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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Idea pool | | | |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 91/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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This is a thread where people can come and post several ideas they've had, but can't use because it doesn't fit the style they want, or it requires ASM, or basically any other reason. Other people can then adapt them to fit their own hacks, so they don't go to waste. | |||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 87/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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This isnt such a bad idea.... Personally Ive always wanted to see a computerized mario world.... |
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Geno Red Cheep-cheep Level: 24 Posts: 28/206 EXP: 72268 For next: 5857 Since: 03-15-04 From: Toronto, Ontario, Canada Since last post: 556 days Last activity: 339 days |
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Originally posted by Kirby all the way This isnt such a bad idea.... Personally Ive always wanted to see a computerized mario world.... You mean technically (like in Sendy's wonderful screenshot) or display-ish (like Windows)? Both are cool, but I like the inside-a-computer thing more. |
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Orange Pastry Red Paratroopa Level: 22 Posts: 27/168 EXP: 53220 For next: 5130 Since: 03-15-04 From: Umm... I forgot... Since last post: 575 days Last activity: 339 days |
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Ok... I was planning on making one of these in my hack. A level where you basicly forced to run (Custom Block) to the end, while evading traps, and if you make it to the end in time, you could go to a secret exit if your fast enough. |
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TikalFan2K5 You think you're clever dan, don't you Sutter? Re-registering after a permaban gets you a nice, shiny BAN Level: 11 Posts: 29/34 EXP: 4843 For next: 1142 Since: 03-15-04 From: In the Sonic Advance 2 Beta Since last post: 596 days Last activity: 339 days |
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How about Sonic style title cards! Have random triangles/circles/squares move around, and display a title card before each level in place of "MARIO START". |
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Geno Red Cheep-cheep Level: 24 Posts: 30/206 EXP: 72268 For next: 5857 Since: 03-15-04 From: Toronto, Ontario, Canada Since last post: 556 days Last activity: 339 days |
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Originally posted by TikalFan2K5 How about Sonic style title cards! Have random triangles/circles/squares move around, and display a title card before each level in place of "MARIO START". You'll have to arrange the sprite GFX thing A LOT, or you'd have to do some system-killing draw routines, so that's going to be pretty hard... :-/ Orange Pastry: You can use movement blocks if you want to be forced to run. |
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Lemon Luigi Mole Level: 30 Posts: 8/356 EXP: 164161 For next: 1708 Since: 03-15-04 From: USA Since last post: 110 days Last activity: 99 days |
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Orange Pastry means this (I think): If you get to the end of a level and break the tape before a certian time, then the tape acts like a secret exit... |
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Orange Pastry Red Paratroopa Level: 22 Posts: 31/168 EXP: 53220 For next: 5130 Since: 03-15-04 From: Umm... I forgot... Since last post: 575 days Last activity: 339 days |
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I think The block inserter has a block that forces mario to go top speed in a direction. And I was thinking about time blocks to prevent you from going farther if the time doesn't match (to whatever you set it to) That would also work for checkpoints. | |||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 101/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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Originally posted by Geno Originally posted by Kirby all the way This isnt such a bad idea.... Personally Ive always wanted to see a computerized mario world.... You mean technically (like in Sendy's wonderful screenshot) or display-ish (like Windows)? Both are cool, but I like the inside-a-computer thing more. All three! Just... The Mario OS! |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 96/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Orange Pastry I think The block inserter has a block that forces mario to go top speed in a direction. And I was thinking about time blocks to prevent you from going farther if the time doesn't match (to whatever you set it to) That would also work for checkpoints. Hey, that is a good idea... (edited by Kyouji "Kagami" Craw on 03-15-04 08:43 PM) |
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Orange Pastry Red Paratroopa Level: 22 Posts: 32/168 EXP: 53220 For next: 5130 Since: 03-15-04 From: Umm... I forgot... Since last post: 575 days Last activity: 339 days |
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Ok, I'm a bundle of ideas here Would it be possible to make a ground pound? Ie. hold down and jump, when you land it causes a yellow yoshi quake. You could also make poundable blocks and swiches. |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 8/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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If I had the time to learn ASM, I would make it so that if you started a level from a midway point, you would have a lowered amount of time. This would probably be easy to do with a palette hack, in case anyone is interested in doing it. | |||
Orange Pastry Red Paratroopa Level: 22 Posts: 34/168 EXP: 53220 For next: 5130 Since: 03-15-04 From: Umm... I forgot... Since last post: 575 days Last activity: 339 days |
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Aaahhhggg! To... Many... Ideas.... Why not make Luigi contribute! Have blocks that change between the two then have blocks that only one or the other can pass through! Or you can make two player a importaint (Mario and Luigi!) |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 99/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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You can do that with the block inserter already. | |||
Alaric Paragoomba Level: 15 Posts: 3/72 EXP: 14932 For next: 1452 Since: 03-15-04 Since last post: 108 days Last activity: 5 hours |
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Check your facts-- they already exist!! | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 33/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Heck, I made that. I always thought it'd be nice to tweak the physics to be more like Sonic, but I dunno exactly what you'd need to change. Consider this for example...
The _ represents the ground, J is a Jump Block, B is a Boost Block, o is clouds, P is a pipe cannon Mario comes shooting out of, and the periods are the path Mario would take if this were a Sonic game. However, instead of bouncing straight up off the jump block, Mario'd continue to the right. This could be fixed with some ASM tweaking of that block, but there's a bigger problem. Where Sonic would fly right over the clouds at the bounce block, Mario falls after an inch or two. [edit] Ehh, that looks all wrong. Quote the post to see it properly (though I imagine you can make it out). ...Damn, why's the board so slow now? (edited by HyperHacker on 03-15-04 11:26 PM) |
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Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 22/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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Originally posted by Kirby all the way This isnt such a bad idea.... Personally Ive always wanted to see a computerized mario world.... you could use megaman X gfx for that how about a laboratory full of computers and stuff?? Use the magna centipede's level of MX2 |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 9/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Hmm. HyperHacker's got an interesting idea. Some parts of the Sonic games almost play themselves, thanks to the wonderfully loose physics and object interaction, but Mario doesn't do ANYTHING unless you specifically tell him to. The jump block would be easy enough to fix, just add a little ASM that stops Mario's horizontal movement. The boost blocks, on the other hand, might be a bit trickier, thanks to the engine differences mentioned above... |
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mikepjr Ninji Level: 26 Posts: 9/242 EXP: 92006 For next: 10269 Since: 03-15-04 From: houston texas Since last post: 4 days Last activity: 1 hour |
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Well id like to be able to use all the mario music. In other words music from allstars and Yoshis island. | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 2/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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I'd like to see a SMW hack that didn't used ripped gfx and ripped SMAS music |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Idea pool | | | |