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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - About my FF1 hack.... | |
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Kefka
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Posted on 05-20-04 05:02 AM Link | Quote
Originally posted by Grinto
You should port it to the MSX. =P


I assume he's doing Genesis because that's what he knows best, and he knows how to code well on it.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

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Posted on 05-20-04 05:54 AM Link | Quote
IIRC, the Genesis uses a Z80 for sound, correct? (That's what I've heard, and I did find one in mine.) How's that work, you just kinda pass it instructions? If you need any help with that, gimmie a shout.
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Posted on 05-20-04 02:10 PM Link | Quote
Originally posted by dormento
Thumbs up for a fantastic idea mr Hawk dude.
Will you still work in the nes FF1 hack?
I mean, now that the GBA ff's will have most of the original hack's features (mp based system, new items etc) will you still work and support the nes version?
GBA ff's? I don't know any, and don't play any... so that's not going to change anything with me one way or the other.
But if I port FF1 to the genesis... I'll probably stop work on my hack until I'm done... I'll finish it after the port is done.


I think a genesis version of FF1 woud rock. The genesis is capable of some neat video effects. Imagine blasting those darned imps with Origin's fire3
Btw, do you intend in using the origins/wsc/gba graphics or do something different for a change? I mean, there's enough remakes as it is, i would like to help to make this one more "original".
What I would do is rip the NES graphics out of the FF1 ROM, change the format to something appropriate for the Genesis, and then using those. I'm not much of an artist, so that's all I can do unless someone wants to help out with new sprites, backgrounds, etc.


Good job so far. Got any more screenies (of the Nes one) to show us?
Not really, at the moment. I'm trying to rip apart the battle system at the moment, because it does a lot of things differently in battle (drawing text is done in what seems to be a totally different way... it doesn't use the same routines, and it doesn't store the text in the same place in RAM).

That, for example, is one of the reasons I've been thinking about porting FF1... at first I was thinking about re-writing the whole thing in a more logical and organized way, but then I was thinking that if I'm going to go through all of that work (and that'd be a lot of work), I'd rather do it on a different system than the NES.


Originally posted by Kefka
Originally posted by Grinto
You should port it to the MSX. =P
I assume he's doing Genesis because that's what he knows best, and he knows how to code well on it.
Well, you're close. I'm doing it on the Genesis because it's the console with the most "familiar" setup.

The main CPU (a 68k) is something I've done some coding on before, and while it's been a while, and it's vastly different from what I'm used to (x86), it's not that difficult. On the other hand, the only other console with a CPU I've ever done any coding on is the SNES, and I've already stated why that's not an option.

The audio CPU (yes HH, a Z80) is basically a faster 8080 with some extra instructions, and the 8080 was the basis for x86, so it's very easy for me to program on.

And the graphics are rather easy to program... it's very similar in concept to how it's done on the NES (but fewer limitations, more flexible, and more features).


Originally posted by HyperHacker
How's that work, you just kinda pass it instructions? If you need any help with that, gimmie a shout.
The 68k tells the system to copy some memory from the 68k's address space over to the Z80's RAM, and then tells the Z80 to start executing.

PM me if you want to talk about that more .
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