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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - CMED v0.xx [Released!] | | | |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: -4585/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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CMED homepage Go have fun and tell me if it works. =) Yes, even though the last thread was a complete fKitten Yiffer [thanks for the tips ] I've just completely ditched the idea of suggestions on the interface [I'll do it how I please, and remember, if you hate it you had the chance [2days +] ]... and rewrote it to include SUBs instead of throwing everything together in a messy pile of crap. Remember how the old one looked? Not pretty at all. Everything was thrown into one giant mess. And if it gave you an error chances are you'd never know, since it'd probably just crash. Whoops. I've rewritten that, too. Pretty, isn't it? Considering I can use 16 foreground colors and 8 BG colors with ASCII characters only, yes, it is. If you're looking for an actual editor in this thread at the moment, it's MIA. I'm having a few problems compiling the dumb thing [Subscript out of range my ass] but once I get it back to where it was before [able to edit crap] I'll have it right up. Give me an hour tops. Er... okay, two. And there's something else [when I finish with this version anyway] you'll notice -- +50 mode. Since the +50 levels are just repeats of the old ones but with new crap [time, requirements, etc etc etc] it'll have those loaded and display the layout reversed. I wonder how many people are going to say [when you can edit levels, cough cough] "Why doez editing 51 change 1?!?!" -- that'd be why. They're the same. There's also a bit more data I have to collect [how the monsters work in terms of placement and number] but that should come easy. Although, there's just one thing... Can your monitors out there view 50lines as opposed to the 25 I'm using now? Seeing as how levels are 60x11chr and a screen is 80x25chr... that doesn't fit at all, since 24 and 25 scroll the page and that's bad. Frustrating... then again if not you can probably just run it in Windowed mode. Oookay, so there it is... juging from the shots does this look like it completely sucks or does it hold promise? And please, suggestions are always welcome if they're not on the interface XD [God I hope I get a post in here. Posting updates is a bitch if you can't post, you know ] (edited by 404 on 04-27-04 03:46 AM) (edited by 404 on 04-27-04 04:42 AM) (edited by 404 on 04-29-04 05:07 AM) |
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Colleen Administrator Level: 136 Posts: 1113/11302 EXP: 29369328 For next: 727587 Since: 03-15-04 From: LaSalle, Quebec, Canada Since last post: 3 hours Last activity: 1 hour |
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And... when's it going to be released? ... |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: -4584/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Thank you, Colleen. Now, evidently. Giant size helps to make download links noticable, you know. Don't ask when the level will actually be editable-- I've had enough problems getting the stupid header saved right [dumb pos]. Of course, writing the interface will be more of a pain (edited by 404 on 04-25-04 02:28 AM) (edited by 404 on 04-25-04 02:29 AM) |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 1276/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Wow, old-school editor with text interface. :O Programmed in QBasic. Hmm... I try this out later, just becuse it looks so... nifty with that text-gui. |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: -4565/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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More shots. A sample of a level I made in WORDPAD [yes, I did]. Mabye in a hack I`ll mkae I'll use diffrent logos for it [this being the v0.xx one] And yes, it's playable. For the level editing interface [beta work named "CMED LEIT" [GUESS THE ACRONYM AND GET A PRIZE]] there's this: Keep in mind that this is totally seperate from the CMED program right now [Don't have the source at the moment] but you can help me out by running this program and telling me if it works fine on your computer. Don't be suprised if you get diffrent verisons: I'm updating it every now and then. Next up will be allowing keystroeks to edit the map... wait for it... (edited by 404 on 04-27-04 04:09 AM) |
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Kefka Indefinitely Unbanned Level: 81 Posts: 1072/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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If I ever drop any of the projects I'm doing now, this'll be the first game I try to edit with your thingamajig! | |||
Xkeeper The required libraries have not been defined. Level: NAN Posts: -4544/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Go have fun and tell me if it works. =) This would be me playing around with the LEITer again. So far it's, uh, -almost- operable. I think I'm going to just run a setup at the beginning and ask for keys for the 20 or so tiles and assign them to keys or whatnot. And in case you haven't figured it out, the [XX] is the cursor until further notice. Right now it takes the ASCII of the character you push [a for instance] and puts out that as an object. Of course, in the beginning there was not this and therefore it sucked and it reads the last digit [42 -> 2 for example] and puts that. Just another thing to work on, I guess. Any comments on how it's turning out? With the seeming lack of people it's getting kind of annoying working on it if there's no one who will use it... PS: Those of you who haven't noticed.. Crystal Mines E- Ditor Level Editor Interface Testing ... That acronym rocks. (edited by 404 on 04-29-04 05:00 AM) (edited by 404 on 04-29-04 05:06 AM) (edited by 404 on 04-29-04 05:06 AM) |
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Kefka Indefinitely Unbanned Level: 81 Posts: 1138/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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Originally posted by 404 Don't you think that's a bit... drawn out? Couldn't you just live with "CMEDIT"? Crystal Mines EDITor |
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Imajin Buster Beetle Level: 34 Posts: 248/452 EXP: 234863 For next: 18788 Since: 03-15-04 From: Kingdom of Zeal Since last post: 39 days Last activity: 53 days |
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CMEDLEIT crashes on load for me... "File not found in module INTRFACE at address 0DD1:00D7" It might have something to do with XP. |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: -4537/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Originally posted by ImajinActually it has nothing to do with that. It's merely the fact that the file that wasn't found was "cmobj2.dat", which is in the main ZIP. Had you run CMED without it, it would've given you a nice error in the form "Could not find file. Check to make sure you have [cmobj2.dat / levels2.dat] and try again". I was too lazy to put in any sort of lame error-handling thing since I never got errors, and besides, this version sucks. Once I figure out the real deal [just you wait ] ... yeah. Thing is for the start I'm going to have to create this file by hand in notepad or something, because... argh... yeah. ; Oh well... if you want the file anyway so you can play around and make levels that won't be saved go ahead. ... On second thought, I should do that. Have it save whatever you do to L1 for no reason if you push F1 or something. Oy, I'm drowning myself in ideas... ack. And Kefka, that's just the intrface.exe title. The MAIN program is CMED. Level Editor Interface Testing. Dur. |
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MatrixPker Newcomer Level: 5 Posts: 5/7 EXP: 430 For next: 99 Since: 05-12-04 From: New York Since last post: 536 days Last activity: 339 days |
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Wow. Nifty for making giant sprites. Its nice. Better quality too. |
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Acmlm's Board - I2 Archive - Rom Hacking - CMED v0.xx [Released!] | | | |