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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - How do you edit Mario's graphics (if that is posible)? | |
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Hb2

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Posted on 05-05-04 11:32 PM Link | Quote
Topic
asdf

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Posted on 05-05-04 11:50 PM Link | Quote
Open AllGFX.bin in a tile editor (LM's will not work). Set the display to 4pp SNES, and scroll down to around the Yoshi graphics. Just above them are the Mario graphics. Edit them.
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Posted on 05-06-04 12:24 AM Link | Quote
Yeah and good luck with that. It's damn tough.
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Posted on 05-06-04 01:40 AM Link | Quote
Or, if you use unjoined files, open GFX32.bin. And like chris said, load the palette for Mario.
Janus of Somaria
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Posted on 05-06-04 04:23 AM Link | Quote
Pa-lete?


(edited by Janus of Somaria on 05-05-04 07:23 PM)
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Posted on 05-06-04 04:58 AM Link | Quote
Please, try to use more than one word per post..."Pa-lete?" doesn't really say much, now, does it?

The palette is the set of colors any given sprite or background tile uses. You have to load the correct palette when editing tiles, otherwise they'll look totally wrong when you insert them back into the ROM.
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Posted on 05-06-04 06:51 AM Link | Quote
How do you load the palette for a certin item? I have edited the brown "used block". What palette do I use?
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Posted on 05-07-04 05:06 AM Link | Quote
Unfortunetly, LM's pallette extraction only seems to extract Palette 0. You'll have to transfer that particular palette to palette 0 before extracting it, or it will not work. But don't worry too much about the brown brick block. You can see how it will look in LM. The only thing you CANNOT see are the sprite animations.
FuSoYa
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Posted on 05-07-04 06:00 AM Link | Quote
No, LM exports all 16 palettes. Check your tile editor's documentation on how to load/use them. TLP for example has to be set to load 256 entries, then you have to switch to the palette you want.
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