Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - How do you edit Mario's graphics (if that is posible)? | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Hb2 Red Koopa Level: 20 Posts: 28/134 EXP: 37116 For next: 5323 Since: 04-09-04 From: Santiago, Chile Since last post: 56 days Last activity: 1 day |
| ||
Topic | |||
asdf Cukeman Level: 28 Posts: 43/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
| ||
Open AllGFX.bin in a tile editor (LM's will not work). Set the display to 4pp SNES, and scroll down to around the Yoshi graphics. Just above them are the Mario graphics. Edit them. | |||
Sendy Shyguy Level: 17 Posts: 26/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
| ||
Yeah and good luck with that. It's damn tough. | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 47/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
| ||
Or, if you use unjoined files, open GFX32.bin. And like chris said, load the palette for Mario. | |||
Janus of Somaria Newcomer Level: 3 Posts: 1/3 EXP: 121 For next: 7 Since: 05-05-04 Since last post: 543 days Last activity: 339 days |
| ||
Pa-lete? (edited by Janus of Somaria on 05-05-04 07:23 PM) |
|||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 161/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
| ||
Please, try to use more than one word per post..."Pa-lete?" doesn't really say much, now, does it? The palette is the set of colors any given sprite or background tile uses. You have to load the correct palette when editing tiles, otherwise they'll look totally wrong when you insert them back into the ROM. |
|||
Keikonium Banned Level: NAN Posts: 78/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
| ||
How do you load the palette for a certin item? I have edited the brown "used block". What palette do I use? | |||
asdf Cukeman Level: 28 Posts: 44/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
| ||
Unfortunetly, LM's pallette extraction only seems to extract Palette 0. You'll have to transfer that particular palette to palette 0 before extracting it, or it will not work. But don't worry too much about the brown brick block. You can see how it will look in LM. The only thing you CANNOT see are the sprite animations. | |||
FuSoYa Defender of Relm Level: 26 Posts: 57/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
| ||
No, LM exports all 16 palettes. Check your tile editor's documentation on how to load/use them. TLP for example has to be set to load 256 entries, then you have to switch to the palette you want. |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - How do you edit Mario's graphics (if that is posible)? | | | |