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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - *sigh* Yet another custom block idea... | |
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Draconis Kenjishiya

Shyguy
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Since: 04-06-04
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Posted on 05-15-04 12:13 AM Link | Quote
Maybe blocks that act like the green, yellow and red blocks in Yoshi's Island? Like, you hit them with a shell a few times, and they turn into the next block in the Map16...three different blocks, each with their own hit count.

That'd be cool...
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Since: 03-15-04
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Posted on 05-15-04 12:34 AM Link | Quote
You can do that with block tool. Get a simple block that when hit changes in to the next block in the map16. Make three of them right next to each other in the Map16.
Atma X

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Posted on 05-15-04 12:41 AM Link | Quote
I tried doing that using the activation for when a Fireball hits it, but sometimes it'll counts the fireball as hitting it twice, causing it to change from Red to Green with only one hit. It does this slightly less than half of the time.


(edited by Atma X on 05-14-04 03:42 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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LOL FAD

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Posted on 05-15-04 02:42 AM Link | Quote
That shouldn't be too hard to fix. Once it's been hit, the fireball can be destroyed - just check which fireball it is and set its status to not used. (I don't recall how, but the RAM address list that comes with my program has it.)
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