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Acmlm's Board - I2 Archive - Rom Hacking - CMED Interface... | | | |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: -4590/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Since this is going to be all nice and ASCII based [no mouse], how should I do the level editing interface? I've got a few ideas... For the main level editor, just using Left/Right/Up/Down to move a cursor around and using hotkeys [C for crystals, mabye? User defined?[ to place stuff. For the monster editor/T.O.T [as I call them] editor I'm thinking of just putting a level map and a blank map with the objects on it below it. This is getting annoying trying to come up with an interface so give me a clue here Besides, user input is good. PS: Don't even think about saying "wel uz vb" because I can't. Get over it. |
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