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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - 2 questions about graphics and ROMS. | | | |
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Keikonium Banned Level: NAN Posts: 87/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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1. Can I and if so how do I extract NES Graphics using YY-CHR. I want to put the graphic of the old thwomp into my SMW hack. And if I can't put NES graphics into my SNES hack --go to #2-- 2. Where can I download SMAS (Super Mario All Stars). I had it on my computer but I accidentally deleted it. This may not be aloud to be asked here and if its not tell me and I will edit it out. If anyone has it though would you be so kind as to send it to me? qq_12344@hotmail.com (preferably in a ZIP) Thanks to anyone who can help. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 687/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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1. Use 2BPP... Or 3BPP... Whichever NES uses... I forgot =/ And copy and paste them into what you want. I don't really reccommend it because 8-bit stuff attacking your 16-bit character doesn't exactly look good. 2. www.google.com and no it's not allowed. |
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Weasel Missionary in Peru Level: 34 Posts: 280/454 EXP: 236444 For next: 17207 Since: 03-15-04 From: Washington Since last post: 467 days Last activity: 339 days |
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Wrong forum. This is general romhacking. And no rom requests are allowed. This is a very strict rule, I guess. Just don' do it again |
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Kefka Indefinitely Unbanned Level: 81 Posts: 1594/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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Question: Why would you deliberately want to disimprove the graphics by sticking NES graphics in there? Or are you going for some nostalgic feeling? | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 152/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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I suggest ripping SMAS's SMB3's Thwomp, rather than using the NES SMB3's thwomp, that way the gfx quality will atlesat transfer. | |||
Keikonium Banned Level: NAN Posts: 88/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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1. Yes I gave up on the NES GFX for SMB3 but there are still some GFX from NES that look good. 2. I knew a post with the www.google.com link would come up 3. These are just some GFX that I might use in my hack as soon as ExGFX works for me: Here is what I plan I this GFX doing. The only thing is I have no idea how to do this! 1. The weird tube shaped things at the top (both of them) are to be ledges. One upside down and one like the normal ground. 2. The fire/grass thing is to be a bush. The tube that goes around the "M capsule" can be another ground object. 3. The "M capsule" is to be a mushroom (preferably only the ones that 'sit' there and not the invisible ones or the ones that come out of boxes. 4. The cloud is to be just a cloud 5. The upside down drill is to be a spike 6. The block beside the drill is to be a solide concrete block 7. The tree is to go on the Overworld map 8. The SMB3 block beside the tree is to be a concrete block 9. The arrow block is to be a concrete block or if possible actually act like the SMB3 arrow block. 10. The object beside the arrow block is to be a pipe 11. The ladder is to be a vine 12. The "stump" thing beside the ladder is to be a concrete block 13. The palm trees are to go on the OW map 14. The block beside the Palm trees is to be a concrete block 15. The crate is to act like a crate (but to be used in normal levels) 16. The 'ledge' that is right under the pipe is to be a pipe/bone/log object 17. The two huge SMB3 blocks are to act like the huge SMB3 blocks. 18. The 'well was put there by mistake but if you want to put it on an overworld that would be fine 19. The 'ledge under the pipe/bone/log object is to be a normal ledge or ground object. A link to download the file (if you want) is DOWNLOAD (edited by playstation3 on 05-10-04 06:36 PM) |
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Kefka Indefinitely Unbanned Level: 81 Posts: 1604/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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...wtf? Half of those were ripped from Mega Man 5. Why not just rip from SNES games, like Mega Man 7 or something, if you wanna go kinda basic? Are you gonna turn Mario into Mega Man as well or something? EDIT: you also have a couple things from Final Fantasy. What the hell kind of game exactly are you making? (edited by Kefka on 05-10-04 06:58 PM) |
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Chickenlump Level: 41 Posts: 201/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Perhaps this is just his way of trying out exgfx? An unusual mix indeed of objects and tilesets, but a mish mash of different ideas can come together sometimes and form a quirky fun game. Mega Mario Fantasy Brothers? (edited by Chickenlump on 05-10-04 09:20 PM) |
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Stanley_Decker Goomba Level: 8 Posts: 13/20 EXP: 2186 For next: 1 Since: 03-15-04 From: South Central Delaware 4 Life, MF! Since last post: 96 days Last activity: 52 days |
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I think it'd be kind of cool to have a 16-bit character running around in an 8-bit world, like he's trapped in an nes or something. | |||
drjayphd Beamos What's that spell? pimp! Level: 56 Posts: 258/1477 EXP: 1387410 For next: 10766 Since: 03-15-04 From: CT Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Stanley_Decker But that's almost been done to death... maybe the other way around would work better? |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 1592/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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He can always try to work some those tilesets so they look 16-bit. It can look good in SNES, with the right palletes. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 614/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Legend of the Final Pok (edited by HyperHacker on 05-14-04 06:23 PM) |
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iamhiro1112 Armos Level: 35 Posts: 10/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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Since there are only about 2 animations for Thwomp you could just use some screen shots and draw over the SMW Thwomp manually. |
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Acmlm's Board - I2 Archive - Rom Hacking - 2 questions about graphics and ROMS. | | | |