STAR tags, so I hade to move my code 32 banks up for having some room to expand it...

(@submarine caves) I didn't mean caves you pass with a submarine (would be 'bit too much of ASM hacking) but rather submarine caves, means, caves underneath the sea ground. You could also interpret them as seafloor worlds.
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Posted on 05-27-04 12:52 AM Link | Quote
I knew what you meant... but why not make a submarine level, like, in a mechanical type?
Vortex

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Posted on 05-27-04 02:32 AM Link | Quote
Originally posted by blackhole89
It isn't colliding with the hills, it's in front of them... it should be falling down from off-screen, showing that there's something much larger behind. And it's landing position is correct as it is there to highlight that this waterfall doesn't go through the hills but is falling down right from above that spot.


Im talking about where the bigger waterfall lands into the ocean/lake/sea.
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Posted on 05-27-04 11:22 PM Link | Quote
Looks nice, but that small waterfall in the first pic looks totally wrong.
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Posted on 05-28-04 06:24 AM Link | Quote
Yeah, the waterfalls could use some adjusting, but otherwise, it looks good.
blackhole89

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Posted on 06-06-04 10:23 PM Link | Quote
I really hate dying threads, so here it is-
Operation thread Frankenstein - phase 1 - posting screenshots and exposing them to lightning


The first shot of world 3 (or, if you count worlds by koopa kids, another area between two worlds, because I don't want a water fortress or something like this.
I did most of the GFX in here on myself (that's why it looks a bit glitchy ); also to be seen, my recent slight font change (anti-aliasing and kind of colour gradience).


That's it for now. Demo 2 will come this summer, can't say more yet ("work expands so as to exceed the time available for its completion").

Have fun,
Blacky.
knuck

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Posted on 06-06-04 10:32 PM Link | Quote
Nice GFX.
Only one thing: this water is BG3 or BG2?
Aioria

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Posted on 06-06-04 10:35 PM Link | Quote
your ow pics are fine

I really liked your hand-drawn work in this new screen, excellent job
The Arkichef

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Posted on 06-06-04 10:38 PM Link | Quote
You know, that last screenshot reminds me of Wario Land 3 so much! And that's not a bad thing, I love that game
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Posted on 06-06-04 10:54 PM Link | Quote
now i realised that you changed the graphic of the numbers and the letter

thats excelent, better then the smw ones
KATW

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Posted on 06-06-04 11:08 PM Link | Quote
NICE job on the new graphics. The water looks very good, and the changes to the status bar are nice on the eyes. The starry BG may be simple too, but it gets the job done very nicely.
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