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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - 2 questions about graphics and ROMS. | |
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Keikonium
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Posted on 05-11-04 12:23 AM Link | Quote
1. Can I and if so how do I extract NES Graphics using YY-CHR. I want to put the graphic of the old thwomp into my SMW hack. And if I can't put NES graphics into my SNES hack --go to #2--

2. Where can I download SMAS (Super Mario All Stars). I had it on my computer but I accidentally deleted it. This may not be aloud to be asked here and if its not tell me and I will edit it out. If anyone has it though would you be so kind as to send it to me? qq_12344@hotmail.com (preferably in a ZIP)

Thanks to anyone who can help.
Alastor the Stylish
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Posted on 05-11-04 12:36 AM Link | Quote
1. Use 2BPP... Or 3BPP... Whichever NES uses... I forgot =/ And copy and paste them into what you want. I don't really reccommend it because 8-bit stuff attacking your 16-bit character doesn't exactly look good.

2. www.google.com and no it's not allowed.
Weasel
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Posted on 05-11-04 01:18 AM Link | Quote
Wrong forum. This is general romhacking. And no rom requests are allowed. This is a very strict rule, I guess. Just don' do it again
Kefka
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Posted on 05-11-04 01:19 AM Link | Quote
Question: Why would you deliberately want to disimprove the graphics by sticking NES graphics in there? Or are you going for some nostalgic feeling?
DahrkDaiz

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Posted on 05-11-04 02:42 AM Link | Quote
I suggest ripping SMAS's SMB3's Thwomp, rather than using the NES SMB3's thwomp, that way the gfx quality will atlesat transfer.
Keikonium
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Posted on 05-11-04 03:35 AM Link | Quote
1. Yes I gave up on the NES GFX for SMB3 but there are still some GFX from NES that look good.

2. I knew a post with the www.google.com link would come up

3. These are just some GFX that I might use in my hack as soon as ExGFX works for me:



Here is what I plan I this GFX doing. The only thing is I have no idea how to do this!

1. The weird tube shaped things at the top (both of them) are to be ledges. One upside down and one like the normal ground.

2. The fire/grass thing is to be a bush.
The tube that goes around the "M capsule" can be another ground object.

3. The "M capsule" is to be a mushroom (preferably only the ones that 'sit' there and not the invisible ones or the ones that come out of boxes.

4. The cloud is to be just a cloud

5. The upside down drill is to be a spike

6. The block beside the drill is to be a solide concrete block

7. The tree is to go on the Overworld map

8. The SMB3 block beside the tree is to be a concrete block

9. The arrow block is to be a concrete block or if possible actually act like the SMB3 arrow block.

10. The object beside the arrow block is to be a pipe

11. The ladder is to be a vine

12. The "stump" thing beside the ladder is to be a concrete block

13. The palm trees are to go on the OW map

14. The block beside the Palm trees is to be a concrete block

15. The crate is to act like a crate (but to be used in normal levels)

16. The 'ledge' that is right under the pipe is to be a pipe/bone/log object

17. The two huge SMB3 blocks are to act like the huge SMB3 blocks.

18. The 'well was put there by mistake but if you want to put it on an overworld that would be fine

19. The 'ledge under the pipe/bone/log object is to be a normal ledge or ground object.

A link to download the file (if you want) is DOWNLOAD



(edited by playstation3 on 05-10-04 06:36 PM)
Kefka
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Posted on 05-11-04 03:58 AM Link | Quote
...wtf? Half of those were ripped from Mega Man 5. Why not just rip from SNES games, like Mega Man 7 or something, if you wanna go kinda basic? Are you gonna turn Mario into Mega Man as well or something?

EDIT: you also have a couple things from Final Fantasy. What the hell kind of game exactly are you making?


(edited by Kefka on 05-10-04 06:58 PM)
Chickenlump

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Posted on 05-11-04 06:19 AM Link | Quote
Perhaps this is just his way of trying out exgfx? An unusual mix indeed of objects and tilesets, but a mish mash of different ideas can come together sometimes and form a quirky fun game. Mega Mario Fantasy Brothers?




(edited by Chickenlump on 05-10-04 09:20 PM)
Stanley_Decker

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Posted on 05-11-04 08:41 AM Link | Quote
I think it'd be kind of cool to have a 16-bit character running around in an 8-bit world, like he's trapped in an nes or something.
drjayphd

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Posted on 05-11-04 10:04 AM Link | Quote
Originally posted by Stanley_Decker
I think it'd be kind of cool to have a 16-bit character running around in an 8-bit world, like he's trapped in an nes or something.


But that's almost been done to death... maybe the other way around would work better?
Kitten Yiffer

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Posted on 05-11-04 11:36 AM Link | Quote
He can always try to work some those tilesets so they look 16-bit.

It can look good in SNES, with the right palletes.
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Sesshomaru
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Posted on 05-12-04 02:53 AM Link | Quote
Legend of the Final Pok


(edited by HyperHacker on 05-14-04 06:23 PM)
iamhiro1112

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Posted on 05-24-04 05:00 AM Link | Quote
Since there are only about 2 animations for Thwomp you could just use some screen shots and draw over the SMW Thwomp manually.
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